Player Matchup

Chaac
Chaac
Bagman666
Chaac
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 7L
1,528 Elo+
Party 2
Thanatos
Thanatos
Bouson
Thanatos
Level 100
God Stats
2W - 1L
1,847 SR
Queue Stats
82W - 81L
1,618 Elo+
Party 3
Horus
Horus
InfamousCarry
Horus
Level 49
God Stats
5W - 2L
1,871 SR
Queue Stats
14W - 26L
1,406 Elo+
Party 2
Anubis
Anubis
Matiaselcapo32xd
Anubis
Level 29
God Stats
2W - 2L
1,671 SR
Queue Stats
12W - 10L
1,670 Elo+
Party 3
Medusa
Medusa
Mogar
Medusa
Level 92
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 68L
1,466 Elo+
Party 2
Team Averages
Level 57
1,678 SR
1,538 Elo+

VS

Team Averages
Level 106
1,495 SR
1,408 Elo+
Artemis
Artemis
DEMIOVER
Artemis
Level 129
God Stats
5W - 5L
1,577 SR
Queue Stats
252W - 293L
1,433 Elo+
Party 1
Nu Wa
Nu Wa
Demon_Dark92
Nu Wa
Level 148
God Stats
30W - 12L
1,360 SR
Queue Stats
158W - 165L
1,342 Elo+
Party 4
Terra
Terra
Jonatox
Terra
Level 117
God Stats
10W - 5L
1,776 SR
Queue Stats
155W - 135L
1,534 Elo+
Solo
Arachne
Arachne
XuruzinhoBr
Arachne
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 18L
1,439 Elo+
Party 1
Shiva
Shiva
konohagakuri
Shiva
Level 69
God Stats
8W - 15L
1,263 SR
Queue Stats
127W - 145L
1,290 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bagman666
Chaac
9
1 / 1 / 0
5,156
469
4,995
10,094
6,147
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
Bouson
Thanatos
10
2 / 1 / 4
6,176
561
4,594
8,456
3,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
2 / 0 / 1
5,328
484
2,564
8,301
4,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 0 / 2
7,166
651
3,982
5,560
2,475
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Mogar
Medusa
9
1 / 2 / 2
5,375
489
5,487
8,633
3,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DEMIOVER
Artemis
9
2 / 4 / 1
5,577
507
7,502
8,987
2,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 1
6,192
563
3,610
3,908
871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Jonatox
Terra
9
1 / 0 / 2
5,634
512
3,984
6,503
4,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
XuruzinhoBr
Arachne
8
0 / 4 / 0
5,245
477
2,978
9,296
2,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 0
5,969
543
5,185
8,689
3,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
9
Kills
4
4
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
Bagman666
Chaac
1
1
0
1
W
Thanatos
Bouson
Thanatos
2
1
4
4
L
Artemis
DEMIOVER
Artemis
2
4
1
0.63
L
0
2
1
0.25
W
2
0
1
2.5
L
Terra
Jonatox
Terra
1
0
2
2
W
3
0
2
4
W
Medusa
Mogar
Medusa
1
2
2
1
L
Arachne
XuruzinhoBr
Arachne
0
4
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,622
Damage
23,259
41,044
Taken
37,383
19,117
Mitigated
13,783
21,698
Healing
9,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Bagman666
Chaac
4,995
1,266
0
2,586
10,094
6,147
0
417
9,615
0
28,832
W
Thanatos
Bouson
Thanatos
4,594
2,144
0
6,549
8,456
3,052
0
989
7,387
0
40,797
L
Artemis
DEMIOVER
Artemis
7,502
4,155
0
1,618
8,987
2,708
0
0
8,987
0
26,659
L
3,610
445
0
857
3,908
871
0
1,528
2,380
40,467
0
W
2,564
1,089
972
3,545
8,301
4,279
76
2,295
5,944
0
11,364
L
Terra
Jonatox
Terra
3,984
1,441
1,435
2,676
6,503
4,033
0
181
6,322
16,897
0
W
3,982
135
0
4,901
5,560
2,475
0
1,522
3,874
61,723
0
W
Medusa
Mogar
Medusa
5,487
2,752
0
3,145
8,633
3,164
350
1,979
6,630
0
37,995
L
Arachne
XuruzinhoBr
Arachne
2,978
2,440
0
1,262
9,296
2,232
0
1,720
7,576
0
29,203
L
5,185
1,923
0
1,838
8,689
3,939
259
553
8,136
0
37,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,201
Gold Earned
28,617
301
Minions Killed
249
0
Camps Cleared
0
1,112,534
Distance Traveled
1,021,425
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,156
469
45
4
0
226,941
0
W
Thanatos
6,176
561
63
6
0
259,988
0
L
Artemis
5,577
507
40
4
0
174,314
2
L
Nu Wa
6,192
563
89
8
0
162,950
1
W
Horus
5,328
484
16
1
0
223,630
5
L
Terra
5,634
512
13
1
0
235,964
6
W
Anubis
7,166
651
119
11
0
200,688
0
W
Medusa
5,375
489
58
5
0
201,287
0
L
Arachne
5,245
477
55
5
0
226,553
0
L
Shiva
5,969
543
52
5
0
221,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role