Player Matchup

Neith
Neith
CammBamm420
Neith
Level 27
God Stats
1W - 3L
1,099 SR
Queue Stats
8W - 11L
953 Elo+
Party 2
Lancelot
Lancelot
ILovecereal
Lancelot
Level 66
God Stats
4W - 3L
1,500 SR
Queue Stats
35W - 29L
953 Elo+
Party 2
Fenrir
Fenrir
KJDoubleGlide
Fenrir
Level 42
God Stats
22W - 22L
1,351 SR
Queue Stats
162W - 169L
1,055 Elo+
Party 2
Bacchus
Bacchus
SamuraiOTW77
Bacchus
Level 129
God Stats
4W - 3L
1,681 SR
Queue Stats
27W - 16L
1,636 Elo+
Party 3
Discordia
Discordia
revans156
Discordia
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,588 Elo+
Party 3
Team Averages
Level 58
1,426 SR
1,237 Elo+

VS

Team Averages
Level 53
1,571 SR
1,481 Elo+
Neith
Neith
GrandpaGulag_
Neith
Level 44
God Stats
4W - 3L
1,671 SR
Queue Stats
9W - 10L
1,708 Elo+
Party 1
Ymir
Ymir
Obama_onwelfare
Ymir
Level 38
God Stats
5W - 4L
1,386 SR
Queue Stats
14W - 19L
1,420 Elo+
Party 1
Awilix
Awilix
Rayn_Elray
Awilix
Level 68
God Stats
2W - 2L
1,513 SR
Queue Stats
25W - 27L
1,420 Elo+
Party 1
Olorun
Olorun
UEverThinkOfDogs
Olorun
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 31L
1,420 Elo+
Party 1
Izanami
Izanami
enchiladas23
Izanami
Level 47
God Stats
10W - 4L
1,784 SR
Queue Stats
256W - 280L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,199
477
5,770
8,684
2,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
ILovecereal
Lancelot
10
3 / 3 / 0
6,378
491
5,249
13,423
7,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 4 / 3
5,671
436
3,797
9,949
3,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
SamuraiOTW77
Bacchus
9
1 / 1 / 1
6,135
472
4,797
9,162
9,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
revans156
Discordia
11
0 / 2 / 1
6,033
464
2,128
6,148
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 4
6,889
530
5,119
4,069
1,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 1 / 2
7,123
548
2,815
9,263
6,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
Rayn_Elray
Awilix
11
3 / 3 / 2
7,168
551
5,076
10,207
3,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
4 / 1 / 0
8,534
656
5,499
6,743
3,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
enchiladas23
Izanami
13
2 / 1 / 1
8,330
641
10,168
8,918
3,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
6
Kills
13
14
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
1
0
4
3
L
Lancelot
ILovecereal
Lancelot
3
3
0
1
L
1
4
3
0.63
W
3
1
2
4
W
Awilix
Rayn_Elray
Awilix
3
3
2
1.33
L
Bacchus
SamuraiOTW77
Bacchus
1
1
1
1.5
W
4
1
0
4
W
Izanami
enchiladas23
Izanami
2
1
1
2.5
L
Discordia
revans156
Discordia
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,741
Damage
28,677
47,366
Taken
39,200
25,985
Mitigated
17,984
13,787
Healing
16,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,770
2,187
0
2,629
8,684
2,993
0
1,851
6,833
0
41,240
W
5,119
2,277
192
1,606
4,069
1,445
1,226
170
3,899
0
40,218
L
Lancelot
ILovecereal
Lancelot
5,249
1,065
0
2,347
13,423
7,931
0
0
13,423
0
42,112
L
3,797
1,142
395
2,842
9,949
3,590
0
2,886
7,063
0
21,930
W
2,815
750
121
1,543
9,263
6,183
293
798
8,465
18,011
0
W
Awilix
Rayn_Elray
Awilix
5,076
2,503
0
5,052
10,207
3,664
0
2,649
7,558
0
40,037
L
Bacchus
SamuraiOTW77
Bacchus
4,797
1,076
493
3,014
9,162
9,315
0
884
8,278
19,425
0
W
5,499
2,233
173
3,115
6,743
3,015
2,998
3,145
3,598
64,596
0
W
Izanami
enchiladas23
Izanami
10,168
7,544
0
4,681
8,918
3,677
1,295
1,052
7,866
0
65,609
L
Discordia
revans156
Discordia
2,128
300
0
2,067
6,148
2,156
0
2,693
3,455
36,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,416
Gold Earned
38,044
252
Minions Killed
377
0
Camps Cleared
0
1,184,794
Distance Traveled
1,174,212
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,199
477
62
5
0
209,110
0
W
Neith
6,889
530
61
5
0
228,858
2
L
Lancelot
6,378
491
77
6
0
270,684
2
L
Fenrir
5,671
436
35
3
0
223,462
0
W
Ymir
7,123
548
29
2
0
227,003
0
W
Awilix
7,168
551
59
5
0
276,877
0
L
Bacchus
6,135
472
22
2
0
237,082
0
W
Olorun
8,534
656
115
9
0
240,223
0
W
Izanami
8,330
641
113
9
0
201,251
0
L
Discordia
6,033
464
56
4
0
244,456
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role