Player Matchup

Chaac
Chaac
Silver V
Rversa
Chaac
Silver V
Level 89
God Stats
2W - 1L
1,275 SR
Queue Stats
3W - 4L
1,275 MMR
Party 1
Ne Zha
Ne Zha
Silver II
Swishaaz
Ne Zha
Silver II
Level 152
God Stats
1W - 0L
1,406 SR
Queue Stats
19W - 19L
1,201 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
UselessDragon
Baron Samedi
Silver I
Level 65
God Stats
13W - 3L
1,645 SR
Queue Stats
23W - 19L
1,417 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 102
1,442 SR
1,298 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,450 SR
1,257 MMR
Agni
Agni
Silver I
OG-QDaMerc_619
Agni
Silver I
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 52L
1,396 MMR
Party 2
Guan Yu
Guan Yu
Bronze III
SuniTheDeity
Guan Yu
Bronze III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,467 MMR
Party 2
Neith
Neith
Silver II
TaeNastyy
Neith
Silver II
Level 104
God Stats
27W - 46L
1,351 SR
Queue Stats
569W - 540L
908 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Rversa
Chaac
14
0 / 0 / 5
9,513
732
8,127
14,002
14,316
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ne Zha
Swishaaz
Ne Zha
15
1 / 1 / 5
8,994
692
8,819
13,465
14,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
UselessDragon
Baron Samedi
17
5 / 0 / 1
9,814
755
13,820
10,670
6,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AchillesZeusCernunnosAtlasSol

VS

Bans
VamanaCliodhnaArtemisAnhurThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
8,500
654
11,552
8,534
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
SuniTheDeity
Guan Yu
12
0 / 2 / 1
8,464
651
2,895
13,247
13,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
TaeNastyy
Neith
12
1 / 3 / 0
8,185
630
11,552
13,494
5,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
6
Kills
1
1
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Chaac
Rversa
Chaac
0
0
5
2.5
L
Guan Yu
SuniTheDeity
Guan Yu
0
2
1
0.25
W
Ne Zha
Swishaaz
Ne Zha
1
1
5
3.5
L
Neith
TaeNastyy
Neith
1
3
0
0.33
W
Baron Samedi
UselessDragon
Baron Samedi
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,766
Damage
25,999
38,137
Taken
35,275
34,861
Mitigated
21,995
19,772
Healing
11,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,552
547
0
740
8,534
3,223
0
2,793
5,465
45,834
0
W
Chaac
Rversa
Chaac
8,127
1,139
2,570
8,337
14,002
14,316
1,049
6,246
7,756
0
25,194
L
Guan Yu
SuniTheDeity
Guan Yu
2,895
75
3,126
4,972
13,247
13,301
21
6,630
6,363
0
12,440
W
Ne Zha
Swishaaz
Ne Zha
8,819
2,345
0
2,850
13,465
14,287
733
3,255
10,210
0
39,253
L
Neith
TaeNastyy
Neith
11,552
3,489
0
2,294
13,494
5,471
0
4,170
8,982
0
31,069
W
Baron Samedi
UselessDragon
Baron Samedi
13,820
838
2,242
3,773
10,670
6,258
886
2,104
8,566
58,785
1,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,321
Gold Earned
25,149
178
Minions Killed
148
0
Camps Cleared
0
801,030
Distance Traveled
715,413
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,500
654
88
7
0
242,413
0
W
Chaac
9,513
732
27
2
0
270,769
0
L
Guan Yu
8,464
651
18
1
0
246,334
0
W
Ne Zha
8,994
692
43
3
0
269,692
10
L
Neith
8,185
630
42
3
0
226,666
0
W
Baron Samedi
9,814
755
108
8
0
260,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role