Player Matchup

Achilles
Achilles
DuckssOnQuack
Achilles
Level 77
God Stats
2W - 2L
1,100 SR
Queue Stats
94W - 79L
1,689 Elo+
Solo
Loki
Loki
JR 2 SHORT
Loki
Level 109
God Stats
1W - 1L
1,474 SR
Queue Stats
44W - 43L
1,426 Elo+
Party 2
Jing Wei
Jing Wei
Meke1985
Jing Wei
Level 152
God Stats
3W - 0L
1,731 SR
Queue Stats
37W - 60L
1,362 Elo+
Party 2
Kuzenbo
Kuzenbo
QsL Jailbait
Kuzenbo
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,436 Elo+
Party 2
Athena
Athena
xXha7MANXx
Athena
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,544 Elo+
Party 2
Team Averages
Level 108
1,461 SR
1,491 Elo+

VS

Team Averages
Level 133
1,453 SR
1,518 Elo+
Odin
Odin
 
Odin
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Chief KJF
Ao Kuang
Level 159
God Stats
2W - 7L
1,364 SR
Queue Stats
789W - 816L
1,518 Elo+
Solo
Kukulkan
Kukulkan
Skipo2009
Kukulkan
Level 88
God Stats
5W - 6L
1,567 SR
Queue Stats
76W - 75L
1,524 Elo+
Party 1
Hera
Hera
skrtskrrrt
Hera
Level 156
God Stats
6W - 6L
1,500 SR
Queue Stats
415W - 423L
1,540 Elo+
Solo
Bacchus
Bacchus
zmac54
Bacchus
Level 144
God Stats
0W - 2L
1,333 SR
Queue Stats
14W - 16L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DuckssOnQuack
Achilles
19
10 / 3 / 5
12,127
808
13,689
21,171
31,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

18
5 / 3 / 13
11,227
748
12,520
12,168
6,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
Meke1985
Jing Wei
18
2 / 2 / 13
10,905
727
7,944
13,338
7,308
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
QsL Jailbait
Kuzenbo
18
1 / 3 / 13
10,552
703
7,290
16,563
26,802
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
xXha7MANXx
Athena
18
1 / 3 / 17
10,826
722
7,799
17,514
24,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
5
0 / 1 / 0
6,783
452
554
1,652
1,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
Chief KJF
Ao Kuang
19
4 / 5 / 3
10,408
694
13,351
16,611
9,955
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Skipo2009
Kukulkan
20
2 / 4 / 7
11,076
738
20,095
11,393
7,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 4 / 3
9,748
650
7,202
7,194
2,953
Bacchus
zmac54
Bacchus
18
2 / 5 / 6
9,569
638
12,840
16,635
23,565
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
30
19
Kills
11
14
Deaths
19
61
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
1
0
0
L
Ao Kuang
Chief KJF
Ao Kuang
4
5
3
1.1
W
Achilles
DuckssOnQuack
Achilles
10
3
5
4.17
W
5
3
13
3.83
W
Jing Wei
Meke1985
Jing Wei
2
2
13
4.25
W
Kuzenbo
QsL Jailbait
Kuzenbo
1
3
13
2.5
L
Kukulkan
Skipo2009
Kukulkan
2
4
7
1.38
L
3
4
3
1.13
W
Athena
xXha7MANXx
Athena
1
3
17
3.17
L
Bacchus
zmac54
Bacchus
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,242
Damage
54,042
80,754
Taken
53,485
97,484
Mitigated
45,315
30,138
Healing
13,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
554
270
0
122
1,652
1,295
0
686
927
0
978
L
Ao Kuang
Chief KJF
Ao Kuang
13,351
3,634
1,775
5,888
16,611
9,955
0
3,673
12,572
22,870
0
W
Achilles
DuckssOnQuack
Achilles
13,689
2,107
2,102
4,395
21,171
31,465
325
10,637
10,534
137
23,638
W
12,520
3,911
2,240
2,138
12,168
6,978
1,729
9,531
2,637
22
41,373
W
Jing Wei
Meke1985
Jing Wei
7,944
6,452
1,293
6,406
13,338
7,308
5,849
10,584
2,754
0
30,752
W
Kuzenbo
QsL Jailbait
Kuzenbo
7,290
2,831
2,278
1,804
16,563
26,802
1,466
11,012
5,487
18,155
490
L
Kukulkan
Skipo2009
Kukulkan
20,095
1,557
641
1,197
11,393
7,547
0
4,386
6,828
55,889
0
L
7,202
2,534
532
1,148
7,194
2,953
0
2,373
4,765
14,919
0
W
Athena
xXha7MANXx
Athena
7,799
1,650
2,415
5,067
17,514
24,931
88
11,724
5,790
20,491
0
L
Bacchus
zmac54
Bacchus
12,840
517
145
1,655
16,635
23,565
0
3,640
12,369
26,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,637
Gold Earned
47,584
171
Minions Killed
166
0
Camps Cleared
0
1,460,348
Distance Traveled
901,016
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,783
452
1
0
0
16,776
0
L
Ao Kuang
10,408
694
34
2
0
271,622
0
W
Achilles
12,127
808
19
1
0
307,847
0
W
Loki
11,227
748
40
3
0
308,200
0
W
Jing Wei
10,905
727
55
4
0
257,975
0
W
Kuzenbo
10,552
703
33
2
0
301,718
0
L
Kukulkan
11,076
738
82
5
0
236,817
0
L
Hera
9,748
650
22
1
0
142,915
0
W
Athena
10,826
722
24
2
0
284,608
0
L
Bacchus
9,569
638
27
2
0
232,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role