Player Matchup

Horus
Horus
Imbluu
Horus
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 8L
1,611 Elo+
Party 2
Freya
Freya
Papachanclas
Freya
Level 147
God Stats
4W - 3L
1,543 SR
Queue Stats
294W - 235L
1,579 Elo+
Party 2
Bastet
Bastet
RvBMaine
Bastet
Level 68
God Stats
0W - 2L
1,285 SR
Queue Stats
4W - 6L
1,473 Elo+
Party 3
Merlin
Merlin
little00monster
Merlin
Level 67
God Stats
1W - 1L
1,714 SR
Queue Stats
7W - 8L
1,504 Elo+
Party 3
Camazotz
Camazotz
ominousmilk
Camazotz
Level 124
God Stats
1W - 2L
1,493 SR
Queue Stats
10W - 12L
1,513 Elo+
Party 3
Team Averages
Level 102
1,507 SR
1,536 Elo+

VS

Team Averages
Level 93
1,593 SR
1,511 Elo+
Thoth
Thoth
FlyinZedbra
Thoth
Level 129
God Stats
14W - 8L
1,561 SR
Queue Stats
310W - 302L
1,519 Elo+
Party 1
Ravana
Ravana
HeyImTheBoss
Ravana
Level 63
God Stats
8W - 6L
1,876 SR
Queue Stats
378W - 341L
1,508 Elo+
Party 1
Izanami
Izanami
PumpKing54
Izanami
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 91L
1,517 Elo+
Solo
Sun Wukong
Sun Wukong
XlXDarkRaZorXlX
Sun Wukong
Level 134
God Stats
3W - 0L
1,727 SR
Queue Stats
133W - 121L
1,508 Elo+
Party 1
Ymir
Ymir
clinkyyy
Ymir
Level 50
God Stats
6W - 4L
1,299 SR
Queue Stats
328W - 291L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Imbluu
Horus
8
0 / 3 / 4
6,188
442
4,485
12,215
9,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
4 / 2 / 0
8,588
613
10,702
11,555
5,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
RvBMaine
Bastet
11
0 / 2 / 1
6,414
458
4,022
11,729
4,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 3 / 0
7,622
544
1,743
8,784
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
ominousmilk
Camazotz
13
1 / 3 / 0
7,464
533
8,120
16,076
7,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 3
8,800
629
6,195
5,094
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
14
5 / 0 / 4
8,606
615
7,172
7,215
3,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
PumpKing54
Izanami
13
0 / 2 / 3
7,615
544
6,899
9,807
4,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
XlXDarkRaZorXlX
Sun Wukong
14
4 / 0 / 0
8,611
615
13,086
13,303
11,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ymir
12
3 / 3 / 5
7,682
549
4,517
12,382
10,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
13
13
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
W
Ravana
5
0
4
7
L
Horus
Imbluu
Horus
0
3
4
0.67
L
4
2
0
2
W
Izanami
PumpKing54
Izanami
0
2
3
0.75
L
Bastet
RvBMaine
Bastet
0
2
1
0.25
W
Sun Wukong
XlXDarkRaZorXlX
Sun Wukong
4
0
0
4
W
Ymir
3
3
5
1.83
L
0
3
0
0
L
Camazotz
ominousmilk
Camazotz
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,072
Damage
37,869
60,359
Taken
47,801
29,238
Mitigated
32,411
21,241
Healing
19,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,195
43
0
1,503
5,094
1,708
0
882
4,212
73,905
0
W
Ravana
7,172
1,453
0
1,943
7,215
3,878
0
1,279
5,936
0
59,773
L
Horus
Imbluu
Horus
4,485
2,653
855
2,778
12,215
9,604
0
3,469
8,600
0
11,875
L
10,702
3,770
0
5,712
11,555
5,011
752
1,374
10,181
83,922
0
W
Izanami
PumpKing54
Izanami
6,899
5,047
0
3,369
9,807
4,914
0
5,408
4,399
0
73,944
L
Bastet
RvBMaine
Bastet
4,022
1,414
0
5,033
11,729
4,087
0
776
10,907
0
35,965
W
Sun Wukong
XlXDarkRaZorXlX
Sun Wukong
13,086
2,517
0
7,573
13,303
11,459
0
0
13,303
0
73,510
W
Ymir
4,517
949
2,063
2,744
12,382
10,452
0
5,176
7,206
18,584
0
L
1,743
76
0
985
8,784
2,681
0
4,120
4,296
67,667
0
L
Camazotz
ominousmilk
Camazotz
8,120
2,743
0
5,878
16,076
7,855
0
413
15,663
0
63,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,276
Gold Earned
41,314
452
Minions Killed
499
0
Camps Cleared
0
1,421,605
Distance Traveled
1,446,318
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,800
629
155
11
0
312,318
1
W
Ravana
8,606
615
80
6
0
324,085
6
L
Horus
6,188
442
6
0
0
294,668
8
L
Freya
8,588
613
132
9
0
264,585
0
W
Izanami
7,615
544
135
10
0
269,798
0
L
Bastet
6,414
458
64
5
0
318,354
0
W
Sun Wukong
8,611
615
114
8
0
275,916
0
W
Ymir
7,682
549
15
1
0
264,201
0
L
Merlin
7,622
544
134
10
0
279,332
2
L
Camazotz
7,464
533
116
8
0
264,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role