Player Matchup

Bellona
Bellona
Caffeinnated
Bellona
Level 61
God Stats
2W - 2L
1,690 SR
Queue Stats
145W - 152L
1,493 Elo+
Party 3
Cernunnos
Cernunnos
chatonsamco3
Cernunnos
Level 63
God Stats
4W - 2L
1,625 SR
Queue Stats
98W - 76L
1,505 Elo+
Party 1
Chronos
Chronos
imlokimayne
Chronos
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 94L
1,311 Elo+
Solo
Fenrir
Fenrir
murph060
Fenrir
Level 57
God Stats
5W - 1L
1,878 SR
Queue Stats
218W - 223L
1,508 Elo+
Party 3
Cthulhu
Cthulhu
tomlechaos
Cthulhu
Level 32
God Stats
5W - 8L
1,214 SR
Queue Stats
84W - 81L
1,466 Elo+
Party 1
Team Averages
Level 51
1,581 SR
1,456 Elo+

VS

Team Averages
Level 53
1,586 SR
1,500 Elo+
Apollo
Apollo
 
Apollo
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DrBlazin
Ra
Level 53
God Stats
0W - 1L
1,704 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Athena
Athena
VaderSenpai
Athena
Level 27
God Stats
0W - 1L
1,417 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chernobog
Chernobog
kujowh
Chernobog
Level 59
God Stats
0W - 1L
1,620 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
xOhWoahx
Fenrir
Level 24
God Stats
0W - 1L
1,690 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Caffeinnated
Bellona
16
4 / 0 / 1
9,207
575
11,655
11,157
15,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
chatonsamco3
Cernunnos
14
2 / 1 / 4
8,158
510
9,227
8,809
3,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Chronos
imlokimayne
Chronos
14
1 / 2 / 0
8,424
527
3,351
7,777
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
murph060
Fenrir
15
3 / 4 / 4
8,556
535
6,895
14,117
6,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
tomlechaos
Cthulhu
13
0 / 2 / 6
7,937
496
3,210
15,443
12,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
3 / 2 / 2
8,024
502
9,569
9,543
6,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 1
8,206
513
6,493
8,319
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
11
1 / 1 / 3
7,631
477
6,293
10,021
11,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chernobog
kujowh
Chernobog
12
0 / 3 / 0
7,637
477
4,710
13,511
5,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
xOhWoahx
Fenrir
11
3 / 2 / 2
7,434
465
5,237
10,767
5,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
10
Kills
9
9
Deaths
10
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
2
2
2
W
Bellona
Caffeinnated
Bellona
4
0
1
4.5
L
2
2
1
1.25
L
Athena
1
1
3
2.5
W
Cernunnos
chatonsamco3
Cernunnos
2
1
4
4
W
Chronos
imlokimayne
Chronos
1
2
0
0.5
L
Chernobog
kujowh
Chernobog
0
3
0
0
W
Fenrir
murph060
Fenrir
3
4
4
1.25
W
Cthulhu
tomlechaos
Cthulhu
0
2
6
1.5
L
Fenrir
xOhWoahx
Fenrir
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,338
Damage
32,302
57,303
Taken
52,161
40,041
Mitigated
32,748
14,975
Healing
15,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
9,569
4,706
0
2,464
9,543
6,254
890
1,542
8,001
0
67,661
W
Bellona
Caffeinnated
Bellona
11,655
1,559
0
1,495
11,157
15,030
46
2,242
8,843
2,032
65,424
L
6,493
1,032
603
1,816
8,319
3,653
152
2,780
5,487
63,523
983
L
Athena
6,293
1,328
0
2,061
10,021
11,827
0
1,360
8,314
29,323
0
W
Cernunnos
chatonsamco3
Cernunnos
9,227
3,733
0
3,303
8,809
3,524
1,748
2,287
6,522
0
59,041
W
Chronos
imlokimayne
Chronos
3,351
377
0
3,102
7,777
2,823
0
3,403
4,218
64,594
590
L
Chernobog
kujowh
Chernobog
4,710
2,421
0
5,456
13,511
5,302
992
296
12,612
0
50,519
W
Fenrir
murph060
Fenrir
6,895
2,256
0
1,234
14,117
6,327
0
1,707
12,230
0
63,453
W
Cthulhu
tomlechaos
Cthulhu
3,210
244
2,474
3,367
15,443
12,337
110
2,880
12,399
32,289
0
L
Fenrir
xOhWoahx
Fenrir
5,237
1,077
0
3,033
10,767
5,712
30
1,319
9,329
0
27,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,282
Gold Earned
38,932
463
Minions Killed
386
0
Camps Cleared
0
1,610,130
Distance Traveled
1,614,079
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,024
502
96
6
0
299,680
1
W
Bellona
9,207
575
113
7
0
338,698
0
L
Ra
8,206
513
114
7
0
304,681
0
L
Athena
7,631
477
32
2
0
352,833
6
W
Cernunnos
8,158
510
94
6
0
288,018
0
W
Chronos
8,424
527
123
8
0
298,389
0
L
Chernobog
7,637
477
99
6
0
284,336
0
W
Fenrir
8,556
535
92
6
0
349,709
0
W
Cthulhu
7,937
496
41
3
0
335,316
0
L
Fenrir
7,434
465
45
3
0
372,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role