Player Matchup

Hercules
Hercules
ABUSIVE NATIVE
Hercules
Level 106
God Stats
33W - 36L
1,519 SR
Queue Stats
85W - 86L
1,499 Elo+
Party 2
Danzaburou
Danzaburou
LeGuck
Danzaburou
Level 94
God Stats
11W - 5L
1,579 SR
Queue Stats
51W - 54L
1,450 Elo+
Party 2
Ishtar
Ishtar
SaltySaucy
Ishtar
Level 66
God Stats
4W - 5L
1,534 SR
Queue Stats
15W - 21L
1,473 Elo+
Party 2
Atlas
Atlas
Zednael
Atlas
Level 134
God Stats
9W - 7L
1,723 SR
Queue Stats
17W - 13L
1,576 Elo+
Solo
Cabrakan
Cabrakan
o Flarp o
Cabrakan
Level 109
God Stats
56W - 57L
1,542 SR
Queue Stats
56W - 58L
1,490 Elo+
Party 2
Team Averages
Level 102
1,580 SR
1,498 Elo+

VS

Team Averages
Level 152
1,512 SR
1,527 Elo+
Thor
Thor
BlaZe_KoolAiD
Thor
Level 121
God Stats
6W - 7L
1,413 SR
Queue Stats
28W - 31L
1,472 Elo+
Party 1
Surtr
Surtr
Criptik Icyy
Surtr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,500 Elo+
Party 1
Ravana
Ravana
YorichiTsugikuni
Ravana
Level 192
God Stats
10W - 17L
1,396 SR
Queue Stats
351W - 375L
1,505 Elo+
Solo
Janus
Janus
Zenswar
Janus
Level 147
God Stats
7W - 6L
1,530 SR
Queue Stats
311W - 268L
1,594 Elo+
Solo
Susano
Susano
l Luv Dookie
Susano
Level 151
God Stats
8W - 5L
1,720 SR
Queue Stats
53W - 44L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
4 / 0 / 2
6,934
867
6,505
8,769
9,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
LeGuck
Danzaburou
13
2 / 2 / 3
6,778
847
3,282
8,765
3,700
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ishtar
SaltySaucy
Ishtar
12
0 / 2 / 3
6,225
778
2,373
5,427
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
Zednael
Atlas
12
1 / 1 / 6
7,011
876
6,833
8,343
7,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
o Flarp o
Cabrakan
12
1 / 1 / 2
6,235
779
3,455
6,622
3,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 0
6,920
865
9,912
9,873
4,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 2 / 3
5,823
728
5,120
8,607
6,989
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
0 / 0 / 0
3,710
464
0
0
0
Janus
Zenswar
Janus
14
1 / 1 / 2
7,058
882
7,441
3,752
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Susano
12
1 / 2 / 2
6,253
782
6,840
7,779
4,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
8
Kills
6
6
Deaths
8
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
4
0
2
5
L
4
3
0
1.33
L
0
2
3
0.75
W
Danzaburou
LeGuck
Danzaburou
2
2
3
1.75
W
Ishtar
SaltySaucy
Ishtar
0
2
3
0.75
L
0
0
0
0
W
Atlas
Zednael
Atlas
1
1
6
4
L
Janus
Zenswar
Janus
1
1
2
2
L
Susano
1
2
2
1
W
Cabrakan
o Flarp o
Cabrakan
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,448
Damage
29,313
37,926
Taken
30,011
25,998
Mitigated
17,191
10,125
Healing
5,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
6,505
1,422
0
3,176
8,769
9,528
0
1,225
7,081
1,725
11,794
L
9,912
1,757
0
1,040
9,873
4,424
0
3,295
6,376
0
24,158
L
5,120
1,375
0
2,001
8,607
6,989
27
3,387
5,098
249
12,103
W
Danzaburou
LeGuck
Danzaburou
3,282
748
253
2,853
8,765
3,700
0
2,064
6,362
0
23,949
W
Ishtar
SaltySaucy
Ishtar
2,373
1,000
0
1,034
5,427
1,860
0
734
4,693
0
16,082
L
0
0
0
0
0
0
0
0
0
0
0
W
Atlas
Zednael
Atlas
6,833
2,724
0
1,385
8,343
7,355
0
1,511
6,629
18,369
0
L
Janus
Zenswar
Janus
7,441
171
0
856
3,752
1,775
0
1,491
2,216
35,233
0
L
Susano
6,840
873
0
2,012
7,779
4,003
0
2,541
5,024
0
16,751
W
Cabrakan
o Flarp o
Cabrakan
3,455
482
0
1,424
6,622
3,555
0
2,076
4,476
16,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,183
Gold Earned
29,764
168
Minions Killed
151
0
Camps Cleared
0
889,570
Distance Traveled
723,463
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,934
867
28
4
0
186,333
0
L
Thor
6,920
865
38
5
0
185,408
0
L
Surtr
5,823
728
8
1
0
165,259
0
W
Danzaburou
6,778
847
55
7
0
180,376
0
W
Ishtar
6,225
778
36
5
0
179,329
2
L
Ravana
3,710
464
0
0
0
0
0
W
Atlas
7,011
876
18
2
0
174,175
0
L
Janus
7,058
882
73
9
0
174,172
0
L
Susano
6,253
782
32
4
0
198,624
0
W
Cabrakan
6,235
779
31
4
0
169,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role