Player Matchup

Fafnir
Fafnir
Bronze III
ChiKnees
Fafnir
Bronze III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 13L
1,500 MMR
Party 2
Sol
Sol
Bronze III
KneeHowdy
Sol
Bronze III
Level 153
God Stats
1W - 0L
1,644 SR
Queue Stats
82W - 56L
1,500 MMR
Party 2
Cerberus
Cerberus
Bronze III
KungFuuMassa
Cerberus
Bronze III
Level 157
God Stats
3W - 0L
1,703 SR
Queue Stats
7W - 5L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
Salazaroni
Ah Muzen Cab
Gold III
Level 159
God Stats
21W - 13L
1,694 SR
Queue Stats
220W - 231L
1,502 MMR
Solo
Camazotz
Camazotz
Bronze III
Xiote
Camazotz
Bronze III
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 128L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 141
1,608 SR
1,500 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 119
1,491 SR
1,500 MMR
Tiamat
Tiamat
Gold III
 
Tiamat
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Bronze III
AlphaSpeeder
He Bo
Bronze III
Level 123
God Stats
0W - 3L
1,595 SR
Queue Stats
35W - 27L
1,500 MMR
Party 1
Zeus
Zeus
Bronze III
NovaTango50
Zeus
Bronze III
Level 87
God Stats
0W - 1L
1,136 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Neith
Neith
Bronze III
PRINCExDADDY
Neith
Bronze III
Level 105
God Stats
0W - 1L
1,435 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Horus
Horus
Bronze III
TearingDreams
Horus
Bronze III
Level 125
God Stats
2W - 1L
1,790 SR
Queue Stats
81W - 62L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
ChiKnees
Fafnir
13
1 / 0 / 6
9,729
541
3,228
11,396
12,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 2 / 2
9,831
546
10,223
11,324
5,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
KungFuuMassa
Cerberus
15
4 / 1 / 5
9,825
546
8,747
16,466
7,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Salazaroni
Ah Muzen Cab
16
3 / 1 / 3
10,467
582
7,611
10,557
5,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
Xiote
Camazotz
16
7 / 3 / 3
11,058
614
14,238
23,229
17,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
RavanaChaacAo Kuang

VS

Bans
Ne ZhaMauiFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 7 / 1
7,445
414
11,233
17,150
13,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
5 / 1 / 1
9,540
530
11,281
9,770
3,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

11
0 / 5 / 0
6,677
371
4,573
10,045
3,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 1 / 1
8,419
468
5,571
7,958
4,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 3
7,100
394
5,108
14,464
13,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
17
Kills
7
7
Deaths
17
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
7
1
0.07
L
5
1
1
5.5
W
Fafnir
ChiKnees
Fafnir
1
0
6
4
W
2
2
2
1.5
W
Cerberus
KungFuuMassa
Cerberus
4
1
5
6.5
L
0
5
0
0
L
2
1
1
2.5
W
Ah Muzen Cab
Salazaroni
Ah Muzen Cab
3
1
3
4.5
L
0
3
3
0.5
W
Camazotz
Xiote
Camazotz
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,047
Damage
37,766
72,972
Taken
59,387
48,172
Mitigated
37,686
35,558
Healing
12,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
11,233
1,334
0
4,114
17,150
13,434
0
2,501
13,760
51,108
0
L
11,281
416
0
606
9,770
3,746
0
3,889
5,708
85,525
0
W
Fafnir
ChiKnees
Fafnir
3,228
418
0
3,973
11,396
12,662
40
4,098
6,782
12,216
0
W
10,223
2,968
0
6,516
11,324
5,342
2,895
4,121
6,886
95,915
0
W
Cerberus
KungFuuMassa
Cerberus
8,747
495
374
5,913
16,466
7,799
0
2,937
13,128
73,312
2,367
L
4,573
470
0
0
10,045
3,283
0
4,453
5,538
40,881
0
L
5,571
2,273
0
2,906
7,958
4,114
0
3,719
4,185
0
58,808
W
Ah Muzen Cab
Salazaroni
Ah Muzen Cab
7,611
2,267
0
4,374
10,557
5,150
1,131
4,954
5,262
0
105,998
L
5,108
2,201
821
3,924
14,464
13,109
0
7,301
7,163
0
18,238
W
Camazotz
Xiote
Camazotz
14,238
5,150
0
14,408
23,229
17,219
324
9,782
11,725
0
69,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,910
Gold Earned
39,181
573
Minions Killed
408
0
Camps Cleared
0
1,878,630
Distance Traveled
1,715,170
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,445
414
77
4
0
327,501
5
L
He Bo
9,540
530
137
8
0
379,491
1
W
Fafnir
9,729
541
8
0
0
374,760
5
W
Sol
9,831
546
143
8
0
362,707
0
W
Cerberus
9,825
546
132
7
0
391,552
0
L
Zeus
6,677
371
75
4
0
301,361
4
L
Neith
8,419
468
96
5
0
363,845
4
W
Ah Muzen Cab
10,467
582
160
9
0
373,194
4
L
Horus
7,100
394
23
1
0
342,972
3
W
Camazotz
11,058
614
130
7
0
376,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role