Player Matchup

Olorun
Olorun
BMcFadden
Olorun
Level 84
God Stats
1W - 2L
1,417 SR
Queue Stats
21W - 27L
1,521 Elo+
Party 2
Medusa
Medusa
Lvl67Gengar
Medusa
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,349 Elo+
Solo
Bacchus
Bacchus
Sauc2k12
Bacchus
Level 128
God Stats
4W - 0L
1,519 SR
Queue Stats
50W - 42L
1,495 Elo+
Party 2
Pele
Pele
Sauce 2006
Pele
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 27L
1,461 Elo+
Party 2
Neith
Neith
Sauce2008
Neith
Level 132
God Stats
1W - 0L
1,881 SR
Queue Stats
36W - 34L
1,493 Elo+
Party 2
Team Averages
Level 116
1,563 SR
1,464 Elo+

VS

Team Averages
Level 140
1,428 SR
1,522 Elo+
He Bo
He Bo
 
He Bo
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
LilPrsnWithAngr
Surtr
Level 80
God Stats
0W - 2L
1,224 SR
Queue Stats
17W - 22L
1,495 Elo+
Party 1
Shiva
Shiva
RagingPandaEh
Shiva
Level 127
God Stats
1W - 1L
1,722 SR
Queue Stats
46W - 40L
1,498 Elo+
Party 1
Artio
Artio
TheMagicMan2569
Artio
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 29L
1,619 Elo+
Party 3
Lancelot
Lancelot
wanabeagnome
Lancelot
Level 159
God Stats
0W - 4L
1,195 SR
Queue Stats
234W - 238L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BMcFadden
Olorun
14
4 / 1 / 12
8,393
933
9,565
4,923
2,272
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
15
1 / 0 / 17
8,257
917
8,186
8,726
4,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bacchus
Sauc2k12
Bacchus
13
0 / 2 / 19
8,403
934
12,146
10,823
14,347
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
9 / 3 / 7
9,242
1,027
6,246
9,761
4,010
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Sauce2008
Neith
14
6 / 1 / 12
8,655
962
9,180
6,220
2,808
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
3 / 3 / 3
7,746
861
5,865
7,012
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 3
6,369
708
4,044
7,744
8,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 4 / 4
7,593
844
8,959
15,564
10,082
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 4 / 4
6,274
697
1,592
9,680
8,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
wanabeagnome
Lancelot
12
1 / 5 / 1
6,780
753
8,032
8,631
3,618
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
21
20
Kills
6
7
Deaths
20
67
Assists
15
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
3
3
1.5
W
Olorun
BMcFadden
Olorun
4
1
12
10
L
0
4
3
0.38
W
Medusa
1
0
17
9.5
L
2
4
4
1
W
Bacchus
Sauc2k12
Bacchus
0
2
19
4.75
W
9
3
7
4.17
W
Neith
Sauce2008
Neith
6
1
12
12
L
0
4
4
0.5
L
Lancelot
wanabeagnome
Lancelot
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,323
Damage
28,492
40,453
Taken
48,631
28,236
Mitigated
33,218
21,950
Healing
10,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,865
148
238
694
7,012
2,629
0
3,534
3,478
11,959
0
W
Olorun
BMcFadden
Olorun
9,565
4,616
737
1,003
4,923
2,272
2,981
222
4,701
21,010
0
L
4,044
738
0
722
7,744
8,539
0
2,842
4,902
172
8,425
W
Medusa
8,186
3,411
2,258
4,443
8,726
4,799
1,940
787
7,817
0
25,887
L
8,959
688
1,736
3,924
15,564
10,082
0
6,830
8,734
0
16,059
W
Bacchus
Sauc2k12
Bacchus
12,146
1,226
1,542
4,441
10,823
14,347
664
2,236
8,470
19,171
0
W
6,246
1,613
1,609
2,181
9,761
4,010
268
3,023
6,699
0
11,076
W
Neith
Sauce2008
Neith
9,180
3,400
904
2,832
6,220
2,808
2,769
1,261
4,917
0
20,049
L
1,592
191
1,220
1,424
9,680
8,350
0
4,829
4,851
4,486
0
L
Lancelot
wanabeagnome
Lancelot
8,032
1,037
501
251
8,631
3,618
0
3,676
4,955
0
19,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,950
Gold Earned
34,762
121
Minions Killed
76
0
Camps Cleared
0
940,747
Distance Traveled
785,029
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,746
861
27
3
0
157,627
0
W
Olorun
8,393
933
34
4
0
186,715
0
L
Surtr
6,369
708
16
2
0
141,731
0
W
Medusa
8,257
917
34
4
0
197,275
0
L
Shiva
7,593
844
14
2
0
167,380
0
W
Bacchus
8,403
934
15
2
0
202,826
0
W
Pele
9,242
1,027
12
1
0
177,754
0
W
Neith
8,655
962
26
3
0
176,177
0
L
Artio
6,274
697
6
1
0
113,849
0
L
Lancelot
6,780
753
13
1
0
204,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role