Player Matchup

Atlas
Atlas
SaltyKidsGoCry
Atlas
Level 85
God Stats
3W - 2L
1,714 SR
Queue Stats
204W - 158L
1,754 Elo+
Party 2
Artemis
Artemis
Satterfield
Artemis
Level 141
God Stats
3W - 2L
1,500 SR
Queue Stats
271W - 228L
1,722 Elo+
Party 2
Ymir
Ymir
ShadowZeroX
Ymir
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 47L
1,577 Elo+
Solo
Sol
Sol
TheWood00
Sol
Level 128
God Stats
6W - 5L
1,620 SR
Queue Stats
209W - 203L
1,519 Elo+
Party 1
Xbalanque
Xbalanque
jDUBtr3 55
Xbalanque
Level 126
God Stats
3W - 2L
1,703 SR
Queue Stats
116W - 117L
1,535 Elo+
Party 1
Team Averages
Level 121
1,607 SR
1,621 Elo+

VS

Team Averages
Level 127
1,466 SR
1,494 Elo+
Hun Batz
Hun Batz
Dantegra
Hun Batz
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 42L
1,501 Elo+
Solo
Chronos
Chronos
Lunareclipse151
Chronos
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,391 Elo+
Solo
Artio
Artio
Scorpion8560
Artio
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
167W - 180L
1,506 Elo+
Party 3
Tiamat
Tiamat
ZxSAVITARxZ
Tiamat
Level 147
God Stats
0W - 1L
1,357 SR
Queue Stats
165W - 176L
1,506 Elo+
Party 3
Skadi
Skadi
xPedroMelo
Skadi
Level 105
God Stats
0W - 1L
1,470 SR
Queue Stats
23W - 22L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 20
9,707
971
9,456
12,816
17,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Artemis
Satterfield
Artemis
17
6 / 2 / 15
9,668
967
17,684
11,763
6,446
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 15
8,523
852
4,634
13,261
13,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
7 / 3 / 13
9,680
968
15,034
10,641
5,576
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xbalanque
jDUBtr3 55
Xbalanque
15
7 / 4 / 14
9,521
952
13,057
8,425
3,781
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dantegra
Hun Batz
12
0 / 6 / 6
7,744
774
3,847
15,603
16,449
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 5 / 8
8,388
839
12,564
11,867
6,717
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
1 / 3 / 10
9,026
903
3,999
14,389
16,192
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
14
5 / 5 / 5
9,163
916
11,096
10,518
10,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
15
5 / 4 / 4
9,113
911
13,317
14,111
7,510
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
46
23
Kills
13
14
Deaths
23
77
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Dantegra
Hun Batz
0
6
6
0.5
L
2
5
8
1.2
W
2
2
20
6
W
Artemis
Satterfield
Artemis
6
2
15
6.75
L
1
3
10
2
W
1
3
15
2.83
W
7
3
13
4.5
L
Tiamat
5
5
5
1.5
W
Xbalanque
jDUBtr3 55
Xbalanque
7
4
14
3.5
L
Skadi
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,865
Damage
44,823
56,906
Taken
66,488
46,971
Mitigated
56,952
20,743
Healing
21,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Dantegra
Hun Batz
3,847
307
1,389
2,260
15,603
16,449
157
6,679
8,924
0
5,747
L
12,564
5,458
516
2,001
11,867
6,717
1,410
5,327
6,540
23,519
0
W
9,456
3,056
1,232
2,186
12,816
17,678
571
6,722
6,094
20,789
0
W
Artemis
Satterfield
Artemis
17,684
8,797
1,496
5,118
11,763
6,446
1,731
6,262
5,501
0
30,779
L
3,999
475
1,036
4,394
14,389
16,192
140
5,088
9,301
12,564
0
W
4,634
375
1,485
2,738
13,261
13,490
518
5,788
7,473
9,175
0
W
15,034
5,425
432
3,134
10,641
5,576
1,061
3,797
6,844
30,388
0
L
Tiamat
11,096
609
1,249
2,101
10,518
10,084
50
5,126
5,392
18,094
2,005
W
Xbalanque
jDUBtr3 55
Xbalanque
13,057
5,383
1,511
1,411
8,425
3,781
117
4,124
4,301
0
21,576
L
Skadi
13,317
6,627
425
5,649
14,111
7,510
0
6,904
7,207
0
27,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,099
Gold Earned
43,434
129
Minions Killed
101
0
Camps Cleared
0
934,998
Distance Traveled
840,038
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,744
774
2
0
0
168,406
0
L
Chronos
8,388
839
25
3
0
174,337
0
W
Atlas
9,707
971
20
2
0
202,668
0
W
Artemis
9,668
967
27
3
0
184,678
0
L
Artio
9,026
903
17
2
0
195,726
0
W
Ymir
8,523
852
17
2
0
177,979
0
W
Sol
9,680
968
41
4
0
183,456
0
L
Tiamat
9,163
916
23
2
0
152,497
0
W
Xbalanque
9,521
952
24
2
0
186,217
0
L
Skadi
9,113
911
34
3
0
149,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role