Player Matchup

Cthulhu
Cthulhu
GIGI FR
Cthulhu
Level 195
God Stats
7W - 1L
1,667 SR
Queue Stats
630W - 607L
1,525 Elo+
Party 1
Danzaburou
Danzaburou
MiNiMoOi62
Danzaburou
Level 188
God Stats
2W - 4L
1,500 SR
Queue Stats
96W - 111L
1,412 Elo+
Party 1
Ne Zha
Ne Zha
OrLuNaaTiK
Ne Zha
Level 126
God Stats
12W - 4L
1,806 SR
Queue Stats
183W - 197L
1,527 Elo+
Party 1
Chang'e
Chang'e
Quinnith90
Chang'e
Level 156
God Stats
15W - 7L
1,635 SR
Queue Stats
610W - 606L
1,480 Elo+
Solo
Hun Batz
Hun Batz
Stanoouu07
Hun Batz
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
393W - 396L
1,543 Elo+
Party 1
Team Averages
Level 158
1,622 SR
1,497 Elo+

VS

Team Averages
Level 127
1,483 SR
1,509 Elo+
Izanami
Izanami
C6NG
Izanami
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 11L
1,591 Elo+
Solo
Baron Samedi
Baron Samedi
DemonDz-9302
Baron Samedi
Level 109
God Stats
6W - 6L
1,200 SR
Queue Stats
215W - 224L
1,427 Elo+
Solo
Tyr
Tyr
EdN_-SHADOW-
Tyr
Level 157
God Stats
15W - 18L
1,510 SR
Queue Stats
914W - 859L
1,486 Elo+
Solo
He Bo
He Bo
Guico72
He Bo
Level 163
God Stats
34W - 25L
1,734 SR
Queue Stats
188W - 169L
1,514 Elo+
Solo
Agni
Agni
LocoSn1pes
Agni
Level 159
God Stats
10W - 5L
1,469 SR
Queue Stats
404W - 391L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GIGI FR
Cthulhu
15
0 / 2 / 2
8,854
492
7,081
10,891
11,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
MiNiMoOi62
Danzaburou
15
0 / 2 / 1
9,461
526
7,637
14,040
6,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ne Zha
OrLuNaaTiK
Ne Zha
15
0 / 2 / 4
7,905
439
3,775
9,936
9,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
Quinnith90
Chang'e
15
1 / 2 / 2
9,288
516
7,932
13,121
4,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hun Batz
Stanoouu07
Hun Batz
17
5 / 1 / 1
10,296
572
8,784
12,664
5,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
C6NG
Izanami
1
0 / 0 / 0
4,743
264
0
0
0
Baron Samedi
DemonDz-9302
Baron Samedi
14
2 / 3 / 1
8,505
473
7,596
16,477
13,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 1 / 2
9,610
534
6,995
17,413
12,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
Guico72
He Bo
18
5 / 2 / 2
10,443
580
17,916
13,238
5,240
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 0 / 1
6,735
374
3,472
4,218
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
6
Kills
9
9
Deaths
6
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
C6NG
Izanami
0
0
0
0
L
Baron Samedi
DemonDz-9302
Baron Samedi
2
3
1
0.83
L
1
1
2
2
W
Cthulhu
GIGI FR
Cthulhu
0
2
2
0.5
L
He Bo
Guico72
He Bo
5
2
2
3
L
1
0
1
1.5
W
Danzaburou
MiNiMoOi62
Danzaburou
0
2
1
0.25
W
Ne Zha
OrLuNaaTiK
Ne Zha
0
2
4
1
W
Chang'e
Quinnith90
Chang'e
1
2
2
1
W
Hun Batz
Stanoouu07
Hun Batz
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,209
Damage
35,979
60,652
Taken
51,346
37,523
Mitigated
33,045
23,329
Healing
21,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
C6NG
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
DemonDz-9302
Baron Samedi
7,596
868
582
5,688
16,477
13,601
0
713
15,764
58,529
0
L
6,995
231
0
8,383
17,413
12,777
0
6,148
9,989
0
86,921
W
Cthulhu
GIGI FR
Cthulhu
7,081
633
215
2,271
10,891
11,048
354
2,853
8,038
68,676
0
L
He Bo
Guico72
He Bo
17,916
751
0
6,165
13,238
5,240
0
4,399
8,797
113,264
2,737
L
3,472
460
0
566
4,218
1,427
0
2,435
1,783
28,873
0
W
Danzaburou
MiNiMoOi62
Danzaburou
7,637
4,047
0
7,516
14,040
6,331
775
8,391
5,649
0
81,787
W
Ne Zha
OrLuNaaTiK
Ne Zha
3,775
622
0
1,445
9,936
9,700
0
3,822
6,114
0
36,244
W
Chang'e
Quinnith90
Chang'e
7,932
244
1,481
5,315
13,121
4,878
655
9,143
3,978
72,965
0
W
Hun Batz
Stanoouu07
Hun Batz
8,784
3,741
0
5,086
12,664
5,566
961
4,117
8,547
0
90,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,804
Gold Earned
40,036
584
Minions Killed
448
0
Camps Cleared
0
1,780,309
Distance Traveled
1,238,386
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,743
264
0
0
0
0
0
L
Baron Samedi
8,505
473
92
5
0
291,460
0
L
Tyr
9,610
534
148
8
0
362,517
0
W
Cthulhu
8,854
492
129
7
0
346,014
4
L
He Bo
10,443
580
157
9
0
377,980
0
L
Agni
6,735
374
51
3
0
206,429
2
W
Danzaburou
9,461
526
141
8
0
320,461
0
W
Ne Zha
7,905
439
47
3
0
336,569
0
W
Chang'e
9,288
516
140
8
0
337,355
4
W
Hun Batz
10,296
572
127
7
0
439,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role