Player Matchup

Danzaburou
Danzaburou
Silver II
AtXShark5
Danzaburou
Silver II
Level 121
God Stats
5W - 0L
1,715 SR
Queue Stats
15W - 15L
1,540 MMR
Party 1
Sol
Sol
Bronze III
Fawndylan5724
Sol
Bronze III
Level 102
God Stats
1W - 0L
1,257 SR
Queue Stats
4W - 3L
1,500 MMR
Party 1
Shiva
Shiva
Silver III
empresademonosnt
Shiva
Silver III
Level 46
God Stats
4W - 3L
1,549 SR
Queue Stats
19W - 22L
1,426 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,507 SR
1,489 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,551 SR
1,509 MMR
Artemis
Artemis
Gold IV
Dragonspyre
Artemis
Gold IV
Level 127
God Stats
2W - 1L
1,482 SR
Queue Stats
50W - 46L
1,591 MMR
Party 2
Nox
Nox
Gold V
MYNKAMYCYNKA
Nox
Gold V
Level 68
God Stats
0W - 2L
1,701 SR
Queue Stats
48W - 47L
1,466 MMR
Party 2
Maui
Maui
Gold V
VenomsCrusher
Maui
Gold V
Level 160
God Stats
26W - 28L
1,471 SR
Queue Stats
132W - 157L
1,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AtXShark5
Danzaburou
15
5 / 1 / 4
10,395
800
13,356
14,563
7,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 2 / 6
9,605
739
12,270
11,175
5,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 3 / 5
10,242
788
10,941
19,400
26,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
FenrirAchillesGebAo Kuang

VS

Bans
HerculesNe ZhaMulanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dragonspyre
Artemis
15
3 / 3 / 3
9,731
749
12,824
13,395
6,878
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 3 / 2
9,416
724
8,658
8,163
4,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 3 / 5
9,637
741
9,664
20,256
19,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
9
Kills
6
6
Deaths
9
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AtXShark5
Danzaburou
5
1
4
7
L
Artemis
Dragonspyre
Artemis
3
3
3
1.5
W
1
2
6
2
L
3
3
2
1.33
L
0
3
5
0.83
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,567
Damage
31,146
45,138
Taken
41,814
39,807
Mitigated
30,845
15,361
Healing
12,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AtXShark5
Danzaburou
13,356
7,785
0
6,275
14,563
7,349
1,864
6,182
8,381
0
56,034
L
Artemis
Dragonspyre
Artemis
12,824
6,339
0
5,082
13,395
6,878
2,173
3,935
9,460
0
39,828
W
12,270
4,307
0
4,384
11,175
5,707
1,668
4,723
6,452
47,193
2,964
L
8,658
568
0
1,615
8,163
4,317
895
2,158
6,005
34,283
970
L
9,664
1,960
542
5,170
20,256
19,650
211
5,902
14,354
31,502
0
W
10,941
1,890
1,428
3,274
19,400
26,751
0
7,005
12,395
166
26,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,242
Gold Earned
28,784
176
Minions Killed
163
0
Camps Cleared
0
682,761
Distance Traveled
695,935
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,395
800
68
5
0
230,299
0
L
Artemis
9,731
749
65
5
0
219,021
0
W
Sol
9,605
739
79
6
0
221,858
0
L
Nox
9,416
724
61
5
0
243,527
0
L
Maui
9,637
741
37
3
0
233,387
0
W
Shiva
10,242
788
29
2
0
230,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role