Player Matchup

Ne Zha
Ne Zha
Silver III
PD_Atric
Ne Zha
Silver III
Level 68
God Stats
3W - 7L
1,431 SR
Queue Stats
11W - 15L
1,084 MMR
Party 2
Tyr
Tyr
Silver III
codmather115
Tyr
Silver III
Level 68
God Stats
6W - 9L
1,365 SR
Queue Stats
11W - 15L
1,084 MMR
Party 2
Freya
Freya
Silver III
siegewt
Freya
Silver III
Level 66
God Stats
3W - 3L
1,327 SR
Queue Stats
11W - 15L
1,084 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 67
1,375 SR
1,084 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 71
1,563 SR
1,033 MMR
Nox
Nox
Silver III
Achxrv
Nox
Silver III
Level 109
God Stats
1W - 3L
1,571 SR
Queue Stats
190W - 201L
926 MMR
Party 1
Hou Yi
Hou Yi
Bronze IV
Ochtxvius-VG
Hou Yi
Bronze IV
Level 60
God Stats
0W - 1L
1,737 SR
Queue Stats
18W - 26L
1,188 MMR
Party 1
Chaac
Chaac
Silver III
jufwar53-43
Chaac
Silver III
Level 45
God Stats
11W - 18L
1,381 SR
Queue Stats
16W - 31L
985 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
PD_Atric
Ne Zha
18
1 / 2 / 7
11,871
660
13,674
18,310
20,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 3 / 1
12,246
680
8,871
20,132
23,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Freya
siegewt
Freya
19
3 / 2 / 5
13,001
722
22,862
15,496
9,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
BacchusShivaKukulkanSkadiAchilles

VS

Bans
Ah Muzen CabBaron SamediCu ChulainnHeraMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Achxrv
Nox
18
0 / 0 / 6
11,531
641
13,818
12,377
6,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
16
5 / 5 / 2
11,658
648
8,507
17,356
7,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 3 / 3
11,324
629
13,516
20,232
16,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
8
Kills
7
7
Deaths
8
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nox
Achxrv
Nox
0
0
6
3
L
Hou Yi
5
5
2
1.2
W
Ne Zha
PD_Atric
Ne Zha
1
2
7
2.25
W
4
3
1
1.5
L
2
3
3
1.17
W
Freya
siegewt
Freya
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,407
Damage
35,841
53,938
Taken
49,965
53,860
Mitigated
31,180
17,738
Healing
6,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
Achxrv
Nox
13,818
965
0
410
12,377
6,351
0
4,373
8,004
54,043
2,248
L
Hou Yi
8,507
2,005
0
2,859
17,356
7,982
0
6,848
10,508
0
33,394
W
Ne Zha
PD_Atric
Ne Zha
13,674
1,256
0
4,927
18,310
20,847
584
5,571
12,739
0
47,388
W
8,871
753
298
5,020
20,132
23,939
160
4,480
15,652
981
52,874
L
13,516
1,308
0
3,078
20,232
16,847
0
12,417
7,815
0
45,315
W
Freya
siegewt
Freya
22,862
7,595
0
7,493
15,496
9,074
2,118
2,734
12,762
85,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,118
Gold Earned
34,513
243
Minions Killed
200
0
Camps Cleared
0
1,016,482
Distance Traveled
929,579
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,531
641
105
6
0
326,097
2
L
Hou Yi
11,658
648
47
3
0
256,220
0
W
Ne Zha
11,871
660
35
2
0
357,209
1
W
Tyr
12,246
680
78
4
0
344,205
2
L
Chaac
11,324
629
48
3
0
347,262
0
W
Freya
13,001
722
130
7
0
315,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role