Player Matchup

Sol
Sol
ASSASSIN prayer
Sol
Level 71
God Stats
0W - 4L
1,335 SR
Queue Stats
16W - 22L
1,463 Elo+
Solo
Surtr
Surtr
BalanFromSchool
Surtr
Level 87
God Stats
9W - 15L
1,534 SR
Queue Stats
219W - 261L
1,658 Elo+
Party 2
Chaac
Chaac
Greenkoa144
Chaac
Level 25
God Stats
5W - 5L
1,500 SR
Queue Stats
106W - 129L
1,486 Elo+
Party 2
Tyr
Tyr
NoShaka4U
Tyr
Level 67
God Stats
2W - 8L
1,679 SR
Queue Stats
98W - 147L
1,351 Elo+
Party 2
Osiris
Osiris
RiiGht x TwiiX
Osiris
Level 129
God Stats
2W - 2L
1,281 SR
Queue Stats
225W - 278L
1,708 Elo+
Party 2
Team Averages
Level 76
1,466 SR
1,533 Elo+

VS

Team Averages
Level 119
1,700 SR
1,763 Elo+
Olorun
Olorun
Astrahl
Olorun
Level 159
God Stats
3W - 0L
1,944 SR
Queue Stats
67W - 41L
1,753 Elo+
Party 1
Yemoja
Yemoja
DiarrheaTsunami
Yemoja
Level 48
God Stats
9W - 1L
2,023 SR
Queue Stats
28W - 6L
2,046 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Ezriel509
Cu Chulainn
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,500 Elo+
Solo
Yu Huang
Yu Huang
ZombieBillyMays
Yu Huang
Level 172
God Stats
2W - 1L
1,321 SR
Queue Stats
166W - 122L
1,719 Elo+
Party 1
Pele
Pele
stoneymcswat
Pele
Level 165
God Stats
1W - 0L
1,714 SR
Queue Stats
99W - 62L
1,797 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
4,877
443
3,489
7,579
2,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

10
2 / 4 / 0
6,144
559
4,046
9,619
4,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 3 / 0
4,818
438
1,286
8,701
5,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 2 / 1
6,492
590
4,572
9,213
3,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Mace

Mace

+10
Physical Power

12
3 / 2 / 2
7,070
643
7,184
10,489
7,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Astrahl
Olorun
14
10 / 1 / 2
8,540
776
12,500
8,417
3,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 1 / 9
6,401
582
2,951
6,151
2,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
Ezriel509
Cu Chulainn
10
0 / 4 / 2
5,661
515
5,191
9,689
7,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
11
1 / 0 / 1
6,497
591
3,852
3,906
1,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 1
6,912
628
5,367
8,882
3,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
6
Kills
16
16
Deaths
7
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Olorun
Astrahl
Olorun
10
1
2
11
L
2
4
0
0.5
W
1
1
9
5.5
W
Cu Chulainn
Ezriel509
Cu Chulainn
0
4
2
0.25
L
0
3
0
0
L
1
2
1
0.75
L
3
2
2
2
W
Yu Huang
1
0
1
1.5
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,577
Damage
29,861
45,601
Taken
37,045
24,115
Mitigated
18,923
12,178
Healing
14,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,489
1,058
0
2,358
7,579
2,454
0
4,949
2,630
31,575
0
W
Olorun
Astrahl
Olorun
12,500
6,453
190
4,286
8,417
3,831
956
2,389
6,028
76,361
0
L
4,046
1,818
0
1,604
9,619
4,577
0
3,487
6,132
330
39,089
W
2,951
1,115
2,400
2,314
6,151
2,515
0
934
5,217
16,859
0
W
Cu Chulainn
Ezriel509
Cu Chulainn
5,191
864
0
2,368
9,689
7,998
0
0
9,689
4,702
26,426
L
1,286
375
0
1,454
8,701
5,228
0
6,199
2,502
0
10,113
L
4,572
195
0
2,007
9,213
3,935
0
4,668
4,545
0
39,567
L
7,184
3,498
0
4,755
10,489
7,921
0
783
8,987
0
49,036
W
Yu Huang
3,852
571
0
661
3,906
1,324
590
208
3,698
50,264
0
W
5,367
1,603
0
1,892
8,882
3,255
0
22
8,860
0
52,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,401
Gold Earned
34,011
283
Minions Killed
370
0
Camps Cleared
0
1,098,811
Distance Traveled
1,113,153
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,877
443
46
4
0
195,419
0
W
Olorun
8,540
776
137
12
0
203,166
0
L
Surtr
6,144
559
60
5
0
250,339
0
W
Yemoja
6,401
582
22
2
0
219,696
2
W
Cu Chulainn
5,661
515
43
4
0
201,145
4
L
Chaac
4,818
438
19
2
0
209,279
0
L
Tyr
6,492
590
75
7
0
244,464
0
L
Osiris
7,070
643
83
8
0
199,310
1
W
Yu Huang
6,497
591
96
9
0
226,266
3
W
Pele
6,912
628
72
7
0
262,880
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role