Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Luumau
Janus
Level 145
God Stats
6W - 3L
1,469 SR
Queue Stats
73W - 66L
1,425 Elo+
Solo
Apollo
Apollo
Mulamegazord
Apollo
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 146L
1,585 Elo+
Party 3
Aphrodite
Aphrodite
PatataGriega
Aphrodite
Level 29
God Stats
3W - 8L
1,322 SR
Queue Stats
33W - 35L
1,406 Elo+
Party 1
Sylvanus
Sylvanus
SrBahiano04
Sylvanus
Level 155
God Stats
1W - 3L
1,294 SR
Queue Stats
143W - 152L
1,508 Elo+
Party 3
Team Averages
Level 110
1,417 SR
1,485 Elo+

VS

Team Averages
Level 81
1,601 SR
1,425 Elo+
Poseidon
Poseidon
Bagman666
Poseidon
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,267 Elo+
Party 2
Medusa
Medusa
Durigon
Medusa
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
127W - 111L
1,529 Elo+
Party 4
Horus
Horus
InfamousCarry
Horus
Level 49
God Stats
5W - 2L
1,821 SR
Queue Stats
14W - 26L
1,360 Elo+
Party 2
Cerberus
Cerberus
Mogar
Cerberus
Level 92
God Stats
2W - 1L
1,552 SR
Queue Stats
61W - 68L
1,454 Elo+
Party 2
Mercury
Mercury
SheepLegendary
Mercury
Level 125
God Stats
7W - 5L
1,630 SR
Queue Stats
174W - 153L
1,518 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 4 / 0
9,050
603
7,887
17,370
7,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Luumau
Janus
13
1 / 6 / 2
8,308
554
7,309
9,060
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
11
1 / 6 / 0
6,981
465
8,692
14,661
5,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
PatataGriega
Aphrodite
11
0 / 2 / 2
7,020
468
3,928
9,830
5,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
SrBahiano04
Sylvanus
14
0 / 2 / 1
8,383
559
7,841
12,758
8,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Bagman666
Poseidon
13
5 / 3 / 2
8,580
572
4,525
10,026
3,479
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Durigon
Medusa
13
1 / 1 / 5
7,619
508
12,442
14,092
5,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
1 / 1 / 5
7,041
469
2,585
10,480
5,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
Mogar
Cerberus
13
3 / 1 / 1
7,509
501
5,548
13,919
9,243
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
10 / 2 / 7
9,999
667
16,705
14,174
5,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
8
Kills
20
20
Deaths
8
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
4
0
1.5
W
Poseidon
Bagman666
Poseidon
5
3
2
2
W
Medusa
Durigon
Medusa
1
1
5
3.5
W
1
1
5
3.5
L
Janus
Luumau
Janus
1
6
2
0.33
W
Cerberus
Mogar
Cerberus
3
1
1
3.5
L
Apollo
1
6
0
0.17
L
Aphrodite
PatataGriega
Aphrodite
0
2
2
0.5
W
10
2
7
6.75
L
Sylvanus
SrBahiano04
Sylvanus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,657
Damage
41,805
63,679
Taken
62,691
30,972
Mitigated
29,708
20,046
Healing
26,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,887
3,791
0
4,840
17,370
7,726
0
1,633
15,737
0
62,000
W
Poseidon
Bagman666
Poseidon
4,525
455
0
750
10,026
3,479
0
6,306
3,549
49,661
4,324
W
Medusa
Durigon
Medusa
12,442
7,043
0
6,551
14,092
5,585
616
2,231
11,853
0
66,382
W
2,585
1,251
2,204
4,653
10,480
5,612
115
2,028
8,452
0
14,027
L
Janus
Luumau
Janus
7,309
157
0
594
9,060
3,132
0
2,569
6,491
58,274
828
W
Cerberus
Mogar
Cerberus
5,548
665
0
5,487
13,919
9,243
218
6,436
7,483
48,916
0
L
Apollo
8,692
5,612
0
3,208
14,661
5,826
949
0
14,661
0
51,470
L
Aphrodite
PatataGriega
Aphrodite
3,928
1,297
1,936
3,715
9,830
5,801
84
403
9,427
18,644
0
W
16,705
11,784
0
6,538
14,174
5,789
257
2,324
11,850
0
99,247
L
Sylvanus
SrBahiano04
Sylvanus
7,841
2,775
112
5,641
12,758
8,487
155
5,322
7,436
50,578
13,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,742
Gold Earned
40,748
400
Minions Killed
503
0
Camps Cleared
0
1,363,153
Distance Traveled
1,455,710
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,050
603
86
6
0
300,817
2
W
Poseidon
8,580
572
94
6
0
254,091
2
W
Medusa
7,619
508
85
6
0
260,332
2
W
Horus
7,041
469
32
2
0
303,436
5
L
Janus
8,308
554
103
7
0
270,110
2
W
Cerberus
7,509
501
161
11
0
282,481
0
L
Apollo
6,981
465
67
4
0
276,147
2
L
Aphrodite
7,020
468
35
2
0
283,038
7
W
Mercury
9,999
667
131
9
0
355,370
0
L
Sylvanus
8,383
559
109
7
0
233,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role