Player Matchup

Lancelot
Lancelot
CallMeEquinox
Lancelot
Level 123
God Stats
3W - 3L
1,500 SR
Queue Stats
225W - 214L
1,602 Elo+
Solo
Jormungandr
Jormungandr
PSYCHOPUPJET
Jormungandr
Level 107
God Stats
3W - 2L
1,578 SR
Queue Stats
288W - 292L
1,579 Elo+
Solo
Apollo
Apollo
VexWins
Apollo
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,667 Elo+
Party 1
Chang'e
Chang'e
stevieeee
Chang'e
Level 179
God Stats
2W - 0L
1,635 SR
Queue Stats
29W - 16L
1,559 Elo+
Party 1
Ratatoskr
Ratatoskr
ÐÂÐÐY
Ratatoskr
Level 128
God Stats
1W - 1L
1,297 SR
Queue Stats
38W - 29L
1,557 Elo+
Party 1
Team Averages
Level 133
1,502 SR
1,593 Elo+

VS

Team Averages
Level 141
1,478 SR
1,536 Elo+
Anubis
Anubis
Colrage
Anubis
Level 168
God Stats
4W - 7L
1,590 SR
Queue Stats
307W - 310L
1,547 Elo+
Party 2
Janus
Janus
Crustyt0ny
Janus
Level 214
God Stats
0W - 2L
1,500 SR
Queue Stats
291W - 266L
1,587 Elo+
Party 2
Odin
Odin
MrRaffy101
Odin
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 224L
1,549 Elo+
Solo
Fafnir
Fafnir
OGbigfeet
Fafnir
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,498 Elo+
Party 2
Sylvanus
Sylvanus
SuperMario_1227
Sylvanus
Level 106
God Stats
1W - 3L
1,298 SR
Queue Stats
243W - 237L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CallMeEquinox
Lancelot
15
4 / 3 / 13
8,765
877
9,525
9,586
7,564
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
PSYCHOPUPJET
Jormungandr
16
3 / 2 / 14
8,731
873
12,400
10,636
13,036
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
VexWins
Apollo
15
5 / 2 / 8
8,665
867
11,929
7,488
3,268
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
stevieeee
Chang'e
14
2 / 3 / 13
8,058
806
8,449
10,231
6,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ratatoskr
ÐÂÐÐY
Ratatoskr
15
3 / 3 / 12
8,543
854
10,204
10,263
10,280
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Colrage
Anubis
15
4 / 4 / 6
8,426
843
10,205
12,272
6,874
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
12
3 / 3 / 3
7,446
745
9,816
7,525
3,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
3 / 2 / 6
7,618
762
6,696
11,488
10,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
OGbigfeet
Fafnir
11
0 / 4 / 6
7,082
708
5,048
18,026
18,384
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
12
1 / 4 / 8
7,256
726
4,274
12,541
16,165
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
40
17
Kills
11
13
Deaths
17
60
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Lancelot
CallMeEquinox
Lancelot
4
3
13
3.5
L
Anubis
Colrage
Anubis
4
4
6
1.75
L
Janus
3
3
3
1.5
L
3
2
6
3
L
Fafnir
OGbigfeet
Fafnir
0
4
6
0.75
W
Jormungandr
PSYCHOPUPJET
Jormungandr
3
2
14
5
L
Sylvanus
1
4
8
1.25
W
Apollo
VexWins
Apollo
5
2
8
4.5
W
Chang'e
stevieeee
Chang'e
2
3
13
2.83
W
Ratatoskr
ÐÂÐÐY
Ratatoskr
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,507
Damage
36,039
48,204
Taken
61,852
40,231
Mitigated
55,106
22,460
Healing
23,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
CallMeEquinox
Lancelot
9,525
1,477
710
2,572
9,586
7,564
1,398
4,254
5,332
0
18,423
L
Anubis
Colrage
Anubis
10,205
562
607
3,271
12,272
6,874
292
3,387
8,510
29,033
0
L
Janus
9,816
277
193
1,143
7,525
3,066
0
2,572
4,882
18,721
0
L
6,696
970
1,560
2,374
11,488
10,617
0
3,452
7,835
0
10,888
L
Fafnir
OGbigfeet
Fafnir
5,048
1,573
2,755
6,070
18,026
18,384
176
6,550
11,107
8,472
0
W
Jormungandr
PSYCHOPUPJET
Jormungandr
12,400
2,468
591
607
10,636
13,036
733
6,175
4,461
25,235
0
L
Sylvanus
4,274
950
2,957
2,772
12,541
16,165
510
4,404
7,921
7,300
0
W
Apollo
VexWins
Apollo
11,929
6,499
773
1,884
7,488
3,268
546
5,213
2,275
0
26,751
W
Chang'e
stevieeee
Chang'e
8,449
694
6,535
4,266
10,231
6,083
954
7,258
2,973
13,276
0
W
Ratatoskr
ÐÂÐÐY
Ratatoskr
10,204
1,254
1,008
3,514
10,263
10,280
503
6,443
3,820
0
15,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,762
Gold Earned
37,828
133
Minions Killed
79
0
Camps Cleared
0
964,110
Distance Traveled
807,001
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,765
877
28
3
0
201,806
0
L
Anubis
8,426
843
40
4
0
157,561
0
L
Janus
7,446
745
27
3
0
115,396
0
L
Odin
7,618
762
3
0
0
216,498
0
L
Fafnir
7,082
708
5
1
0
173,717
0
W
Jormungandr
8,731
873
31
3
0
180,069
0
L
Sylvanus
7,256
726
4
0
0
143,829
0
W
Apollo
8,665
867
50
5
0
168,275
0
W
Chang'e
8,058
806
15
2
0
195,430
0
W
Ratatoskr
8,543
854
9
1
0
218,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role