Player Matchup

Kuzenbo
Kuzenbo
Gone Everfree
Kuzenbo
Level 57
God Stats
2W - 0L
1,741 SR
Queue Stats
30W - 34L
1,531 Elo+
Party 2
Surtr
Surtr
SystematicGod
Surtr
Level 129
God Stats
10W - 7L
1,581 SR
Queue Stats
34W - 33L
1,646 Elo+
Party 2
Jing Wei
Jing Wei
Vio Vibes
Jing Wei
Level 175
God Stats
4W - 3L
1,660 SR
Queue Stats
20W - 26L
1,584 Elo+
Party 2
Aphrodite
Aphrodite
ohnsi
Aphrodite
Level 80
God Stats
6W - 4L
1,807 SR
Queue Stats
27W - 30L
1,481 Elo+
Party 2
Set
Set
set10
Set
Level 127
God Stats
4W - 8L
1,500 SR
Queue Stats
22W - 25L
1,788 Elo+
Party 2
Team Averages
Level 114
1,658 SR
1,606 Elo+

VS

Team Averages
Level 52
1,587 SR
1,423 Elo+
Sun Wukong
Sun Wukong
GandalfsBeard0_0
Sun Wukong
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 101L
1,457 Elo+
Solo
Loki
Loki
MUGEN-THE-NINJA
Loki
Level 41
God Stats
0W - 2L
1,280 SR
Queue Stats
8W - 21L
1,334 Elo+
Party 1
Chaac
Chaac
Snipes7
Chaac
Level 25
God Stats
2W - 2L
1,796 SR
Queue Stats
8W - 21L
1,334 Elo+
Party 1
Zhong Kui
Zhong Kui
Voice Of Bunz
Zhong Kui
Level 64
God Stats
4W - 3L
1,861 SR
Queue Stats
135W - 137L
1,490 Elo+
Solo
Apollo
Apollo
user21487
Apollo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
0 / 2 / 8
8,220
685
4,453
6,877
10,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
0 / 1 / 8
8,750
729
12,445
16,702
16,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
Vio Vibes
Jing Wei
20
8 / 0 / 2
11,879
990
8,812
7,794
3,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
ohnsi
Aphrodite
15
1 / 0 / 6
8,808
734
6,398
8,408
4,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Set
set10
Set
15
2 / 1 / 6
9,018
752
10,665
7,648
5,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GandalfsBeard0_0
Sun Wukong
15
1 / 3 / 2
8,417
701
11,508
15,025
19,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 1 / 1
7,800
650
1,646
6,781
2,681
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
Snipes7
Chaac
14
1 / 2 / 2
8,007
667
8,937
13,319
8,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Zhong Kui
Voice Of Bunz
Zhong Kui
15
2 / 4 / 1
8,402
700
11,840
14,626
9,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
user21487
Apollo
12
0 / 1 / 0
7,478
623
1,646
3,800
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
11
Kills
4
4
Deaths
11
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
GandalfsBeard0_0
Sun Wukong
1
3
2
0.67
W
Kuzenbo
0
2
8
2
L
0
1
1
0.5
L
Chaac
Snipes7
Chaac
1
2
2
1
W
0
1
8
4
W
Jing Wei
Vio Vibes
Jing Wei
8
0
2
9
L
Zhong Kui
Voice Of Bunz
Zhong Kui
2
4
1
0.63
W
Aphrodite
ohnsi
Aphrodite
1
0
6
4
W
Set
set10
Set
2
1
6
5
L
Apollo
user21487
Apollo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,773
Damage
35,577
47,429
Taken
53,551
40,475
Mitigated
42,651
19,443
Healing
10,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
GandalfsBeard0_0
Sun Wukong
11,508
1,682
0
3,520
15,025
19,870
0
3,014
11,695
5,253
36,132
W
Kuzenbo
4,453
1,449
0
358
6,877
10,167
247
3,074
3,803
8,258
272
L
1,646
503
0
401
6,781
2,681
0
786
5,900
0
18,654
L
Chaac
Snipes7
Chaac
8,937
1,643
0
3,320
13,319
8,754
0
3,298
9,669
0
26,008
W
12,445
3,596
0
2,897
16,702
16,025
62
5,367
11,335
1,078
33,164
W
Jing Wei
Vio Vibes
Jing Wei
8,812
6,515
0
2,680
7,794
3,821
4,223
1,083
6,711
0
57,966
L
Zhong Kui
Voice Of Bunz
Zhong Kui
11,840
565
0
2,290
14,626
9,928
0
2,559
11,665
29,275
0
W
Aphrodite
ohnsi
Aphrodite
6,398
571
5,146
5,959
8,408
4,938
312
2,467
5,941
23,337
308
W
Set
set10
Set
10,665
3,825
0
2,403
7,648
5,524
792
2,888
4,760
0
31,028
L
Apollo
user21487
Apollo
1,646
869
0
839
3,800
1,418
58
602
3,118
0
10,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,675
Gold Earned
40,104
263
Minions Killed
217
0
Camps Cleared
0
1,180,210
Distance Traveled
1,039,354
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,417
701
62
5
0
256,328
0
W
Kuzenbo
8,220
685
9
1
0
159,324
1
L
Loki
7,800
650
29
2
0
230,223
0
L
Chaac
8,007
667
44
4
0
246,677
0
W
Surtr
8,750
729
44
4
0
277,664
0
W
Jing Wei
11,879
990
125
10
0
257,263
0
L
Zhong Kui
8,402
700
59
5
0
220,952
0
W
Aphrodite
8,808
734
46
4
0
264,829
1
W
Set
9,018
752
39
3
0
221,130
0
L
Apollo
7,478
623
23
2
0
85,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role