Player Matchup

Horus
Horus
 
Horus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
George25716
Olorun
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,529 Elo+
Party 2
Hercules
Hercules
KoalaSoldier780
Hercules
Level 62
God Stats
4W - 2L
1,500 SR
Queue Stats
103W - 111L
1,466 Elo+
Party 2
Izanami
Izanami
Rosenerdinho10
Izanami
Level 62
God Stats
84W - 66L
1,377 SR
Queue Stats
208W - 203L
1,474 Elo+
Solo
Team Averages
Level 78
1,475 SR
1,494 Elo+

VS

Team Averages
Level 85
1,494 SR
1,503 Elo+
He Bo
He Bo
 
He Bo
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
Shini-DN
Thanatos
Level 67
God Stats
68W - 57L
1,542 SR
Queue Stats
221W - 184L
1,491 Elo+
Party 3
Anubis
Anubis
haricotsmagiques
Anubis
Level 67
God Stats
23W - 16L
1,648 SR
Queue Stats
226W - 214L
1,471 Elo+
Party 1
Sun Wukong
Sun Wukong
theaxel84
Sun Wukong
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
170W - 158L
1,519 Elo+
Party 1
Cernunnos
Cernunnos
thegompal
Cernunnos
Level 99
God Stats
11W - 9L
1,281 SR
Queue Stats
193W - 204L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
5 / 1 / 1
5,008
715
3,564
5,030
2,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
 
Geb
6
0 / 0 / 3
4,176
597
1,562
4,526
2,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
8
0 / 1 / 1
4,346
621
1,055
3,664
1,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
7
0 / 2 / 0
3,865
552
2,536
5,774
2,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
3 / 1 / 3
4,801
686
3,288
5,093
1,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
2
0 / 1 / 0
3,023
432
0
1,115
199
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thanatos
Shini-DN
Thanatos
8
3 / 3 / 0
4,718
674
4,060
8,256
2,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 4 / 1
3,980
569
2,485
5,176
1,651
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
theaxel84
Sun Wukong
9
2 / 0 / 0
5,089
727
3,712
6,224
3,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
thegompal
Cernunnos
8
0 / 1 / 0
4,315
616
2,097
3,175
1,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
5
5
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
1
1
5.5
W
Geb
 
Geb
0
0
3
1.5
L
He Bo
 
He Bo
0
1
0
0
W
Olorun
0
1
1
0.5
W
Hercules
0
2
0
0
W
3
1
3
4.5
L
Thanatos
Shini-DN
Thanatos
3
3
0
1
L
0
4
1
0.13
L
Sun Wukong
theaxel84
Sun Wukong
2
0
0
2
L
Cernunnos
thegompal
Cernunnos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,005
Damage
12,354
24,087
Taken
23,946
9,535
Mitigated
8,746
9,315
Healing
9,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,564
1,839
142
2,412
5,030
2,207
9
355
4,675
0
26,128
W
Geb
 
Geb
1,562
527
0
1,224
4,526
2,187
0
267
4,259
10,113
0
L
He Bo
 
He Bo
0
0
0
263
1,115
199
0
0
1,115
2,997
0
W
Olorun
1,055
777
136
1,637
3,664
1,157
0
0
3,664
32,566
0
W
Hercules
2,536
712
0
1,304
5,774
2,809
0
0
5,774
0
17,683
W
3,288
1,764
0
2,460
5,093
1,175
108
1,863
3,230
0
30,044
L
Thanatos
Shini-DN
Thanatos
4,060
741
0
5,054
8,256
2,633
0
786
7,470
0
22,098
L
2,485
442
0
1,443
5,176
1,651
0
333
4,843
18,933
0
L
Sun Wukong
theaxel84
Sun Wukong
3,712
1,038
0
1,748
6,224
3,176
0
0
5,889
0
32,220
L
Cernunnos
thegompal
Cernunnos
2,097
478
0
1,385
3,175
1,087
0
1,498
1,677
0
25,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,196
Gold Earned
21,125
178
Minions Killed
167
0
Camps Cleared
0
708,582
Distance Traveled
601,731
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,008
715
42
6
0
161,983
0
W
Geb
4,176
597
12
2
0
129,870
2
L
He Bo
3,023
432
8
1
0
41,528
0
W
Olorun
4,346
621
57
8
0
132,723
0
W
Hercules
3,865
552
25
4
0
154,101
0
W
Izanami
4,801
686
42
6
0
129,905
0
L
Thanatos
4,718
674
31
4
0
162,768
0
L
Anubis
3,980
569
33
5
0
115,956
0
L
Sun Wukong
5,089
727
54
8
0
147,530
6
L
Cernunnos
4,315
616
41
6
0
133,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role