Player Matchup

He Bo
He Bo
GodlyManny
He Bo
Level 79
God Stats
2W - 2L
1,707 SR
Queue Stats
155W - 131L
1,631 Elo+
Party 1
Pele
Pele
Kleymores
Pele
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
77W - 78L
1,549 Elo+
Party 1
King Arthur
King Arthur
PraiseDatSun97
King Arthur
Level 157
God Stats
3W - 7L
1,163 SR
Queue Stats
205W - 191L
1,529 Elo+
Party 1
Ishtar
Ishtar
Zooks710
Ishtar
Level 47
God Stats
2W - 4L
1,748 SR
Queue Stats
31W - 26L
1,611 Elo+
Party 1
Geb
Geb
whodat41
Geb
Level 102
God Stats
6W - 5L
1,564 SR
Queue Stats
196W - 198L
1,532 Elo+
Party 1
Team Averages
Level 98
1,536 SR
1,571 Elo+

VS

Team Averages
Level 111
1,460 SR
1,430 Elo+
Surtr
Surtr
CrispyHashBrown
Surtr
Level 109
God Stats
9W - 8L
1,462 SR
Queue Stats
33W - 39L
1,330 Elo+
Solo
Ganesha
Ganesha
Genkizz
Ganesha
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,497 Elo+
Solo
Heimdallr
Heimdallr
II_Dio_Brando_lI
Heimdallr
Level 65
God Stats
18W - 19L
1,596 SR
Queue Stats
62W - 69L
1,486 Elo+
Solo
Janus
Janus
LordFacundo
Janus
Level 128
God Stats
52W - 53L
1,241 SR
Queue Stats
233W - 253L
1,420 Elo+
Solo
Mercury
Mercury
jster131
Mercury
Level 115
God Stats
1W - 4L
1,500 SR
Queue Stats
124W - 122L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
11
4 / 0 / 4
6,768
677
8,210
4,971
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Pele
11
7 / 1 / 5
6,936
694
6,697
7,289
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
PraiseDatSun97
King Arthur
12
5 / 1 / 2
7,035
704
7,502
8,221
7,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Zooks710
Ishtar
11
1 / 1 / 2
6,039
604
3,476
5,920
2,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 3 / 8
6,068
607
3,123
10,812
7,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
4,109
411
2,739
9,068
4,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
Genkizz
Ganesha
7
0 / 4 / 4
5,034
503
2,124
9,884
6,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
8
1 / 2 / 2
4,848
485
3,769
6,446
2,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 5 / 0
4,673
467
4,027
7,210
3,250
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
jster131
Mercury
10
5 / 3 / 1
6,513
651
5,700
8,951
2,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
18
Kills
6
6
Deaths
18
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Ganesha
Genkizz
Ganesha
0
4
4
0.5
W
He Bo
4
0
4
6
L
Heimdallr
1
2
2
1
W
Pele
7
1
5
9.5
L
0
5
0
0
W
King Arthur
PraiseDatSun97
King Arthur
5
1
2
6
W
Ishtar
Zooks710
Ishtar
1
1
2
2
L
Mercury
jster131
Mercury
5
3
1
1.83
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,008
Damage
18,359
37,213
Taken
41,559
21,457
Mitigated
19,503
12,516
Healing
7,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,739
1,055
0
2,262
9,068
4,133
0
570
8,498
257
16,679
L
Ganesha
Genkizz
Ganesha
2,124
235
0
2,115
9,884
6,610
0
3,702
6,182
11,043
0
W
He Bo
8,210
598
0
1,484
4,971
1,772
0
2,568
2,403
51,139
0
L
Heimdallr
3,769
2,224
0
1,665
6,446
2,575
0
944
5,502
0
26,416
W
Pele
6,697
936
0
3,874
7,289
2,523
46
841
6,448
0
38,572
L
4,027
718
0
1,002
7,210
3,250
0
4,930
2,275
30,513
0
W
King Arthur
PraiseDatSun97
King Arthur
7,502
1,018
0
1,628
8,221
7,656
86
293
7,928
3,405
49,334
W
Ishtar
Zooks710
Ishtar
3,476
2,399
0
3,469
5,920
2,143
739
276
5,644
0
44,785
L
Mercury
jster131
Mercury
5,700
2,618
0
735
8,951
2,935
0
2,146
6,805
0
40,240
W
3,123
476
0
2,061
10,812
7,363
162
2,242
8,570
14,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,846
Gold Earned
25,177
334
Minions Killed
193
0
Camps Cleared
0
1,015,618
Distance Traveled
951,008
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,109
411
23
2
0
196,594
1
L
Ganesha
5,034
503
2
0
0
183,300
0
W
He Bo
6,768
677
100
10
0
208,276
0
L
Heimdallr
4,848
485
51
5
0
183,691
1
W
Pele
6,936
694
60
6
0
231,982
0
L
Janus
4,673
467
46
5
0
175,196
0
W
King Arthur
7,035
704
92
9
0
192,792
1
W
Ishtar
6,039
604
72
7
0
183,504
0
L
Mercury
6,513
651
71
7
0
212,227
0
W
Geb
6,068
607
10
1
0
199,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role