Player Matchup

Surtr
Surtr
DrSaltySurprise
Surtr
Level 120
God Stats
12W - 9L
1,539 SR
Queue Stats
121W - 78L
1,646 Elo+
Party 1
Baron Samedi
Baron Samedi
ImDirtyDan420
Baron Samedi
Level 86
God Stats
6W - 1L
1,377 SR
Queue Stats
132W - 80L
1,692 Elo+
Party 1
Fenrir
Fenrir
Whoucalinpinhead
Fenrir
Level 98
God Stats
9W - 5L
1,507 SR
Queue Stats
89W - 43L
1,793 Elo+
Party 1
Team Averages
Level 101
1,474 SR
1,710 Elo+

VS

Team Averages
Level 125
1,590 SR
1,533 Elo+
Medusa
Medusa
Lorientt
Medusa
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,617 Elo+
Solo
Lancelot
Lancelot
Stachebrown
Lancelot
Level 127
God Stats
6W - 3L
1,409 SR
Queue Stats
62W - 72L
1,506 Elo+
Party 2
Hades
Hades
letmeloginplz
Hades
Level 155
God Stats
0W - 1L
1,861 SR
Queue Stats
46W - 53L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 10
8,106
737
10,156
10,870
12,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
ImDirtyDan420
Baron Samedi
16
10 / 1 / 3
10,073
916
16,720
8,978
4,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 1 / 9
8,269
752
10,910
14,820
12,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Lorientt
Medusa
12
2 / 5 / 1
7,660
696
10,775
14,832
5,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
Stachebrown
Lancelot
11
0 / 5 / 2
7,120
647
7,110
14,354
10,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 4 / 2
7,632
694
7,576
12,790
10,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
14
Kills
3
3
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
10
6
W
Baron Samedi
ImDirtyDan420
Baron Samedi
10
1
3
11.5
L
Medusa
Lorientt
Medusa
2
5
1
0.5
L
Lancelot
Stachebrown
Lancelot
0
5
2
0.2
W
3
1
9
7.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,786
Damage
25,461
34,668
Taken
41,976
29,811
Mitigated
26,340
15,838
Healing
7,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,156
2,171
0
3,639
10,870
12,022
680
2,397
8,473
2,830
21,739
W
Baron Samedi
ImDirtyDan420
Baron Samedi
16,720
1,821
2,650
4,373
8,978
4,802
801
1,604
7,374
59,494
1,025
L
Medusa
Lorientt
Medusa
10,775
5,759
0
3,534
14,832
5,716
500
5,309
9,174
0
40,784
L
Lancelot
Stachebrown
Lancelot
7,110
545
433
1,039
14,354
10,564
156
6,849
7,154
0
22,022
W
10,910
2,255
0
5,176
14,820
12,987
1,360
3,368
11,452
0
24,800
L
7,576
153
448
2,206
12,790
10,060
200
6,148
6,367
22,052
999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,448
Gold Earned
22,412
140
Minions Killed
139
0
Camps Cleared
0
649,302
Distance Traveled
573,100
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,106
737
28
3
0
224,757
0
W
Baron Samedi
10,073
916
89
8
0
202,840
0
L
Medusa
7,660
696
68
6
0
173,408
0
L
Lancelot
7,120
647
28
3
0
219,772
0
W
Fenrir
8,269
752
23
2
0
221,705
0
L
Hades
7,632
694
43
4
0
179,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role