Player Matchup

Nemesis
Nemesis
DasQuietMan
Nemesis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,661 Elo+
Party 1
Zhong Kui
Zhong Kui
DeathkillerRYAN
Zhong Kui
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,687 Elo+
Party 1
Bellona
Bellona
HypoRaptor12
Bellona
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 61L
1,555 Elo+
Solo
Thor
Thor
I AM HOMICID3
Thor
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,661 Elo+
Party 1
Hercules
Hercules
Waterlord18
Hercules
Level 101
God Stats
1W - 0L
1,238 SR
Queue Stats
177W - 166L
1,601 Elo+
Solo
Team Averages
Level 101
1,448 SR
1,633 Elo+

VS

Team Averages
Level 99
1,620 SR
1,481 Elo+
Merlin
Merlin
BrokeCaesar
Merlin
Level 87
God Stats
3W - 6L
1,500 SR
Queue Stats
220W - 241L
1,481 Elo+
Party 2
Apollo
Apollo
HeribertoVR
Apollo
Level 121
God Stats
2W - 5L
1,500 SR
Queue Stats
385W - 417L
1,535 Elo+
Solo
Thanatos
Thanatos
Tripulsiks
Thanatos
Level 113
God Stats
8W - 8L
1,864 SR
Queue Stats
820W - 918L
1,389 Elo+
Solo
Medusa
Medusa
awesome_possum50
Medusa
Level 107
God Stats
2W - 2L
1,736 SR
Queue Stats
277W - 260L
1,517 Elo+
Solo
Anhur
Anhur
paganraven
Anhur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 55L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DasQuietMan
Nemesis
11
1 / 0 / 10
6,005
1,201
1,750
3,485
1,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
DeathkillerRYAN
Zhong Kui
10
2 / 2 / 7
5,936
1,187
2,670
6,045
3,522
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bellona
HypoRaptor12
Bellona
10
1 / 2 / 7
5,486
1,097
1,383
5,194
5,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 0 / 6
6,485
1,297
6,745
2,688
1,049
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Waterlord18
Hercules
11
3 / 1 / 8
6,225
1,245
4,286
3,947
4,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
1 / 2 / 0
5,081
1,016
2,716
3,451
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
9
2 / 3 / 2
5,451
1,090
2,060
4,306
1,512
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
Tripulsiks
Thanatos
8
1 / 2 / 3
4,996
999
1,247
3,054
1,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 2 / 3
5,303
1,061
6,004
3,552
1,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anhur
9
0 / 2 / 2
5,014
1,003
2,399
3,426
1,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
11
Kills
5
5
Deaths
11
38
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
2
0
0.5
W
Nemesis
DasQuietMan
Nemesis
1
0
10
6
W
Zhong Kui
DeathkillerRYAN
Zhong Kui
2
2
7
2.75
L
Apollo
2
3
2
1
W
Bellona
HypoRaptor12
Bellona
1
2
7
2.25
W
4
0
6
7
L
Thanatos
Tripulsiks
Thanatos
1
2
3
1.25
W
Hercules
Waterlord18
Hercules
3
1
8
7
L
1
2
3
1.25
L
Anhur
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,834
Damage
14,426
21,359
Taken
17,789
14,999
Mitigated
6,380
8,562
Healing
2,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
2,716
47
185
400
3,451
1,185
0
437
3,014
8,568
0
W
Nemesis
DasQuietMan
Nemesis
1,750
174
117
1,447
3,485
1,251
534
760
2,725
0
5,177
W
Zhong Kui
DeathkillerRYAN
Zhong Kui
2,670
222
552
2,385
6,045
3,522
0
546
5,499
8,312
0
L
Apollo
2,060
735
141
321
4,306
1,512
0
937
3,330
0
4,113
W
Bellona
HypoRaptor12
Bellona
1,383
470
143
412
5,194
5,176
400
754
4,440
0
2,963
W
6,745
224
218
853
2,688
1,049
454
372
2,316
0
11,208
L
Thanatos
Tripulsiks
Thanatos
1,247
296
0
520
3,054
1,147
0
709
2,260
0
2,208
W
Hercules
Waterlord18
Hercules
4,286
132
1,070
1,365
3,947
4,001
316
284
3,663
1,104
10,449
L
6,004
1,825
254
609
3,552
1,310
0
624
2,928
0
12,270
L
Anhur
2,399
481
145
308
3,426
1,226
0
583
2,804
0
4,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,137
Gold Earned
25,845
50
Minions Killed
44
0
Camps Cleared
0
526,227
Distance Traveled
412,252
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,081
1,016
17
3
0
82,283
0
W
Nemesis
6,005
1,201
11
2
0
114,902
0
W
Zhong Kui
5,936
1,187
10
2
0
82,715
0
L
Apollo
5,451
1,090
4
1
0
81,343
0
W
Bellona
5,486
1,097
3
1
0
82,977
0
W
Thor
6,485
1,297
13
3
0
127,657
0
L
Thanatos
4,996
999
1
0
0
97,372
0
W
Hercules
6,225
1,245
13
3
0
117,976
0
L
Medusa
5,303
1,061
15
3
0
66,752
0
L
Anhur
5,014
1,003
7
1
0
84,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role