Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
FreezaMyBalls
Raijin
Level 40
God Stats
1W - 1L
1,267 SR
Queue Stats
25W - 33L
1,394 Elo+
Party 1
Maui
Maui
GravityS4ndwich
Maui
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 50L
1,476 Elo+
Party 1
Achilles
Achilles
LilBill115
Achilles
Level 117
God Stats
4W - 1L
1,658 SR
Queue Stats
98W - 91L
1,461 Elo+
Party 1
Cupid
Cupid
Yokai5kye
Cupid
Level 88
God Stats
8W - 5L
1,545 SR
Queue Stats
101W - 90L
1,516 Elo+
Party 1
Team Averages
Level 96
1,494 SR
1,470 Elo+

VS

Team Averages
Level 57
1,408 SR
1,415 Elo+
Agni
Agni
Extinct Eoka
Agni
Level 58
God Stats
2W - 7L
1,080 SR
Queue Stats
104W - 127L
1,319 Elo+
Solo
Apollo
Apollo
KolbyWan66
Apollo
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,827 Elo+
Solo
Mulan
Mulan
MiserJEGN
Mulan
Level 67
God Stats
6W - 5L
1,784 SR
Queue Stats
12W - 14L
1,336 Elo+
Solo
Gilgamesh
Gilgamesh
elipockies
Gilgamesh
Level 48
God Stats
1W - 5L
1,176 SR
Queue Stats
45W - 38L
1,375 Elo+
Solo
Atlas
Atlas
opkarym110
Atlas
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 38L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
8 / 0 / 4
8,680
723
7,549
8,218
3,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 4 / 3
6,844
570
5,110
7,971
3,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 0 / 5
6,539
545
2,249
8,680
6,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
LilBill115
Achilles
11
3 / 0 / 3
7,197
600
4,276
6,772
6,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
Yokai5kye
Cupid
13
7 / 0 / 1
7,732
644
10,013
7,559
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 2
6,258
522
7,893
10,784
3,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
KolbyWan66
Apollo
8
0 / 5 / 0
4,996
416
3,966
9,350
3,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
MiserJEGN
Mulan
5
0 / 2 / 0
4,435
370
1,649
4,191
2,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
elipockies
Gilgamesh
9
2 / 4 / 1
5,661
472
3,188
10,670
4,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
8
0 / 3 / 0
5,595
466
4,684
10,750
8,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
21
Kills
4
4
Deaths
21
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
0
4
10
L
2
7
2
0.43
W
3
4
3
1.13
W
0
0
5
2.5
L
Apollo
KolbyWan66
Apollo
0
5
0
0
W
Achilles
LilBill115
Achilles
3
0
3
4.5
L
Mulan
MiserJEGN
Mulan
0
2
0
0
W
Cupid
Yokai5kye
Cupid
7
0
1
7.5
L
Gilgamesh
elipockies
Gilgamesh
2
4
1
0.63
L
Atlas
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,197
Damage
21,380
39,200
Taken
45,745
22,099
Mitigated
22,186
15,416
Healing
6,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,549
3,617
0
2,753
8,218
3,473
0
1,870
6,316
0
71,586
L
7,893
406
38
1,339
10,784
3,415
0
3,661
7,078
38,088
0
W
5,110
839
0
1,761
7,971
3,008
18
3,805
4,166
38,952
0
W
2,249
439
0
2,748
8,680
6,382
65
3,539
5,141
17,545
0
L
Apollo
KolbyWan66
Apollo
3,966
1,801
0
1,742
9,350
3,396
156
1,453
7,897
0
29,537
W
Achilles
LilBill115
Achilles
4,276
1,205
0
2,068
6,772
6,152
0
1,473
5,083
1,268
36,630
L
Mulan
MiserJEGN
Mulan
1,649
222
0
1,455
4,191
2,082
0
240
3,735
0
11,442
W
Cupid
Yokai5kye
Cupid
10,013
6,841
291
5,795
7,559
3,084
490
1,890
5,669
0
56,088
L
Gilgamesh
elipockies
Gilgamesh
3,188
908
0
126
10,670
4,719
0
888
9,653
0
31,142
L
Atlas
4,684
2,219
0
2,214
10,750
8,574
0
1,432
9,228
20,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,992
Gold Earned
26,945
367
Minions Killed
178
0
Camps Cleared
0
1,275,269
Distance Traveled
1,006,596
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,680
723
128
11
0
315,732
0
L
Agni
6,258
522
54
5
0
227,442
1
W
Raijin
6,844
570
68
6
0
240,645
0
W
Maui
6,539
545
23
2
0
257,033
4
L
Apollo
4,996
416
44
4
0
214,125
0
W
Achilles
7,197
600
56
5
0
253,096
3
L
Mulan
4,435
370
18
2
0
87,336
0
W
Cupid
7,732
644
92
8
0
208,763
2
L
Gilgamesh
5,661
472
44
4
0
237,048
0
L
Atlas
5,595
466
18
2
0
240,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role