Player Matchup

Fenrir
Fenrir
Avlis93
Fenrir
Level 125
God Stats
37W - 28L
1,513 SR
Queue Stats
194W - 234L
1,480 Elo+
Solo
Izanami
Izanami
MasterWizardz
Izanami
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
310W - 376L
1,460 Elo+
Solo
Janus
Janus
MaxPa1n
Janus
Level 125
God Stats
11W - 9L
1,410 SR
Queue Stats
107W - 112L
1,484 Elo+
Solo
Thoth
Thoth
Shinseisama
Thoth
Level 139
God Stats
5W - 7L
1,338 SR
Queue Stats
377W - 394L
1,463 Elo+
Solo
Chaac
Chaac
mateus3234
Chaac
Level 55
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 12L
1,343 Elo+
Solo
Team Averages
Level 106
1,452 SR
1,446 Elo+

VS

Team Averages
Level 55
1,582 SR
1,464 Elo+
Chang'e
Chang'e
 
Chang'e
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Aaabezos
Cerberus
Level 68
God Stats
2W - 2L
1,771 SR
Queue Stats
53W - 54L
1,585 Elo+
Solo
Nike
Nike
AndreeSales
Nike
Level 63
God Stats
14W - 12L
1,539 SR
Queue Stats
31W - 41L
1,361 Elo+
Solo
Aphrodite
Aphrodite
RitaMMD
Aphrodite
Level 31
God Stats
43W - 46L
1,600 SR
Queue Stats
137W - 158L
1,484 Elo+
Solo
Tsukuyomi
Tsukuyomi
SenhorPopo5037
Tsukuyomi
Level 43
God Stats
5W - 7L
1,500 SR
Queue Stats
71W - 101L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Avlis93
Fenrir
12
3 / 0 / 1
7,031
1,172
2,308
2,312
917
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
12
0 / 1 / 5
6,561
1,094
5,936
5,329
1,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
MaxPa1n
Janus
12
2 / 1 / 4
7,119
1,187
3,783
2,280
769
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 4
6,921
1,154
5,701
3,536
1,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
12
0 / 0 / 6
6,679
1,113
5,076
5,828
5,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

379

VS

Team 2 Tickets

327

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
0 / 1 / 0
5,992
999
576
1,645
533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
Aaabezos
Cerberus
12
0 / 3 / 1
7,047
1,175
5,089
11,899
8,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 1 / 1
7,053
1,176
4,829
6,581
4,655
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
RitaMMD
Aphrodite
11
0 / 0 / 0
6,339
1,057
658
1,167
1,006
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
SenhorPopo5037
Tsukuyomi
11
1 / 1 / 1
6,686
1,114
4,114
4,042
1,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
6
Kills
3
3
Deaths
6
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
1
0
0
L
Cerberus
Aaabezos
Cerberus
0
3
1
0.17
L
2
1
1
2.5
W
Fenrir
Avlis93
Fenrir
3
0
1
3.5
W
Izanami
0
1
5
2.5
W
Janus
MaxPa1n
Janus
2
1
4
4
L
Aphrodite
RitaMMD
Aphrodite
0
0
0
0
L
Tsukuyomi
SenhorPopo5037
Tsukuyomi
1
1
1
1.5
W
1
1
4
3
W
Chaac
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,804
Damage
15,266
19,285
Taken
25,334
10,518
Mitigated
16,107
3,882
Healing
5,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
576
37
936
418
1,645
533
0
752
893
3,256
0
L
Cerberus
Aaabezos
Cerberus
5,089
213
0
1,824
11,899
8,406
0
3,461
8,187
17,870
0
L
4,829
678
0
0
6,581
4,655
0
2,874
3,505
0
19,935
W
Fenrir
Avlis93
Fenrir
2,308
980
0
181
2,312
917
0
1,121
1,191
0
5,723
W
Izanami
5,936
4,192
0
1,224
5,329
1,710
0
2,555
2,774
0
16,396
W
Janus
MaxPa1n
Janus
3,783
419
0
203
2,280
769
0
162
2,118
17,270
0
L
Aphrodite
RitaMMD
Aphrodite
658
106
676
908
1,167
1,006
0
1,009
158
6,571
0
L
Tsukuyomi
SenhorPopo5037
Tsukuyomi
4,114
1,437
0
376
4,042
1,507
0
1,284
2,654
0
10,984
W
5,701
261
0
0
3,536
1,202
0
1,476
2,060
19,497
383
W
Chaac
5,076
1,016
0
2,274
5,828
5,920
0
1,009
4,819
0
16,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,311
Gold Earned
33,117
135
Minions Killed
107
7
Camps Cleared
4
558,124
Distance Traveled
464,526
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,992
999
16
3
0
52,434
0
L
Cerberus
7,047
1,175
33
6
0
121,271
0
L
Nike
7,053
1,176
37
6
3
116,700
0
W
Fenrir
7,031
1,172
5
1
1
104,629
0
W
Izanami
6,561
1,094
25
4
0
103,507
0
W
Janus
7,119
1,187
34
6
5
118,888
0
L
Aphrodite
6,339
1,057
7
1
0
61,203
0
L
Tsukuyomi
6,686
1,114
14
2
1
112,918
0
W
Thoth
6,921
1,154
48
8
1
109,632
0
W
Chaac
6,679
1,113
23
4
0
121,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role