Player Matchup

Hun Batz
Hun Batz
JJOSE1209JJ
Hun Batz
Level 119
God Stats
2W - 2L
1,880 SR
Queue Stats
467W - 425L
1,508 Elo+
Party 2
Tyr
Tyr
RAIXES96
Tyr
Level 146
God Stats
3W - 3L
1,218 SR
Queue Stats
49W - 39L
1,541 Elo+
Party 1
Ares
Ares
XxXYHAMPIEROXxX
Ares
Level 173
God Stats
1W - 3L
1,500 SR
Queue Stats
218W - 205L
1,574 Elo+
Party 1
Hera
Hera
francologan12
Hera
Level 109
God Stats
8W - 8L
1,998 SR
Queue Stats
99W - 90L
1,577 Elo+
Party 1
Izanami
Izanami
joaquingarzonc22
Izanami
Level 100
God Stats
27W - 18L
1,667 SR
Queue Stats
203W - 181L
1,544 Elo+
Party 2
Team Averages
Level 129
1,653 SR
1,549 Elo+

VS

Team Averages
Level 78
1,368 SR
1,496 Elo+
Neith
Neith
DannyKetsu
Neith
Level 101
God Stats
32W - 32L
992 SR
Queue Stats
461W - 395L
1,518 Elo+
Solo
Cabrakan
Cabrakan
DommyMommy96
Cabrakan
Level 81
God Stats
16W - 15L
1,642 SR
Queue Stats
123W - 106L
1,589 Elo+
Party 3
Cerberus
Cerberus
icecats28
Cerberus
Level 91
God Stats
1W - 1L
1,300 SR
Queue Stats
141W - 124L
1,566 Elo+
Party 3
Olorun
Olorun
profounding
Olorun
Level 53
God Stats
8W - 5L
1,378 SR
Queue Stats
10W - 16L
1,305 Elo+
Party 3
Horus
Horus
thatoneguy1754
Horus
Level 66
God Stats
12W - 16L
1,527 SR
Queue Stats
122W - 115L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JJOSE1209JJ
Hun Batz
12
2 / 3 / 2
7,059
504
5,375
13,124
5,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 2 / 0
7,280
520
7,234
14,808
12,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

8
1 / 5 / 0
6,092
435
7,189
16,512
10,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
1 / 2 / 2
6,595
471
6,828
6,047
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 3 / 1
6,725
480
5,955
9,937
3,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
4 / 0 / 4
8,072
577
13,500
9,481
3,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
DommyMommy96
Cabrakan
11
0 / 1 / 10
7,459
533
2,676
11,527
8,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
icecats28
Cerberus
14
1 / 0 / 2
8,026
573
8,345
12,392
10,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Olorun
13
0 / 3 / 7
7,597
543
7,996
10,258
4,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
9 / 0 / 3
8,460
604
7,061
8,892
5,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
14
15
Deaths
4
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
4
0
4
6
W
Cabrakan
DommyMommy96
Cabrakan
0
1
10
5
L
Hun Batz
JJOSE1209JJ
Hun Batz
2
3
2
1
L
0
2
0
0
L
1
5
0
0.2
L
1
2
2
1
W
Cerberus
icecats28
Cerberus
1
0
2
2
L
0
3
1
0.17
W
Olorun
0
3
7
1.17
W
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,581
Damage
39,578
60,428
Taken
52,550
33,892
Mitigated
33,291
17,978
Healing
22,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
13,500
6,413
0
2,076
9,481
3,837
1,585
2,779
6,702
0
70,141
W
Cabrakan
DommyMommy96
Cabrakan
2,676
692
2,443
3,872
11,527
8,764
301
3,700
7,745
17,204
0
L
Hun Batz
JJOSE1209JJ
Hun Batz
5,375
1,366
0
4,507
13,124
5,550
0
4,664
8,451
0
54,429
L
7,234
1,645
0
5,114
14,808
12,143
0
7,242
6,722
0
56,680
L
7,189
412
0
3,977
16,512
10,401
0
2,893
13,619
19,481
0
L
6,828
1,990
0
550
6,047
2,480
100
2,933
3,114
37,921
0
W
Cerberus
icecats28
Cerberus
8,345
943
0
6,982
12,392
10,976
0
459
11,933
64,161
0
L
5,955
4,008
0
3,830
9,937
3,318
0
609
9,328
0
52,958
W
Olorun
7,996
3,845
823
2,528
10,258
4,660
2,061
4,990
4,980
61,613
0
W
7,061
3,995
299
3,136
8,892
5,054
466
2,067
6,724
0
54,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,751
Gold Earned
39,614
356
Minions Killed
480
0
Camps Cleared
0
1,327,176
Distance Traveled
1,357,466
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,072
577
107
8
0
245,560
4
W
Cabrakan
7,459
533
16
1
0
270,318
4
L
Hun Batz
7,059
504
82
6
0
297,177
0
L
Tyr
7,280
520
97
7
0
282,149
1
L
Ares
6,092
435
21
2
0
273,015
0
L
Hera
6,595
471
58
4
0
214,211
0
W
Cerberus
8,026
573
178
13
0
268,234
0
L
Izanami
6,725
480
98
7
0
260,624
6
W
Olorun
7,597
543
95
7
0
260,634
0
W
Horus
8,460
604
84
6
0
312,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role