Player Matchup

Bacchus
Bacchus
ImMyFathersSon
Bacchus
Level 47
God Stats
7W - 9L
1,567 SR
Queue Stats
37W - 62L
1,494 Elo+
Party 2
Fenrir
Fenrir
Kingmuch
Fenrir
Level 69
God Stats
35W - 35L
1,545 SR
Queue Stats
144W - 151L
1,431 Elo+
Party 2
Chernobog
Chernobog
KottenPride
Chernobog
Level 80
God Stats
11W - 10L
1,473 SR
Queue Stats
200W - 195L
1,470 Elo+
Party 2
He Bo
He Bo
ReggiePuddle
He Bo
Level 86
God Stats
1W - 7L
1,207 SR
Queue Stats
109W - 120L
1,481 Elo+
Solo
Amaterasu
Amaterasu
TheBadWinner
Amaterasu
Level 89
God Stats
13W - 13L
1,397 SR
Queue Stats
234W - 236L
1,483 Elo+
Party 2
Team Averages
Level 74
1,438 SR
1,472 Elo+

VS

Team Averages
Level 80
1,674 SR
1,589 Elo+
Thanatos
Thanatos
 
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
JackxDon
Achilles
Level 89
God Stats
14W - 10L
1,624 SR
Queue Stats
204W - 172L
1,606 Elo+
Solo
Kukulkan
Kukulkan
ShadyNukes
Kukulkan
Level 47
God Stats
5W - 4L
1,687 SR
Queue Stats
123W - 102L
1,562 Elo+
Party 1
Sol
Sol
ShadySuitz
Sol
Level 109
God Stats
6W - 1L
2,061 SR
Queue Stats
29W - 19L
1,622 Elo+
Party 1
Maui
Maui
Spotteddemon
Maui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 4
5,516
460
3,349
8,760
6,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Kingmuch
Fenrir
11
3 / 4 / 3
6,393
533
3,093
10,962
4,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
KottenPride
Chernobog
8
1 / 6 / 0
5,209
434
4,304
9,413
3,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
4 / 1 / 3
6,132
511
5,875
5,662
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
TheBadWinner
Amaterasu
12
1 / 2 / 2
6,900
575
8,189
12,736
8,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
4 / 2 / 2
7,263
605
3,476
8,211
3,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
JackxDon
Achilles
12
2 / 1 / 0
7,040
587
9,467
12,897
10,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
ShadyNukes
Kukulkan
10
0 / 2 / 1
6,322
527
2,355
4,792
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
10 / 0 / 3
8,586
716
11,367
6,400
2,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 5 / 8
6,345
529
2,406
10,131
9,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
10
Kills
17
17
Deaths
10
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
2
2
2.5
L
1
4
4
0.75
W
Achilles
JackxDon
Achilles
2
1
0
2
L
Fenrir
Kingmuch
Fenrir
3
4
3
1.13
L
Chernobog
KottenPride
Chernobog
1
6
0
0.17
L
4
1
3
5.5
W
Kukulkan
ShadyNukes
Kukulkan
0
2
1
0.25
W
10
0
3
11.5
W
1
5
8
1
L
Amaterasu
TheBadWinner
Amaterasu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,810
Damage
29,071
47,533
Taken
42,431
24,469
Mitigated
27,616
12,537
Healing
22,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,476
752
0
7,971
8,211
3,983
0
1,416
6,633
0
50,775
L
3,349
477
0
537
8,760
6,680
0
4,263
4,455
10,163
0
W
Achilles
JackxDon
Achilles
9,467
3,452
0
7,467
12,897
10,687
0
672
11,357
1,370
44,535
L
Fenrir
Kingmuch
Fenrir
3,093
1,217
0
5,178
10,962
4,404
0
3,021
7,906
0
40,335
L
Chernobog
KottenPride
Chernobog
4,304
2,914
0
2,154
9,413
3,381
0
6,348
3,065
0
29,783
L
5,875
864
0
250
5,662
1,859
0
2,347
3,273
26,594
0
W
Kukulkan
ShadyNukes
Kukulkan
2,355
46
0
595
4,792
1,641
494
2,856
1,774
41,105
0
W
11,367
6,448
0
4,474
6,400
2,228
2,089
614
5,761
67,982
0
W
2,406
543
0
1,948
10,131
9,077
0
3,301
6,732
10,949
0
L
Amaterasu
TheBadWinner
Amaterasu
8,189
3,786
0
4,418
12,736
8,145
0
540
11,277
0
52,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,150
Gold Earned
35,556
262
Minions Killed
372
0
Camps Cleared
0
1,173,498
Distance Traveled
1,146,306
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,263
605
91
8
0
257,133
0
L
Bacchus
5,516
460
8
1
0
233,075
1
W
Achilles
7,040
587
83
7
0
194,935
1
L
Fenrir
6,393
533
65
5
0
241,046
0
L
Chernobog
5,209
434
47
4
0
220,073
0
L
He Bo
6,132
511
45
4
0
239,064
0
W
Kukulkan
6,322
527
65
5
0
238,582
0
W
Sol
8,586
716
124
10
0
234,856
0
W
Maui
6,345
529
9
1
0
220,800
0
L
Amaterasu
6,900
575
97
8
0
240,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role