Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Goozomlat
Ah Muzen Cab
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 79L
1,465 Elo+
Solo
Tiamat
Tiamat
LinaEspi
Tiamat
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 126L
1,504 Elo+
Solo
Anhur
Anhur
SkiiNoZZ
Anhur
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 54L
1,153 Elo+
Solo
Thoth
Thoth
Tadeusszzek
Thoth
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,413 Elo+
Solo
Thanatos
Thanatos
raptornase
Thanatos
Level 121
God Stats
2W - 6L
1,285 SR
Queue Stats
506W - 537L
1,445 Elo+
Solo
Team Averages
Level 84
1,457 SR
1,396 Elo+

VS

Team Averages
Level 110
1,433 SR
1,445 Elo+
The Morrigan
The Morrigan
Buinky
The Morrigan
Level 100
God Stats
2W - 4L
1,315 SR
Queue Stats
47W - 53L
1,398 Elo+
Solo
Odin
Odin
Mythadriza
Odin
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 138L
1,482 Elo+
Solo
Da Ji
Da Ji
Pu6lic3nemy
Da Ji
Level 108
God Stats
5W - 5L
1,344 SR
Queue Stats
161W - 153L
1,449 Elo+
Solo
Rama
Rama
SDemianBlack
Rama
Level 144
God Stats
3W - 9L
1,180 SR
Queue Stats
365W - 393L
1,417 Elo+
Solo
Danzaburou
Danzaburou
shpekoshpon812
Danzaburou
Level 82
God Stats
6W - 3L
1,826 SR
Queue Stats
575W - 576L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Goozomlat
Ah Muzen Cab
16
6 / 3 / 1
9,109
911
9,682
8,279
3,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
LinaEspi
Tiamat
12
0 / 3 / 3
6,350
635
4,683
7,118
4,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
SkiiNoZZ
Anhur
12
0 / 5 / 7
6,726
673
3,539
8,602
3,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
0 / 5 / 4
6,640
664
8,180
8,960
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
raptornase
Thanatos
12
2 / 6 / 4
7,310
731
4,142
9,851
4,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Buinky
The Morrigan
15
3 / 2 / 10
8,616
862
7,994
5,680
2,415
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 1 / 14
9,356
936
6,751
8,652
7,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
12 / 1 / 7
9,530
953
10,638
5,788
2,933
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 3 / 11
7,769
777
5,377
8,248
3,246
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
shpekoshpon812
Danzaburou
14
1 / 1 / 13
8,499
850
8,757
5,840
2,259
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
77
8
Kills
22
22
Deaths
8
19
Assists
55
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Buinky
The Morrigan
3
2
10
4
L
Ah Muzen Cab
Goozomlat
Ah Muzen Cab
6
3
1
2.17
L
Tiamat
LinaEspi
Tiamat
0
3
3
0.5
W
5
1
14
12
W
12
1
7
15.5
W
1
3
11
2.17
L
Anhur
SkiiNoZZ
Anhur
0
5
7
0.7
L
0
5
4
0.4
L
Thanatos
raptornase
Thanatos
2
6
4
0.67
W
Danzaburou
shpekoshpon812
Danzaburou
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,226
Damage
39,517
42,810
Taken
34,208
18,064
Mitigated
18,626
10,561
Healing
12,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Buinky
The Morrigan
7,994
1,161
160
759
5,680
2,415
884
3,033
2,647
23,535
2,891
L
Ah Muzen Cab
Goozomlat
Ah Muzen Cab
9,682
2,528
291
2,397
8,279
3,889
0
1,108
7,171
0
27,171
L
Tiamat
LinaEspi
Tiamat
4,683
145
407
1,818
7,118
4,045
0
1,472
5,646
11,404
0
W
6,751
310
1,936
1,625
8,652
7,773
404
2,866
5,786
3,454
9,873
W
10,638
1,868
883
1,164
5,788
2,933
505
2,315
3,473
0
14,133
W
5,377
4,554
962
1,421
8,248
3,246
1,555
2,839
5,409
0
9,810
L
Anhur
SkiiNoZZ
Anhur
3,539
904
140
483
8,602
3,114
0
2,338
6,264
0
6,443
L
8,180
315
677
935
8,960
2,804
0
1,707
7,253
16,123
0
L
Thanatos
raptornase
Thanatos
4,142
746
246
3,167
9,851
4,212
0
2,438
7,413
0
11,282
W
Danzaburou
shpekoshpon812
Danzaburou
8,757
2,175
1,138
2,393
5,840
2,259
2,161
1,810
4,030
0
18,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,135
Gold Earned
43,770
93
Minions Killed
129
0
Camps Cleared
0
899,723
Distance Traveled
910,639
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
8,616
862
42
4
0
160,645
0
L
Ah Muzen Cab
9,109
911
35
4
0
187,851
0
L
Tiamat
6,350
635
15
2
0
184,361
0
W
Odin
9,356
936
18
2
0
208,514
0
W
Da Ji
9,530
953
6
1
0
199,730
0
W
Rama
7,769
777
22
2
0
160,750
0
L
Anhur
6,726
673
9
1
0
179,357
0
L
Thoth
6,640
664
20
2
0
160,957
0
L
Thanatos
7,310
731
14
1
0
187,197
0
W
Danzaburou
8,499
850
41
4
0
181,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role