Player Matchup

Chang'e
Chang'e
Platinum IV
 
Chang'e
Platinum IV
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold III
OGXPOP
Hachiman
Gold III
Level 244
God Stats
1W - 1L
1,838 SR
Queue Stats
87W - 66L
1,691 MMR
Party 3
Anubis
Anubis
Gold III
QuicK88
Anubis
Gold III
Level 155
God Stats
19W - 12L
1,912 SR
Queue Stats
201W - 194L
1,554 MMR
Party 2
Sobek
Sobek
Gold IV
R0SHIX
Sobek
Gold IV
Level 159
God Stats
2W - 1L
1,298 SR
Queue Stats
44W - 30L
1,587 MMR
Party 3
Thanatos
Thanatos
Gold I
lxReneGxl
Thanatos
Gold I
Level 155
God Stats
77W - 77L
1,552 SR
Queue Stats
740W - 746L
1,724 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 158
1,620 SR
1,611 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 94
1,499 SR
1,640 MMR
Guan Yu
Guan Yu
Silver I
AlphonzTG
Guan Yu
Silver I
Level 64
God Stats
1W - 2L
1,339 SR
Queue Stats
30W - 32L
1,633 MMR
Solo
Merlin
Merlin
Gold II
HeavyThief
Merlin
Gold II
Level 123
God Stats
1W - 3L
1,478 SR
Queue Stats
85W - 80L
1,716 MMR
Party 1
Sol
Sol
Gold III
Minksters
Sol
Gold III
Level 68
God Stats
31W - 19L
1,673 SR
Queue Stats
54W - 61L
1,578 MMR
Party 1
Fenrir
Fenrir
Gold IV
abigbadwhale
Fenrir
Gold IV
Level 118
God Stats
2W - 2L
1,487 SR
Queue Stats
27W - 32L
1,638 MMR
Solo
Shiva
Shiva
Gold I
邪灵行者
Shiva
Gold I
Level 97
God Stats
4W - 5L
1,517 SR
Queue Stats
162W - 171L
1,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
2 / 1 / 6
9,991
666
10,215
10,644
3,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
OGXPOP
Hachiman
14
1 / 1 / 1
8,453
564
7,911
8,469
3,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
QuicK88
Anubis
15
8 / 0 / 4
9,277
618
12,081
10,273
4,918
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
R0SHIX
Sobek
13
0 / 0 / 10
7,822
521
4,746
14,756
14,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
lxReneGxl
Thanatos
14
6 / 1 / 6
8,876
592
10,303
11,866
5,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
OdinNe ZhaThorAo Kuang

VS

Bans
He BoSusanoMercuryChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AlphonzTG
Guan Yu
12
1 / 5 / 1
7,017
468
6,388
18,341
15,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Merlin
HeavyThief
Merlin
12
0 / 3 / 0
6,913
461
9,061
9,607
3,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 0 / 0
8,531
569
6,550
7,372
3,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
12
1 / 7 / 0
7,056
470
5,842
17,841
7,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 1
6,701
447
4,397
11,761
6,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
17
Kills
3
3
Deaths
17
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
1
6
5
L
Guan Yu
AlphonzTG
Guan Yu
1
5
1
0.3
L
Merlin
HeavyThief
Merlin
0
3
0
0
L
1
0
0
1
W
Hachiman
OGXPOP
Hachiman
1
1
1
1.5
W
Anubis
QuicK88
Anubis
8
0
4
10
W
Sobek
R0SHIX
Sobek
0
0
10
5
L
Fenrir
1
7
0
0.14
W
Thanatos
lxReneGxl
Thanatos
6
1
6
9
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,256
Damage
32,238
56,008
Taken
64,922
32,642
Mitigated
35,357
39,656
Healing
17,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
10,215
1,780
1,093
6,231
10,644
3,876
2,286
666
9,978
91,758
0
L
Guan Yu
AlphonzTG
Guan Yu
6,388
487
1,174
4,416
18,341
15,410
0
10,315
7,420
0
51,095
L
Merlin
HeavyThief
Merlin
9,061
832
0
528
9,607
3,039
0
4,762
4,825
60,133
599
L
6,550
2,978
0
4,106
7,372
3,009
0
741
6,631
82,668
0
W
Hachiman
OGXPOP
Hachiman
7,911
3,064
0
5,190
8,469
3,646
0
2,972
5,497
0
79,236
W
Anubis
QuicK88
Anubis
12,081
571
0
7,221
10,273
4,918
0
4,860
5,413
90,679
0
W
Sobek
R0SHIX
Sobek
4,746
325
2,116
5,417
14,756
14,219
0
5,340
9,416
21,739
0
L
Fenrir
5,842
1,755
0
2,135
17,841
7,004
0
4,167
13,632
0
56,069
W
Thanatos
lxReneGxl
Thanatos
10,303
2,117
0
12,388
11,866
5,983
0
1,523
10,343
0
59,852
L
4,397
584
2,471
2,785
11,761
6,895
0
6,370
5,372
0
16,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,419
Gold Earned
36,218
567
Minions Killed
444
0
Camps Cleared
0
1,585,993
Distance Traveled
1,620,071
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,991
666
179
12
0
306,280
4
L
Guan Yu
7,017
468
73
5
0
321,351
0
L
Merlin
6,913
461
110
7
0
310,046
5
L
Sol
8,531
569
164
11
0
303,523
6
W
Hachiman
8,453
564
134
9
0
289,985
2
W
Anubis
9,277
618
141
9
0
296,702
1
W
Sobek
7,822
521
25
2
0
316,748
4
L
Fenrir
7,056
470
76
5
0
325,662
0
W
Thanatos
8,876
592
88
6
0
376,278
1
L
Shiva
6,701
447
21
1
0
359,489
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role