Player Matchup

Surtr
Surtr
Mythreindeer
Surtr
Level 124
God Stats
5W - 4L
1,539 SR
Queue Stats
116W - 105L
1,509 Elo+
Solo
Eset
Eset
Simikiel_HPA32
Eset
Level 124
God Stats
87W - 65L
1,610 SR
Queue Stats
384W - 375L
1,540 Elo+
Solo
Fenrir
Fenrir
TheBoyNextDoor7
Fenrir
Level 69
God Stats
8W - 10L
1,519 SR
Queue Stats
96W - 98L
1,424 Elo+
Party 2
Aphrodite
Aphrodite
maruxx33
Aphrodite
Level 154
God Stats
18W - 16L
1,543 SR
Queue Stats
251W - 274L
1,392 Elo+
Party 2
Rama
Rama
thumper618
Rama
Level 155
God Stats
10W - 4L
1,576 SR
Queue Stats
256W - 284L
1,392 Elo+
Party 2
Team Averages
Level 125
1,557 SR
1,451 Elo+

VS

Team Averages
Level 83
1,491 SR
1,472 Elo+
Xing Tian
Xing Tian
B_Turnt
Xing Tian
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,494 Elo+
Party 1
Fenrir
Fenrir
Spidah___
Fenrir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,436 Elo+
Party 1
Mulan
Mulan
cozeeking
Mulan
Level 146
God Stats
9W - 4L
1,855 SR
Queue Stats
139W - 120L
1,530 Elo+
Solo
Sol
Sol
notwestgames
Sol
Level 24
God Stats
2W - 4L
1,323 SR
Queue Stats
11W - 13L
1,457 Elo+
Party 1
Merlin
Merlin
tayconlu
Merlin
Level 87
God Stats
1W - 2L
1,279 SR
Queue Stats
17W - 16L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 0
8,400
646
8,753
13,558
13,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 1 / 2
7,439
572
8,773
9,684
3,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 5
7,039
541
7,732
13,271
5,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
maruxx33
Aphrodite
12
4 / 2 / 2
7,858
604
6,359
12,554
6,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
1 / 0 / 5
7,023
540
4,964
8,822
3,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
B_Turnt
Xing Tian
10
0 / 1 / 4
6,350
488
4,176
9,870
8,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fenrir
Spidah___
Fenrir
12
1 / 5 / 0
6,691
515
8,836
15,437
6,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
cozeeking
Mulan
12
0 / 3 / 0
6,085
468
5,980
11,922
8,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 3 / 1
6,144
473
10,909
9,412
3,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
tayconlu
Merlin
12
0 / 0 / 1
6,406
493
5,513
5,730
2,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
12
Kills
4
4
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
B_Turnt
Xing Tian
0
1
4
2
W
3
0
0
3
W
1
1
2
2
L
Fenrir
Spidah___
Fenrir
1
5
0
0.2
W
3
1
5
5.5
L
Mulan
cozeeking
Mulan
0
3
0
0
W
Aphrodite
maruxx33
Aphrodite
4
2
2
2.5
L
3
3
1
1.17
L
Merlin
tayconlu
Merlin
0
0
1
0.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,581
Damage
35,414
57,889
Taken
52,371
31,360
Mitigated
28,929
29,439
Healing
15,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
B_Turnt
Xing Tian
4,176
509
114
2,867
9,870
8,345
0
4,219
5,651
12,491
0
W
8,753
2,994
0
5,433
13,558
13,134
45
0
12,875
2,616
61,853
W
8,773
252
0
3,259
9,684
3,453
53
3,010
6,674
59,372
0
L
Fenrir
Spidah___
Fenrir
8,836
2,495
0
2,238
15,437
6,678
0
4,142
11,295
0
54,599
W
7,732
2,691
364
2,755
13,271
5,069
51
5,872
7,399
0
34,599
L
Mulan
cozeeking
Mulan
5,980
1,268
0
4,779
11,922
8,555
0
1,060
10,862
0
43,843
W
Aphrodite
maruxx33
Aphrodite
6,359
797
4,118
9,232
12,554
6,544
0
6,840
5,714
46,432
0
L
10,909
4,809
0
3,540
9,412
3,016
0
1,907
7,505
52,791
0
L
Merlin
tayconlu
Merlin
5,513
189
0
1,930
5,730
2,335
0
4,864
866
49,168
0
W
4,964
4,721
0
4,278
8,822
3,160
1,455
4,876
3,946
0
42,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,759
Gold Earned
31,676
394
Minions Killed
313
0
Camps Cleared
0
1,309,659
Distance Traveled
1,332,190
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,350
488
10
1
0
275,481
0
W
Surtr
8,400
646
87
7
0
243,141
3
W
Eset
7,439
572
105
8
0
252,951
0
L
Fenrir
6,691
515
78
6
0
304,284
0
W
Fenrir
7,039
541
49
4
0
327,707
0
L
Mulan
6,085
468
80
6
0
252,171
0
W
Aphrodite
7,858
604
77
6
0
263,009
6
L
Sol
6,144
473
71
5
0
244,089
0
L
Merlin
6,406
493
74
6
0
256,165
2
W
Rama
7,023
540
76
6
0
222,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role