Player Matchup

Anubis
Anubis
BabyPurple
Anubis
Level 64
God Stats
10W - 18L
1,578 SR
Queue Stats
44W - 59L
1,574 Elo+
Solo
Khepri
Khepri
BlastBonez
Khepri
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 31L
1,457 Elo+
Solo
Odin
Odin
FruitK1ller
Odin
Level 129
God Stats
10W - 4L
1,584 SR
Queue Stats
223W - 187L
1,535 Elo+
Party 2
Rama
Rama
Na-Me-So-Atta
Rama
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,485 Elo+
Party 2
Chronos
Chronos
OsOxDePeluche
Chronos
Level 129
God Stats
18W - 11L
1,618 SR
Queue Stats
275W - 222L
1,536 Elo+
Solo
Team Averages
Level 99
1,556 SR
1,517 Elo+

VS

Team Averages
Level 150
1,497 SR
1,561 Elo+
Achilles
Achilles
Genesis DreadX
Achilles
Level 251
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 64L
1,501 Elo+
Solo
Kumbhakarna
Kumbhakarna
Soulwind-417
Kumbhakarna
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 103L
1,613 Elo+
Solo
Artemis
Artemis
buy_me_in_andout
Artemis
Level 120
God Stats
0W - 1L
1,260 SR
Queue Stats
68W - 54L
1,579 Elo+
Party 1
Ao Kuang
Ao Kuang
chancey899
Ao Kuang
Level 121
God Stats
1W - 3L
1,723 SR
Queue Stats
109W - 106L
1,596 Elo+
Party 1
Neith
Neith
chasey899
Neith
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 123L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BabyPurple
Anubis
15
8 / 1 / 6
9,586
639
10,631
10,535
5,534
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
BlastBonez
Khepri
12
2 / 1 / 5
7,447
496
3,015
4,453
3,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 3 / 2
8,540
569
11,448
11,863
11,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
5 / 3 / 1
7,746
516
8,640
12,028
4,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chronos
14
6 / 2 / 6
8,674
578
14,130
13,045
5,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
4 / 5 / 1
8,433
562
6,966
17,855
14,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kumbhakarna
Soulwind-417
Kumbhakarna
10
1 / 3 / 3
6,778
452
1,887
11,454
6,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 6 / 3
6,595
440
9,030
16,727
6,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
chancey899
Ao Kuang
13
4 / 6 / 3
8,375
558
9,867
16,353
6,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
chasey899
Neith
12
0 / 6 / 0
6,415
428
5,256
10,464
3,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
26
Kills
10
10
Deaths
26
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
BabyPurple
Anubis
8
1
6
11
W
Khepri
BlastBonez
Khepri
2
1
5
4.5
W
5
3
2
2
L
Achilles
4
5
1
0.9
W
5
3
1
1.83
W
Chronos
6
2
6
4.5
L
Kumbhakarna
Soulwind-417
Kumbhakarna
1
3
3
0.83
L
1
6
3
0.42
L
Ao Kuang
chancey899
Ao Kuang
4
6
3
0.92
L
Neith
chasey899
Neith
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,864
Damage
33,006
51,924
Taken
72,853
31,198
Mitigated
37,728
18,974
Healing
20,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BabyPurple
Anubis
10,631
807
0
6,357
10,535
5,534
154
2,839
7,696
82,827
0
W
Khepri
BlastBonez
Khepri
3,015
366
0
1,019
4,453
3,777
179
1,655
2,798
15,320
0
W
11,448
3,274
0
845
11,863
11,993
0
1,020
10,843
3,366
58,933
L
Achilles
6,966
2,240
0
5,469
17,855
14,087
0
3,360
14,495
2,299
51,378
W
8,640
7,522
0
5,457
12,028
4,887
336
1,332
10,696
0
52,414
W
Chronos
14,130
4,789
0
5,296
13,045
5,007
69
4,650
8,395
61,183
0
L
Kumbhakarna
Soulwind-417
Kumbhakarna
1,887
238
1,805
1,813
11,454
6,996
0
5,325
6,129
13,368
0
L
9,030
5,586
0
6,263
16,727
6,134
0
5,678
11,049
0
48,087
L
Ao Kuang
chancey899
Ao Kuang
9,867
3,350
0
3,202
16,353
6,540
0
8,974
7,379
55,046
1,762
L
Neith
chasey899
Neith
5,256
1,676
0
1,812
10,464
3,971
0
5,760
4,704
0
56,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,993
Gold Earned
36,596
412
Minions Killed
334
0
Camps Cleared
0
1,393,009
Distance Traveled
1,257,464
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,586
639
139
9
0
247,330
0
W
Khepri
7,447
496
24
2
0
308,698
2
W
Odin
8,540
569
94
6
0
254,716
0
L
Achilles
8,433
562
78
5
0
249,261
3
W
Rama
7,746
516
83
6
0
265,028
0
W
Chronos
8,674
578
72
5
0
317,237
0
L
Kumbhakarna
6,778
452
10
1
0
268,812
4
L
Artemis
6,595
440
72
5
0
212,992
2
L
Ao Kuang
8,375
558
87
6
0
280,726
0
L
Neith
6,415
428
87
6
0
245,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role