Player Matchup

Geb
Geb
Gold III
 
Geb
Gold III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
Naarwal
Ao Kuang
Gold I
Level 185
God Stats
16W - 7L
1,638 SR
Queue Stats
174W - 143L
1,602 MMR
Party 1
Anhur
Anhur
Silver I
SkollNidas45
Anhur
Silver I
Level 157
God Stats
10W - 6L
1,590 SR
Queue Stats
205W - 195L
1,577 MMR
Solo
Neith
Neith
Gold III
lxAfterlifexl
Neith
Gold III
Level 186
God Stats
4W - 2L
1,500 SR
Queue Stats
127W - 109L
1,595 MMR
Party 1
Osiris
Osiris
Silver I
paramist2
Osiris
Silver I
Level 123
God Stats
20W - 22L
1,500 SR
Queue Stats
180W - 168L
1,591 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,546 SR
1,573 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,522 SR
1,562 MMR
Loki
Loki
Gold II
 
Loki
Gold II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Tyr
Tyr
Gold V
CasualDrinker
Tyr
Gold V
Level 114
God Stats
1W - 4L
1,152 SR
Queue Stats
31W - 33L
1,576 MMR
Solo
Scylla
Scylla
Gold II
Kiped
Scylla
Gold II
Level 153
God Stats
2W - 4L
1,586 SR
Queue Stats
267W - 265L
1,584 MMR
Party 3
Cthulhu
Cthulhu
Silver I
Samkder
Cthulhu
Silver I
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 31L
1,575 MMR
Party 2
Skadi
Skadi
Silver I
Wunderlicht
Skadi
Silver I
Level 145
God Stats
1W - 1L
1,872 SR
Queue Stats
11W - 8L
1,575 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 0 / 3
5,397
540
1,074
6,786
4,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ao Kuang
Naarwal
Ao Kuang
12
3 / 0 / 0
7,097
710
7,773
10,403
4,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 2 / 2
5,172
517
3,562
6,841
2,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
3 / 0 / 3
6,563
656
4,910
3,588
1,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
paramist2
Osiris
11
4 / 1 / 3
6,473
647
5,150
6,416
4,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
He BoCliodhnaSolThanatos

VS

Bans
FreyaSetBastetMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
1 / 3 / 0
5,433
543
3,087
8,446
2,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 3 / 0
5,778
578
5,721
11,726
9,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Kiped
Scylla
10
0 / 2 / 1
5,329
533
1,773
4,499
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
Samkder
Cthulhu
8
0 / 2 / 1
5,015
502
2,811
7,855
5,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 0
5,409
541
4,115
5,048
1,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
12
Kills
2
3
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
3
1.5
L
Loki
 
Loki
1
3
0
0.33
L
0
3
0
0
L
Scylla
Kiped
Scylla
0
2
1
0.25
W
Ao Kuang
Naarwal
Ao Kuang
3
0
0
3
L
Cthulhu
Samkder
Cthulhu
0
2
1
0.25
W
2
2
2
1.5
L
1
2
0
0.5
W
3
0
3
4.5
W
Osiris
paramist2
Osiris
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,469
Damage
17,507
34,034
Taken
37,574
16,315
Mitigated
19,873
15,440
Healing
7,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,074
258
0
2,233
6,786
4,157
0
1,126
5,660
16,426
0
L
Loki
 
Loki
3,087
1,041
0
528
8,446
2,469
0
261
8,185
0
37,685
L
5,721
1,048
0
3,918
11,726
9,373
0
7,512
4,214
0
46,379
L
Scylla
Kiped
Scylla
1,773
296
0
500
4,499
1,226
0
0
4,499
43,971
0
W
Ao Kuang
Naarwal
Ao Kuang
7,773
1,835
0
8,686
10,403
4,352
0
0
10,403
59,938
0
L
Cthulhu
Samkder
Cthulhu
2,811
674
0
2,400
7,855
5,350
0
729
7,126
16,763
0
W
3,562
922
0
565
6,841
2,203
0
1,046
5,795
0
30,627
L
4,115
1,188
0
500
5,048
1,455
100
345
4,703
0
37,324
W
4,910
1,480
0
1,332
3,588
1,189
0
1,365
2,223
0
48,832
W
Osiris
paramist2
Osiris
5,150
2,122
0
2,624
6,416
4,414
0
1,047
5,369
0
47,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,702
Gold Earned
26,964
332
Minions Killed
324
0
Camps Cleared
0
1,005,579
Distance Traveled
1,013,897
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,397
540
17
2
0
185,360
3
L
Loki
5,433
543
63
6
0
217,989
0
L
Tyr
5,778
578
88
9
0
203,843
0
L
Scylla
5,329
533
86
9
0
205,126
2
W
Ao Kuang
7,097
710
106
11
0
203,939
2
L
Cthulhu
5,015
502
21
2
0
192,245
1
W
Anhur
5,172
517
52
5
0
184,650
1
L
Skadi
5,409
541
66
7
0
194,694
1
W
Neith
6,563
656
79
8
0
181,010
0
W
Osiris
6,473
647
78
8
0
250,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role