Player Matchup

Ymir
Ymir
DevilishDiablo
Ymir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,299 Elo+
Party 3
Discordia
Discordia
Nate28
Discordia
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,760 Elo+
Party 2
Artemis
Artemis
TheKingAz
Artemis
Level 84
God Stats
2W - 2L
1,500 SR
Queue Stats
146W - 136L
1,566 Elo+
Solo
Xbalanque
Xbalanque
picclricc
Xbalanque
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 28L
1,299 Elo+
Party 3
Sun Wukong
Sun Wukong
zenkiboi
Sun Wukong
Level 128
God Stats
3W - 2L
1,252 SR
Queue Stats
103W - 90L
1,573 Elo+
Party 2
Team Averages
Level 72
1,450 SR
1,500 Elo+

VS

Team Averages
Level 80
1,515 SR
1,570 Elo+
Bastet
Bastet
 
Bastet
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Filthynightmare6
Geb
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,328 Elo+
Solo
Izanami
Izanami
Pointblank144
Izanami
Level 102
God Stats
6W - 8L
1,576 SR
Queue Stats
285W - 272L
1,555 Elo+
Solo
Cu Chulainn
Cu Chulainn
Scebo
Cu Chulainn
Level 116
God Stats
6W - 2L
1,500 SR
Queue Stats
292W - 293L
1,795 Elo+
Party 1
Bacchus
Bacchus
iHausch
Bacchus
Level 68
God Stats
11W - 0L
1,500 SR
Queue Stats
136W - 131L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 7
8,377
644
4,735
19,266
21,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Nate28
Discordia
15
2 / 4 / 5
8,568
659
10,272
8,916
4,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
TheKingAz
Artemis
14
3 / 8 / 4
8,446
650
8,891
15,588
7,164
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
picclricc
Xbalanque
16
4 / 5 / 6
9,881
760
17,655
18,120
8,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
zenkiboi
Sun Wukong
16
2 / 5 / 5
8,335
641
10,802
18,297
19,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
19
10 / 2 / 16
11,076
852
16,884
12,987
6,438
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
1 / 3 / 17
9,852
758
7,013
12,901
13,261
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
18
7 / 2 / 10
11,012
847
20,145
11,481
6,134
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Scebo
Cu Chulainn
17
6 / 2 / 18
10,537
811
13,575
13,768
13,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
iHausch
Bacchus
18
4 / 2 / 21
11,343
873
16,395
16,936
27,039
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
110
11
Kills
28
28
Deaths
11
27
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
10
2
16
9
L
0
6
7
0.58
W
1
3
17
3.17
L
Discordia
Nate28
Discordia
2
4
5
1.13
W
Izanami
7
2
10
6
W
Cu Chulainn
Scebo
Cu Chulainn
6
2
18
7.5
L
Artemis
TheKingAz
Artemis
3
8
4
0.63
W
Bacchus
iHausch
Bacchus
4
2
21
7.25
L
Xbalanque
picclricc
Xbalanque
4
5
6
1.4
L
Sun Wukong
zenkiboi
Sun Wukong
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,355
Damage
74,012
80,187
Taken
68,073
61,811
Mitigated
66,080
21,461
Healing
28,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
16,884
3,715
1,147
4,632
12,987
6,438
1,372
1,968
10,837
0
26,061
L
4,735
740
200
1,116
19,266
21,984
25
5,376
13,890
8,540
0
W
7,013
53
2,024
2,868
12,901
13,261
304
2,924
9,826
10,159
0
L
Discordia
Nate28
Discordia
10,272
699
193
662
8,916
4,296
0
2,837
6,079
18,331
0
W
Izanami
20,145
14,029
3,330
4,416
11,481
6,134
4,618
3,287
8,091
0
48,226
W
Cu Chulainn
Scebo
Cu Chulainn
13,575
1,552
1,643
1,619
13,768
13,208
478
4,463
9,037
1,730
21,408
L
Artemis
TheKingAz
Artemis
8,891
2,793
1,009
1,591
15,588
7,164
252
5,593
9,995
0
16,634
W
Bacchus
iHausch
Bacchus
16,395
1,189
1,256
5,869
16,936
27,039
627
4,447
12,173
30,762
0
L
Xbalanque
picclricc
Xbalanque
17,655
9,668
2,971
6,430
18,120
8,702
128
4,937
13,183
0
33,600
L
Sun Wukong
zenkiboi
Sun Wukong
10,802
1,120
1,547
5,742
18,297
19,665
0
5,133
13,164
2,675
20,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,607
Gold Earned
53,820
131
Minions Killed
148
0
Camps Cleared
0
983,721
Distance Traveled
1,298,049
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,076
852
11
1
0
280,862
0
L
Ymir
8,377
644
9
1
0
202,023
0
W
Geb
9,852
758
6
0
0
260,743
0
L
Discordia
8,568
659
23
2
0
201,891
0
W
Izanami
11,012
847
82
6
0
237,232
0
W
Cu Chulainn
10,537
811
29
2
0
262,644
0
L
Artemis
8,446
650
26
2
0
203,574
0
W
Bacchus
11,343
873
20
2
0
256,568
0
L
Xbalanque
9,881
760
43
3
0
189,389
0
L
Sun Wukong
8,335
641
30
2
0
186,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role