Player Matchup

Danzaburou
Danzaburou
HahaWar2020
Danzaburou
Level 87
God Stats
9W - 23L
1,598 SR
Queue Stats
92W - 138L
1,526 Elo+
Party 1
Merlin
Merlin
MKbeast9
Merlin
Level 106
God Stats
1W - 4L
1,500 SR
Queue Stats
80W - 127L
1,526 Elo+
Party 1
He Bo
He Bo
Xx_GoatCena_xX
He Bo
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 10L
1,558 Elo+
Party 1
Lancelot
Lancelot
evanisawesome3
Lancelot
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 109L
1,695 Elo+
Party 1
Maui
Maui
sctrotumtotem
Maui
Level 26
God Stats
2W - 3L
1,470 SR
Queue Stats
4W - 3L
1,739 Elo+
Party 1
Team Averages
Level 98
1,514 SR
1,609 Elo+

VS

Team Averages
Level 58
1,477 SR
1,441 Elo+
Maui
Maui
Kattanna
Maui
Level 47
God Stats
0W - 2L
1,311 SR
Queue Stats
0W - 3L
1,263 Elo+
Solo
Skadi
Skadi
LuigiWaluigi_080
Skadi
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 22L
1,539 Elo+
Party 2
Cabrakan
Cabrakan
Two_In1_BodySoap
Cabrakan
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 64L
1,465 Elo+
Party 2
Merlin
Merlin
exo_strangers_OF
Merlin
Level 62
God Stats
8W - 6L
1,573 SR
Queue Stats
43W - 30L
1,572 Elo+
Party 2
Lancelot
Lancelot
tnski
Lancelot
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 39L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HahaWar2020
Danzaburou
9
1 / 3 / 1
5,254
525
5,150
8,181
3,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
MKbeast9
Merlin
10
0 / 0 / 3
5,760
576
3,049
4,781
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
6 / 2 / 0
6,494
649
7,264
6,046
2,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lancelot
11
2 / 0 / 0
6,818
682
2,626
4,649
2,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 0 / 3
5,836
584
2,854
5,496
3,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
8
1 / 2 / 3
5,446
545
4,353
8,266
5,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

7
1 / 2 / 2
4,939
494
4,933
6,643
2,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
2 / 2 / 0
5,231
523
4,144
10,391
6,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 3 / 1
6,006
601
1,416
4,381
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
tnski
Lancelot
4
0 / 2 / 0
3,866
387
1,177
3,278
782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
11
Kills
5
5
Deaths
11
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
HahaWar2020
Danzaburou
1
3
1
0.5
L
Maui
1
2
3
1.25
L
1
2
2
1
W
Merlin
MKbeast9
Merlin
0
0
3
1.5
L
2
2
0
1
W
6
2
0
3
W
Lancelot
2
0
0
2
L
1
3
1
0.5
W
2
0
3
3.5
L
Lancelot
tnski
Lancelot
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,943
Damage
16,023
29,153
Taken
32,959
13,631
Mitigated
16,289
9,552
Healing
9,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
HahaWar2020
Danzaburou
5,150
2,796
0
2,662
8,181
3,191
686
2,432
5,749
0
34,658
L
Maui
4,353
2,089
215
2,701
8,266
5,238
27
3,473
4,793
16,353
0
L
4,933
2,024
0
1,370
6,643
2,259
52
1,655
4,988
0
27,953
W
Merlin
MKbeast9
Merlin
3,049
129
0
940
4,781
1,688
0
3,026
1,755
37,388
0
L
4,144
1,187
0
4,300
10,391
6,260
0
4,481
5,910
22,833
0
W
7,264
750
0
2,164
6,046
2,290
0
3,005
3,041
46,119
0
W
Lancelot
2,626
1,272
0
1,901
4,649
2,645
120
348
4,301
0
42,439
L
1,416
135
0
640
4,381
1,750
0
3,558
823
34,376
0
W
2,854
1,057
0
1,885
5,496
3,817
0
1,102
4,394
15,694
0
L
Lancelot
tnski
Lancelot
1,177
326
0
755
3,278
782
0
0
3,278
0
6,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,162
Gold Earned
25,488
304
Minions Killed
176
0
Camps Cleared
0
1,033,525
Distance Traveled
867,176
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,254
525
53
5
0
190,724
0
L
Maui
5,446
545
16
2
0
200,960
0
L
Skadi
4,939
494
42
4
0
171,795
0
W
Merlin
5,760
576
74
7
0
215,022
2
L
Cabrakan
5,231
523
48
5
0
214,610
0
W
He Bo
6,494
649
72
7
0
236,120
2
W
Lancelot
6,818
682
80
8
0
191,655
0
L
Merlin
6,006
601
64
6
0
181,770
0
W
Maui
5,836
584
25
3
0
200,004
0
L
Lancelot
3,866
387
6
1
0
98,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role