Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
DarthEclipse
Ah Puch
Level 83
God Stats
1W - 3L
1,233 SR
Queue Stats
27W - 28L
1,470 Elo+
Party 1
Arachne
Arachne
McOmpaLompa
Arachne
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,174 Elo+
Solo
Neith
Neith
SuperFilipino99
Neith
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,464 Elo+
Party 1
Surtr
Surtr
xItalianStaIIion
Surtr
Level 133
God Stats
46W - 39L
1,530 SR
Queue Stats
258W - 242L
1,498 Elo+
Party 1
Team Averages
Level 103
1,453 SR
1,421 Elo+

VS

Team Averages
Level 116
1,575 SR
1,503 Elo+
Maui
Maui
alva_542
Maui
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 47L
1,476 Elo+
Party 2
Thanatos
Thanatos
andreswantig
Thanatos
Level 117
God Stats
7W - 7L
1,386 SR
Queue Stats
21W - 32L
1,509 Elo+
Party 2
Zeus
Zeus
gaboxterdog
Zeus
Level 121
God Stats
8W - 9L
1,723 SR
Queue Stats
27W - 35L
1,607 Elo+
Party 2
Mulan
Mulan
player4321529
Mulan
Level 101
God Stats
2W - 6L
1,526 SR
Queue Stats
12W - 26L
1,393 Elo+
Party 2
Hou Yi
Hou Yi
trueskatepower
Hou Yi
Level 117
God Stats
2W - 1L
1,739 SR
Queue Stats
67W - 49L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
1
0 / 0 / 0
2,491
498
0
125
57
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ah Puch
DarthEclipse
Ah Puch
6
2 / 2 / 1
3,705
741
3,938
3,083
1,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Arachne
McOmpaLompa
Arachne
2
0 / 4 / 0
2,580
516
468
4,006
938
2
0 / 0 / 0
2,612
522
0
696
143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
2 / 3 / 1
3,389
678
3,466
4,927
1,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
6
1 / 0 / 1
3,970
794
771
4,015
1,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
andreswantig
Thanatos
5
0 / 1 / 2
3,392
678
671
4,243
1,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 2 / 3
3,703
741
2,231
2,645
587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
3 / 1 / 1
3,839
768
1,904
4,422
2,203
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
3 / 0 / 0
4,251
850
2,060
2,019
540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
4
Kills
8
9
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
L
Ah Puch
DarthEclipse
Ah Puch
2
2
1
1.25
L
Arachne
McOmpaLompa
Arachne
0
4
0
0
L
0
0
0
0
W
Maui
1
0
1
1.5
W
Thanatos
andreswantig
Thanatos
0
1
2
1
W
1
2
3
1.25
W
3
1
1
3.5
W
3
0
0
3
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,872
Damage
7,637
12,837
Taken
17,344
4,061
Mitigated
6,897
1,650
Healing
7,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
0
0
0
0
125
57
0
0
125
575
0
L
Ah Puch
DarthEclipse
Ah Puch
3,938
153
0
660
3,083
1,045
0
929
2,076
16,028
0
L
Arachne
McOmpaLompa
Arachne
468
468
0
58
4,006
938
0
372
3,594
0
2,277
L
0
0
0
91
696
143
0
0
696
0
1,622
W
Maui
771
224
0
1,743
4,015
1,942
0
1,237
2,778
10,375
0
W
Thanatos
andreswantig
Thanatos
671
102
0
2,840
4,243
1,625
0
562
3,681
0
13,735
W
2,231
243
0
484
2,645
587
0
507
2,138
16,267
0
W
1,904
236
0
1,019
4,422
2,203
0
1,678
2,744
0
10,182
W
2,060
1,138
0
1,032
2,019
540
369
0
2,019
0
20,415
L
3,466
1,070
0
841
4,927
1,878
0
1,427
3,344
46
13,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,777
Gold Earned
19,155
53
Minions Killed
136
0
Camps Cleared
0
335,985
Distance Traveled
495,200
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
2,491
498
1
0
0
11,403
0
L
Ah Puch
3,705
741
26
5
0
93,004
0
L
Arachne
2,580
516
2
0
0
112,868
0
L
Neith
2,612
522
5
1
0
20,648
0
W
Maui
3,970
794
12
2
0
100,478
0
W
Thanatos
3,392
678
24
5
0
109,682
0
W
Zeus
3,703
741
44
9
0
93,891
1
W
Mulan
3,839
768
20
4
0
112,055
1
W
Hou Yi
4,251
850
36
7
0
79,094
0
L
Surtr
3,389
678
19
4
0
98,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role