Player Matchup

Atlas
Atlas
 
Atlas
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Hαseeb
Morgan Le Fay
Level 159
God Stats
43W - 21L
1,370 SR
Queue Stats
1,871W - 694L
1,756 Elo+
Party 1
Thor
Thor
TommyFreakinTee
Thor
Level 44
God Stats
6W - 6L
1,441 SR
Queue Stats
71W - 101L
1,326 Elo+
Solo
Team Averages
Level 117
1,437 SR
1,527 Elo+

VS

Team Averages
Level 84
1,411 SR
1,410 Elo+
Medusa
Medusa
Freezer5116
Medusa
Level 7
God Stats
1W - 2L
1,465 SR
Queue Stats
6W - 24L
1,295 Elo+
Party 2
Tyr
Tyr
sTaz D4RkoZz
Tyr
Level 99
God Stats
2W - 4L
1,446 SR
Queue Stats
23W - 40L
1,318 Elo+
Party 2
Hades
Hades
ziodraghetto
Hades
Level 147
God Stats
0W - 1L
1,322 SR
Queue Stats
10W - 6L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
7 / 0 / 10
8,464
846
9,413
9,811
11,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Hαseeb
Morgan Le Fay
14
12 / 1 / 7
9,561
956
19,507
9,188
4,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 3 / 13
7,523
752
5,870
7,327
2,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 8 / 3
6,600
660
2,882
11,569
4,481
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 5 / 1
6,507
651
5,341
15,203
9,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
2 / 8 / 1
7,175
718
8,966
13,650
6,069
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
21
Kills
4
4
Deaths
21
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
7
0
10
12
L
Medusa
0
8
3
0.19
W
Morgan Le Fay
Hαseeb
Morgan Le Fay
12
1
7
15.5
W
2
3
13
2.83
L
2
5
1
0.5
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,790
Damage
17,189
26,326
Taken
40,422
18,061
Mitigated
19,956
3,929
Healing
2,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
9,413
3,627
0
1,865
9,811
11,073
483
2,781
7,030
20,603
0
L
Medusa
2,882
1,131
0
0
11,569
4,481
0
8,072
2,890
0
17,121
W
Morgan Le Fay
Hαseeb
Morgan Le Fay
19,507
4,479
105
1,709
9,188
4,256
1,471
2,602
6,586
44,124
0
W
5,870
802
0
250
7,327
2,732
488
3,623
3,704
0
19,024
L
5,341
1,197
0
730
15,203
9,406
0
10,331
4,032
0
14,726
L
8,966
591
153
1,999
13,650
6,069
0
8,331
4,559
19,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,548
Gold Earned
20,282
95
Minions Killed
72
0
Camps Cleared
0
557,219
Distance Traveled
430,827
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,464
846
17
2
0
197,744
0
L
Medusa
6,600
660
22
2
0
136,520
0
W
Morgan Le Fay
9,561
956
51
5
0
185,512
0
W
Thor
7,523
752
27
3
0
173,963
1
L
Tyr
6,507
651
18
2
0
174,294
0
L
Hades
7,175
718
32
3
0
120,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role