Player Matchup

Ganesha
Ganesha
Be The Best7261
Ganesha
Level 106
God Stats
9W - 9L
1,296 SR
Queue Stats
708W - 710L
1,417 Elo+
Solo
Ymir
Ymir
CarmaComa
Ymir
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
200W - 199L
1,571 Elo+
Solo
Chaac
Chaac
SuMMeRuS451
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,245 Elo+
Solo
Erlang Shen
Erlang Shen
filterkaffi
Erlang Shen
Level 74
God Stats
5W - 7L
1,715 SR
Queue Stats
410W - 422L
1,394 Elo+
Solo
Nike
Nike
kenty456
Nike
Level 124
God Stats
3W - 6L
1,717 SR
Queue Stats
362W - 356L
1,524 Elo+
Solo
Team Averages
Level 72
1,546 SR
1,430 Elo+

VS

Team Averages
Level 61
1,493 SR
1,490 Elo+
Medusa
Medusa
BOLS-ghost12
Medusa
Level 108
God Stats
5W - 2L
1,500 SR
Queue Stats
152W - 152L
1,457 Elo+
Solo
Kuzenbo
Kuzenbo
Mementomorum
Kuzenbo
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 58L
1,362 Elo+
Solo
Tyr
Tyr
Zippyhasdrippy
Tyr
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 34L
1,666 Elo+
Solo
Nu Wa
Nu Wa
iTz_x_Mrcs420
Nu Wa
Level 87
God Stats
7W - 5L
1,463 SR
Queue Stats
244W - 251L
1,467 Elo+
Solo
Hun Batz
Hun Batz
strolchyyy1
Hun Batz
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 12
7,995
800
10,109
10,041
10,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
14
3 / 4 / 7
7,364
736
7,805
12,958
17,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

14
5 / 6 / 1
8,434
843
6,494
13,623
8,336
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
filterkaffi
Erlang Shen
11
1 / 6 / 2
6,898
690
3,544
14,363
13,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nike
14
3 / 6 / 6
7,856
786
6,624
13,275
7,334
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
4 / 2 / 14
9,315
932
11,371
7,734
3,778
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
Mementomorum
Kuzenbo
16
4 / 2 / 15
9,754
975
10,656
9,919
14,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
11 / 3 / 10
10,328
1,033
14,999
14,959
14,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
2 / 1 / 16
8,648
865
12,859
5,194
2,138
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
strolchyyy1
Hun Batz
12
4 / 4 / 7
8,029
803
6,146
8,718
3,604
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
87
12
Kills
25
25
Deaths
12
28
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
2
14
5.5
L
0
3
12
2
L
Ymir
3
4
7
1.63
W
Kuzenbo
Mementomorum
Kuzenbo
4
2
15
5.75
L
5
6
1
0.92
W
11
3
10
5.33
L
Erlang Shen
filterkaffi
Erlang Shen
1
6
2
0.33
W
2
1
16
10
L
Nike
3
6
6
1
W
Hun Batz
strolchyyy1
Hun Batz
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,576
Damage
56,031
64,260
Taken
46,524
56,887
Mitigated
38,565
14,941
Healing
16,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
11,371
4,606
1,807
2,600
7,734
3,778
2,373
2,984
4,686
0
25,954
L
10,109
615
484
1,417
10,041
10,903
79
5,680
4,361
23,338
0
L
Ymir
7,805
1,159
1,092
772
12,958
17,314
31
3,924
9,034
13,868
0
W
Kuzenbo
Mementomorum
Kuzenbo
10,656
2,080
933
2,948
9,919
14,332
107
3,300
6,501
17,570
0
L
6,494
2,890
79
3,257
13,623
8,336
0
4,538
9,085
0
15,057
W
14,999
1,745
0
4,583
14,959
14,713
216
6,349
8,290
0
26,829
L
Erlang Shen
filterkaffi
Erlang Shen
3,544
1,847
2,341
1,886
14,363
13,000
260
4,877
9,486
0
8,257
W
12,859
3,450
890
1,723
5,194
2,138
125
1,568
3,612
22,925
0
L
Nike
6,624
524
683
2,930
13,275
7,334
0
4,496
8,779
0
19,697
W
Hun Batz
strolchyyy1
Hun Batz
6,146
765
0
916
8,718
3,604
371
3,121
5,521
0
11,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,547
Gold Earned
46,074
86
Minions Killed
113
0
Camps Cleared
0
837,140
Distance Traveled
973,123
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,315
932
32
3
0
208,495
0
L
Ganesha
7,995
800
2
0
0
176,894
0
L
Ymir
7,364
736
14
1
0
151,457
0
W
Kuzenbo
9,754
975
15
2
0
156,379
0
L
Chaac
8,434
843
24
2
0
184,841
0
W
Tyr
10,328
1,033
27
3
0
212,193
3
L
Erlang Shen
6,898
690
9
1
0
137,644
0
W
Nu Wa
8,648
865
26
3
0
214,260
0
L
Nike
7,856
786
37
4
0
186,304
0
W
Hun Batz
8,029
803
13
1
0
181,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role