Player Matchup

Yemoja
Yemoja
Blaze459
Yemoja
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 90L
1,409 Elo+
Party 1
Sun Wukong
Sun Wukong
laughatepain
Sun Wukong
Level 68
God Stats
1W - 1L
1,255 SR
Queue Stats
50W - 56L
1,413 Elo+
Party 1
Sol
Sol
soulkid725
Sol
Level 94
God Stats
1W - 1L
1,281 SR
Queue Stats
12W - 13L
1,340 Elo+
Party 1
Team Averages
Level 96
1,346 SR
1,387 Elo+

VS

Team Averages
Level 73
1,502 SR
1,368 Elo+
Charybdis
Charybdis
DubiousGubious
Charybdis
Level 57
God Stats
30W - 29L
1,506 SR
Queue Stats
126W - 124L
1,398 Elo+
Solo
Chaac
Chaac
SniffierSine33
Chaac
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,279 Elo+
Solo
Zeus
Zeus
skavinha
Zeus
Level 121
God Stats
3W - 2L
1,500 SR
Queue Stats
276W - 293L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Blaze459
Yemoja
13
1 / 0 / 3
8,093
736
3,100
8,278
7,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sun Wukong
laughatepain
Sun Wukong
13
2 / 3 / 2
7,972
725
4,322
11,691
7,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 2 / 1
7,259
660
7,053
7,417
3,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DubiousGubious
Charybdis
14
3 / 0 / 1
8,355
760
6,945
6,442
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 3
6,717
611
4,504
6,536
4,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
14
2 / 2 / 3
8,532
776
7,822
5,835
2,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
4
Kills
5
5
Deaths
4
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Blaze459
Yemoja
1
0
3
2.5
L
Charybdis
DubiousGubious
Charybdis
3
0
1
3.5
L
0
2
3
0.75
W
Sun Wukong
laughatepain
Sun Wukong
2
3
2
1
L
Zeus
2
2
3
1.75
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,475
Damage
19,271
27,386
Taken
18,813
18,123
Mitigated
9,248
5,552
Healing
4,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Blaze459
Yemoja
3,100
790
1,863
1,829
8,278
7,324
207
1,837
6,213
11,644
0
L
Charybdis
DubiousGubious
Charybdis
6,945
4,369
0
3,037
6,442
2,673
2,183
3,051
3,391
0
29,594
L
4,504
796
0
724
6,536
4,208
49
3,551
2,985
0
12,446
W
Sun Wukong
laughatepain
Sun Wukong
4,322
953
0
1,043
11,691
7,471
289
3,867
7,566
0
20,017
L
Zeus
7,822
1,504
0
290
5,835
2,367
0
3,180
2,655
36,248
0
W
7,053
2,966
0
817
7,417
3,328
1,191
1,540
5,741
24,533
1,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,324
Gold Earned
23,604
104
Minions Killed
141
0
Camps Cleared
0
550,381
Distance Traveled
541,965
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,093
736
22
2
0
187,259
0
L
Charybdis
8,355
760
55
5
0
200,335
2
L
Chaac
6,717
611
11
1
0
160,041
0
W
Sun Wukong
7,972
725
34
3
0
194,873
0
L
Zeus
8,532
776
75
7
0
181,589
0
W
Sol
7,259
660
48
4
0
168,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role