Player Matchup

Horus
Horus
GrimTøuch
Horus
Level 117
God Stats
5W - 2L
1,701 SR
Queue Stats
10W - 6L
1,440 Elo+
Party 3
Thor
Thor
ImSound
Thor
Level 79
God Stats
3W - 2L
1,457 SR
Queue Stats
25W - 22L
1,575 Elo+
Party 2
Cernunnos
Cernunnos
ItzBlittz
Cernunnos
Level 66
God Stats
1W - 1L
1,778 SR
Queue Stats
24W - 26L
1,543 Elo+
Party 2
Achilles
Achilles
Uxss
Achilles
Level 141
God Stats
6W - 8L
1,463 SR
Queue Stats
84W - 72L
1,562 Elo+
Party 2
Ah Puch
Ah Puch
WilloTheWisp91
Ah Puch
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,222 Elo+
Party 3
Team Averages
Level 101
1,580 SR
1,469 Elo+

VS

Team Averages
Level 119
1,432 SR
1,489 Elo+
Yu Huang
Yu Huang
Alexandyr
Yu Huang
Level 163
God Stats
27W - 21L
1,558 SR
Queue Stats
174W - 170L
1,481 Elo+
Solo
Izanami
Izanami
Maxakalisaurus_
Izanami
Level 79
God Stats
25W - 20L
1,256 SR
Queue Stats
107W - 113L
1,451 Elo+
Solo
Ra
Ra
PuffGodOG
Ra
Level 149
God Stats
66W - 66L
1,619 SR
Queue Stats
586W - 580L
1,524 Elo+
Party 1
Lancelot
Lancelot
Sefuzii-
Lancelot
Level 99
God Stats
6W - 10L
1,369 SR
Queue Stats
72W - 84L
1,543 Elo+
Party 1
Cerberus
Cerberus
VlIXTOR
Cerberus
Level 105
God Stats
3W - 6L
1,358 SR
Queue Stats
136W - 182L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
1 / 2 / 2
7,607
475
3,984
14,323
8,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thor
ImSound
Thor
13
5 / 2 / 0
8,209
513
9,166
13,630
5,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
ItzBlittz
Cernunnos
14
0 / 3 / 2
8,100
506
4,928
10,523
3,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Uxss
Achilles
14
1 / 3 / 1
7,701
481
7,436
16,718
16,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 5 / 1
7,427
464
5,315
13,524
3,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Alexandyr
Yu Huang
14
3 / 2 / 5
8,818
551
8,518
8,632
3,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 1 / 1
8,006
500
3,740
6,284
2,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 1 / 3
11,421
714
16,976
10,409
4,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
Sefuzii-
Lancelot
14
5 / 3 / 5
9,011
563
11,593
11,771
5,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cerberus
VlIXTOR
Cerberus
12
0 / 0 / 6
8,301
519
6,320
10,530
10,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
15
15
Deaths
7
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Alexandyr
Yu Huang
3
2
5
2.75
L
Horus
1
2
2
1
L
Thor
ImSound
Thor
5
2
0
2.5
L
Cernunnos
ItzBlittz
Cernunnos
0
3
2
0.33
W
1
1
1
1.5
W
6
1
3
7.5
W
Lancelot
Sefuzii-
Lancelot
5
3
5
2.5
L
Achilles
Uxss
Achilles
1
3
1
0.5
W
Cerberus
VlIXTOR
Cerberus
0
0
6
3
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,829
Damage
47,147
68,718
Taken
47,626
38,483
Mitigated
26,029
22,752
Healing
14,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Alexandyr
Yu Huang
8,518
508
0
730
8,632
3,455
165
2,030
6,452
59,709
0
L
Horus
3,984
1,799
1,114
5,261
14,323
8,777
0
6,940
7,383
0
28,603
L
Thor
ImSound
Thor
9,166
2,874
0
4,978
13,630
5,383
600
6,139
7,491
0
55,989
L
Cernunnos
ItzBlittz
Cernunnos
4,928
2,136
0
3,717
10,523
3,408
1,003
3,398
7,125
0
68,288
W
3,740
2,809
0
2,467
6,284
2,110
837
0
6,284
0
58,750
W
16,976
2,532
1,031
5,077
10,409
4,648
991
71
9,650
110,846
1,978
W
Lancelot
Sefuzii-
Lancelot
11,593
2,226
0
500
11,771
5,282
1,533
1,456
10,266
0
57,409
L
Achilles
Uxss
Achilles
7,436
1,238
0
3,581
16,718
16,944
289
7,556
9,162
0
54,471
W
Cerberus
VlIXTOR
Cerberus
6,320
469
0
4,388
10,530
10,534
179
1,758
8,727
31,933
0
L
5,315
465
0
4,101
13,524
3,971
0
6,997
6,527
51,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,044
Gold Earned
45,557
435
Minions Killed
557
0
Camps Cleared
0
1,537,722
Distance Traveled
1,679,816
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,818
551
105
7
0
336,846
0
L
Horus
7,607
475
51
3
0
341,923
4
L
Thor
8,209
513
83
5
0
347,350
4
L
Cernunnos
8,100
506
122
8
0
304,076
5
W
Izanami
8,006
500
99
6
0
305,712
2
W
Ra
11,421
714
205
13
0
328,420
0
W
Lancelot
9,011
563
86
5
0
369,609
0
L
Achilles
7,701
481
84
5
0
302,127
0
W
Cerberus
8,301
519
62
4
0
339,229
2
L
Ah Puch
7,427
464
95
6
0
242,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role