Player Matchup

The Morrigan
The Morrigan
BenzBeano
The Morrigan
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 65L
1,478 Elo+
Solo
Sun Wukong
Sun Wukong
Bruellafv
Sun Wukong
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 173L
1,380 Elo+
Solo
Surtr
Surtr
Superjos12
Surtr
Level 167
God Stats
0W - 2L
1,285 SR
Queue Stats
126W - 155L
1,407 Elo+
Solo
Yu Huang
Yu Huang
The_RippedReaper
Yu Huang
Level 26
God Stats
0W - 1L
1,276 SR
Queue Stats
5W - 10L
1,426 Elo+
Solo
Guan Yu
Guan Yu
Zerac2016
Guan Yu
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
163W - 171L
1,348 Elo+
Solo
Team Averages
Level 88
1,412 SR
1,408 Elo+

VS

Team Averages
Level 100
1,497 SR
1,508 Elo+
Sylvanus
Sylvanus
CrowRampage
Sylvanus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,679 Elo+
Solo
Ymir
Ymir
Et TheAlien9255
Ymir
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 50L
1,457 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LADY_ALLSTAR86
Ah Muzen Cab
Level 120
God Stats
2W - 1L
1,486 SR
Queue Stats
77W - 81L
1,388 Elo+
Solo
Ullr
Ullr
PediJ
Ullr
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
Walrus Defender
Cthulhu
Level 182
God Stats
2W - 0L
1,500 SR
Queue Stats
168W - 138L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BenzBeano
The Morrigan
19
4 / 9 / 4
11,608
645
13,349
17,797
8,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Bruellafv
Sun Wukong
20
3 / 2 / 7
11,587
644
20,009
21,902
36,346
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Surtr
14
0 / 9 / 3
8,977
499
6,705
22,602
23,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 7 / 5
9,732
541
18,552
21,772
10,496
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
Zerac2016
Guan Yu
17
3 / 5 / 5
10,411
578
9,939
22,958
17,932
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CrowRampage
Sylvanus
20
6 / 0 / 19
13,231
735
19,245
19,466
16,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
3 / 5 / 19
12,943
719
10,685
22,588
37,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
LADY_ALLSTAR86
Ah Muzen Cab
20
6 / 0 / 22
12,451
692
16,404
14,840
10,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
PediJ
Ullr
20
13 / 1 / 14
14,202
789
32,159
21,055
13,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

18
4 / 5 / 20
12,547
697
17,556
23,281
34,508
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
126
11
Kills
32
32
Deaths
11
24
Assists
94
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
BenzBeano
The Morrigan
4
9
4
0.67
L
Sun Wukong
Bruellafv
Sun Wukong
3
2
7
3.25
W
Sylvanus
CrowRampage
Sylvanus
6
0
19
15.5
W
3
5
19
2.5
W
Ah Muzen Cab
LADY_ALLSTAR86
Ah Muzen Cab
6
0
22
17
W
Ullr
PediJ
Ullr
13
1
14
20
L
Surtr
0
9
3
0.17
L
1
7
5
0.5
W
4
5
20
2.8
L
Guan Yu
Zerac2016
Guan Yu
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,554
Damage
96,049
107,031
Taken
101,230
96,990
Mitigated
112,592
29,893
Healing
51,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
BenzBeano
The Morrigan
13,349
1,567
1,068
1,963
17,797
8,604
0
7,353
10,377
31,222
3,683
L
Sun Wukong
Bruellafv
Sun Wukong
20,009
1,465
1,374
8,439
21,902
36,346
0
7,710
14,192
209
43,271
W
Sylvanus
CrowRampage
Sylvanus
19,245
6,233
15,757
10,877
19,466
16,883
2,718
4,864
14,515
42,886
3,462
W
10,685
1,638
1,168
2,868
22,588
37,351
430
6,570
16,018
22,791
0
W
Ah Muzen Cab
LADY_ALLSTAR86
Ah Muzen Cab
16,404
4,115
1,886
5,085
14,840
10,026
1,532
3,441
11,399
0
45,564
W
Ullr
PediJ
Ullr
32,159
16,268
3,033
3,091
21,055
13,824
4,195
8,767
12,225
0
64,630
L
Surtr
6,705
1,814
701
2,961
22,602
23,612
0
10,767
11,835
225
13,640
L
18,552
3,326
422
3,017
21,772
10,496
0
9,959
11,813
34,931
0
W
17,556
776
5,233
2,243
23,281
34,508
72
5,940
17,341
48,751
1,579
L
Guan Yu
Zerac2016
Guan Yu
9,939
1,491
4,580
5,368
22,958
17,932
0
9,295
13,663
0
16,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,315
Gold Earned
65,374
203
Minions Killed
252
0
Camps Cleared
0
1,361,021
Distance Traveled
1,644,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
11,608
645
44
2
0
227,707
0
L
Sun Wukong
11,587
644
39
2
0
381,963
0
W
Sylvanus
13,231
735
57
3
0
328,754
0
W
Ymir
12,943
719
16
1
0
292,472
0
W
Ah Muzen Cab
12,451
692
44
2
0
379,762
0
W
Ullr
14,202
789
67
4
0
340,160
0
L
Surtr
8,977
499
37
2
0
177,426
0
L
Yu Huang
9,732
541
60
3
0
262,212
0
W
Cthulhu
12,547
697
68
4
0
303,088
0
L
Guan Yu
10,411
578
23
1
0
311,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role