Player Matchup

Ravana
Ravana
 
Ravana
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
LoveMVP
Yemoja
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,589 Elo+
Solo
Odin
Odin
McChibin90
Odin
Level 88
God Stats
7W - 3L
1,500 SR
Queue Stats
435W - 408L
1,337 Elo+
Solo
Agni
Agni
Shifu1222
Agni
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 26L
1,469 Elo+
Solo
Serqet
Serqet
assassinXninin
Serqet
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,432 Elo+
Solo
Team Averages
Level 59
1,500 SR
1,465 Elo+

VS

Team Averages
Level 39
1,454 SR
1,404 Elo+
Tyr
Tyr
Ashernu
Tyr
Level 25
God Stats
4W - 3L
1,500 SR
Queue Stats
348W - 342L
1,491 Elo+
Solo
Hel
Hel
GobekliTepee
Hel
Level 28
God Stats
0W - 2L
1,285 SR
Queue Stats
21W - 26L
1,397 Elo+
Solo
Hades
Hades
Praetorian-UK
Hades
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,190 Elo+
Solo
Mulan
Mulan
SwarteKunzt
Mulan
Level 42
God Stats
12W - 9L
1,163 SR
Queue Stats
281W - 326L
1,434 Elo+
Party 1
Danzaburou
Danzaburou
Waroyen
Danzaburou
Level 82
God Stats
10W - 9L
1,821 SR
Queue Stats
458W - 470L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
0 / 2 / 12
7,499
750
5,616
14,216
12,136
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Yemoja
LoveMVP
Yemoja
15
3 / 0 / 12
8,390
839
6,526
11,742
9,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
1 / 1 / 10
7,785
779
6,655
15,196
15,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
16
14 / 2 / 3
10,154
1,015
39,535
18,133
9,670
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 2 / 16
7,767
777
5,765
15,319
14,700
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
15
1 / 1 / 5
7,646
765
14,609
18,092
15,228
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 2 / 2
7,676
768
12,690
9,981
7,725
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 6 / 4
6,455
646
10,574
12,179
6,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 7 / 4
6,530
653
6,742
15,804
15,712
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
Waroyen
Danzaburou
14
2 / 2 / 5
7,753
775
13,678
14,086
5,858
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
27
18
Kills
7
7
Deaths
18
53
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
0
2
12
3
L
Tyr
1
1
5
3.5
L
4
2
2
2.5
W
Yemoja
LoveMVP
Yemoja
3
0
12
9
W
1
1
10
6
L
0
6
4
0.33
W
Agni
14
2
3
7.75
L
0
7
4
0.29
L
Danzaburou
Waroyen
Danzaburou
2
2
5
2.25
W
0
2
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,097
Damage
58,293
74,606
Taken
70,142
61,471
Mitigated
50,624
39,579
Healing
26,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
5,616
1,314
2,196
1,759
14,216
12,136
148
2,741
11,475
0
11,788
L
Tyr
14,609
1,300
1,051
5,748
18,092
15,228
0
9,148
8,254
0
27,476
L
12,690
2,233
5,794
3,557
9,981
7,725
0
5,615
4,366
17,725
0
W
Yemoja
LoveMVP
Yemoja
6,526
2,469
16,827
5,097
11,742
9,648
112
3,178
8,564
13,297
0
W
6,655
2,108
891
786
15,196
15,317
392
5,400
9,796
0
12,887
L
10,574
1,946
404
903
12,179
6,101
0
8,592
3,486
15,036
0
W
Agni
39,535
3,698
2,971
5,220
18,133
9,670
0
5,723
12,410
62,031
1,588
L
6,742
1,888
1,501
1,481
15,804
15,712
0
9,883
5,921
0
11,630
L
Danzaburou
Waroyen
Danzaburou
13,678
6,889
1,163
5,103
14,086
5,858
0
11,669
2,417
0
26,114
W
5,765
850
2,277
1,555
15,319
14,700
877
6,222
9,097
0
8,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,595
Gold Earned
36,060
123
Minions Killed
91
0
Camps Cleared
0
940,381
Distance Traveled
931,961
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,499
750
11
1
0
170,009
0
L
Tyr
7,646
765
24
2
0
242,037
0
L
Hel
7,676
768
12
1
0
189,901
0
W
Yemoja
8,390
839
24
2
0
165,039
0
W
Odin
7,785
779
19
2
0
211,923
0
L
Hades
6,455
646
13
1
0
157,837
0
W
Agni
10,154
1,015
59
6
0
178,895
0
L
Mulan
6,530
653
9
1
0
163,683
0
L
Danzaburou
7,753
775
33
3
0
178,503
0
W
Serqet
7,767
777
10
1
0
214,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role