Player Matchup

Neith
Neith
Josua_ruiz
Neith
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,331 Elo+
Party 1
Surtr
Surtr
cesitar2003
Surtr
Level 154
God Stats
4W - 5L
1,242 SR
Queue Stats
114W - 109L
1,229 Elo+
Party 1
Zhong Kui
Zhong Kui
hugobeafabio2
Zhong Kui
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 11L
1,529 Elo+
Party 1
Team Averages
Level 122
1,414 SR
1,363 Elo+

VS

Team Averages
Level 72
1,397 SR
1,330 Elo+
Apollo
Apollo
 
Apollo
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
IGA CRAZY 007
Sol
Level 84
God Stats
6W - 19L
1,417 SR
Queue Stats
36W - 109L
1,094 Elo+
Solo
Tsukuyomi
Tsukuyomi
YTking_bob
Tsukuyomi
Level 83
God Stats
0W - 1L
1,274 SR
Queue Stats
13W - 15L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
7 / 1 / 7
9,562
869
13,334
7,920
3,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 1 / 11
9,017
820
7,849
12,358
12,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
hugobeafabio2
Zhong Kui
13
5 / 2 / 7
8,879
807
9,974
9,452
5,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
3 / 5 / 1
8,825
802
3,812
13,484
5,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 4 / 0
7,620
693
3,229
6,919
4,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
YTking_bob
Tsukuyomi
13
0 / 5 / 3
7,781
707
8,657
15,802
13,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
14
Kills
4
4
Deaths
14
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
5
1
0.7
L
1
4
0
0.25
W
Neith
7
1
7
10.5
L
Tsukuyomi
YTking_bob
Tsukuyomi
0
5
3
0.3
W
2
1
11
7.5
W
Zhong Kui
hugobeafabio2
Zhong Kui
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,157
Damage
15,698
29,730
Taken
36,205
21,812
Mitigated
23,060
10,375
Healing
2,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,812
932
0
757
13,484
5,049
0
3,314
9,908
0
20,681
L
3,229
1,248
0
990
6,919
4,453
0
2,252
4,615
21,016
1,945
W
Neith
13,334
4,557
0
2,452
7,920
3,836
1,314
1,286
6,634
0
53,087
L
Tsukuyomi
YTking_bob
Tsukuyomi
8,657
782
0
585
15,802
13,558
0
4,036
11,474
1,197
33,169
W
7,849
2,831
0
4,339
12,358
12,055
480
2,283
10,075
1,470
27,260
W
Zhong Kui
hugobeafabio2
Zhong Kui
9,974
802
276
3,308
9,452
5,921
597
555
8,897
21,378
1,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,458
Gold Earned
24,226
137
Minions Killed
126
0
Camps Cleared
0
597,141
Distance Traveled
549,810
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,825
802
33
3
0
207,553
0
L
Sol
7,620
693
46
4
0
157,898
2
W
Neith
9,562
869
67
6
0
200,264
0
L
Tsukuyomi
7,781
707
47
4
0
184,359
0
W
Surtr
9,017
820
40
4
0
241,157
1
W
Zhong Kui
8,879
807
30
3
0
155,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role