Player Matchup

Pele
Pele
Triggered75
Pele
Level 104
God Stats
0W - 2L
1,436 SR
Queue Stats
140W - 147L
1,393 Elo+
Party 1
Bacchus
Bacchus
dark0killer2
Bacchus
Level 43
God Stats
1W - 3L
1,317 SR
Queue Stats
8W - 15L
1,322 Elo+
Solo
Nox
Nox
graveyardspooks
Nox
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 94L
1,338 Elo+
Party 1
Team Averages
Level 84
1,418 SR
1,351 Elo+

VS

Team Averages
Level 128
1,500 SR
1,929 Elo+
Horus
Horus
EverlastingMilk
Horus
Level 138
God Stats
5W - 2L
1,500 SR
Queue Stats
55W - 36L
1,929 Elo+
Party 2
Sol
Sol
MiraiYandere
Sol
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 14L
1,929 Elo+
Party 2
Mercury
Mercury
StgSwegin
Mercury
Level 120
God Stats
3W - 5L
1,500 SR
Queue Stats
43W - 44L
1,929 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
6,662
666
7,392
14,083
4,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
dark0killer2
Bacchus
11
1 / 3 / 1
7,210
721
6,060
10,048
8,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 2 / 1
6,708
671
2,800
4,604
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 13
8,448
845
3,858
12,990
11,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
6 / 1 / 7
8,721
872
13,078
10,586
4,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mercury
StgSwegin
Mercury
14
7 / 0 / 6
8,914
891
7,527
5,571
2,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
2
Kills
13
13
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
0
1
13
6.5
W
6
1
7
9.5
W
Mercury
StgSwegin
Mercury
7
0
6
10
L
1
8
1
0.19
L
Bacchus
dark0killer2
Bacchus
1
3
1
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,252
Damage
24,463
28,735
Taken
29,147
15,489
Mitigated
18,331
3,868
Healing
17,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,858
1,821
2,522
7,520
12,990
11,321
196
5,045
7,945
0
9,794
W
13,078
5,431
0
5,693
10,586
4,094
2,781
2,251
8,335
52,177
0
W
Mercury
StgSwegin
Mercury
7,527
4,509
0
1,798
5,571
2,916
453
1,792
3,779
0
28,437
L
7,392
1,686
0
1,670
14,083
4,745
0
6,639
7,128
340
29,694
L
Bacchus
dark0killer2
Bacchus
6,060
800
0
1,798
10,048
8,806
0
4,115
5,797
12,726
0
L
2,800
430
0
400
4,604
1,938
0
2,450
2,073
19,951
140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,580
Gold Earned
26,083
102
Minions Killed
130
0
Camps Cleared
0
515,324
Distance Traveled
624,800
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,448
845
8
1
0
207,078
0
W
Sol
8,721
872
72
7
0
162,430
0
W
Mercury
8,914
891
50
5
0
255,292
0
L
Pele
6,662
666
40
4
0
160,549
2
L
Bacchus
7,210
721
19
2
0
169,393
0
L
Nox
6,708
671
43
4
0
185,382
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role