Player Matchup

Janus
Janus
Lach1Lach
Janus
Level 66
God Stats
1W - 2L
1,331 SR
Queue Stats
64W - 70L
1,275 Elo+
Solo
Kuzenbo
Kuzenbo
TAKUACHE_702
Kuzenbo
Level 64
God Stats
1W - 1L
1,629 SR
Queue Stats
7W - 5L
1,646 Elo+
Solo
Hachiman
Hachiman
pesositosombrero
Hachiman
Level 39
God Stats
21W - 17L
1,568 SR
Queue Stats
22W - 20L
1,455 Elo+
Solo
Team Averages
Level 56
1,509 SR
1,459 Elo+

VS

Team Averages
Level 117
1,504 SR
1,305 Elo+
King Arthur
King Arthur
Candy7758
King Arthur
Level 128
God Stats
13W - 10L
1,512 SR
Queue Stats
402W - 452L
1,459 Elo+
Solo
Chernobog
Chernobog
Phillspotts
Chernobog
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 39L
1,096 Elo+
Solo
Sol
Sol
Scrim504
Sol
Level 159
God Stats
8W - 3L
1,500 SR
Queue Stats
534W - 588L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Lach1Lach
Janus
13
4 / 2 / 4
7,783
778
10,422
5,265
2,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
TAKUACHE_702
Kuzenbo
12
1 / 0 / 5
7,496
750
4,509
11,197
11,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 0 / 5
7,542
754
8,264
8,200
3,460
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Candy7758
King Arthur
10
1 / 5 / 1
6,796
680
5,705
15,188
13,045
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
Phillspotts
Chernobog
11
1 / 3 / 1
6,633
663
7,190
9,011
3,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 1
6,662
666
7,261
7,155
3,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
9
Kills
2
2
Deaths
9
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Candy7758
King Arthur
1
5
1
0.3
W
Janus
Lach1Lach
Janus
4
2
4
3
L
Chernobog
Phillspotts
Chernobog
1
3
1
0.5
L
0
1
1
0.5
W
Kuzenbo
TAKUACHE_702
Kuzenbo
1
0
5
3.5
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,195
Damage
20,156
24,662
Taken
31,354
16,929
Mitigated
19,818
8,188
Healing
6,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Candy7758
King Arthur
5,705
122
239
1,994
15,188
13,045
0
5,402
9,786
0
14,993
W
Janus
Lach1Lach
Janus
10,422
401
651
951
5,265
2,026
172
1,526
3,739
26,275
747
L
Chernobog
Phillspotts
Chernobog
7,190
2,829
0
1,083
9,011
3,742
606
5,236
3,775
0
27,096
L
7,261
2,792
0
3,248
7,155
3,031
53
4,159
2,996
27,050
4,093
W
Kuzenbo
TAKUACHE_702
Kuzenbo
4,509
1,912
330
3,685
11,197
11,443
151
3,446
7,751
13,306
0
W
8,264
5,400
523
2,048
8,200
3,460
0
1,925
6,275
0
24,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,821
Gold Earned
20,091
100
Minions Killed
113
0
Camps Cleared
0
551,853
Distance Traveled
521,316
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,796
680
14
1
0
159,440
0
W
Janus
7,783
778
41
4
0
183,518
0
L
Chernobog
6,633
663
41
4
0
185,034
1
L
Sol
6,662
666
58
6
0
176,842
0
W
Kuzenbo
7,496
750
12
1
0
189,681
0
W
Hachiman
7,542
754
47
5
0
178,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role