Player Matchup

Cthulhu
Cthulhu
CorvumProphetica
Cthulhu
Level 62
God Stats
2W - 2L
1,719 SR
Queue Stats
52W - 53L
1,566 Elo+
Party 2
Olorun
Olorun
Kot3tsu
Olorun
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 51L
1,678 Elo+
Party 2
Chronos
Chronos
Oryxia
Chronos
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 62L
1,565 Elo+
Party 2
Hercules
Hercules
erdercamionazul
Hercules
Level 64
God Stats
2W - 2L
1,550 SR
Queue Stats
38W - 24L
1,551 Elo+
Party 4
Hun Batz
Hun Batz
saulbaaf
Hun Batz
Level 23
God Stats
2W - 1L
1,752 SR
Queue Stats
19W - 17L
1,439 Elo+
Party 4
Team Averages
Level 50
1,604 SR
1,560 Elo+

VS

Team Averages
Level 48
1,535 SR
1,456 Elo+
Ishtar
Ishtar
Botus
Ishtar
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
GameRicoh
Kuzenbo
Level 42
God Stats
0W - 2L
1,316 SR
Queue Stats
28W - 44L
1,488 Elo+
Party 3
Tsukuyomi
Tsukuyomi
GameWyvern
Tsukuyomi
Level 44
God Stats
1W - 2L
1,715 SR
Queue Stats
28W - 40L
1,499 Elo+
Party 3
Olorun
Olorun
KWATA_FVGA
Olorun
Level 69
God Stats
2W - 4L
1,423 SR
Queue Stats
17W - 22L
1,412 Elo+
Party 1
Chaac
Chaac
Smook85
Chaac
Level 28
God Stats
2W - 1L
1,722 SR
Queue Stats
13W - 19L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
6,465
462
4,191
12,126
7,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
Kot3tsu
Olorun
12
4 / 2 / 0
8,092
578
10,938
11,566
5,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
Oryxia
Chronos
11
1 / 0 / 1
6,505
465
5,532
7,527
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hercules
14
3 / 1 / 2
8,540
610
7,968
11,319
10,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Hun Batz
saulbaaf
Hun Batz
16
3 / 0 / 2
8,736
624
5,593
11,924
4,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Botus
Ishtar
10
1 / 1 / 1
6,195
443
7,632
6,844
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
GameRicoh
Kuzenbo
10
0 / 1 / 1
6,244
446
5,735
12,061
13,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tsukuyomi
GameWyvern
Tsukuyomi
12
1 / 3 / 2
7,131
509
8,473
11,915
4,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
KWATA_FVGA
Olorun
11
2 / 2 / 0
6,927
495
6,575
9,901
4,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Smook85
Chaac
11
0 / 4 / 1
6,067
433
4,344
10,556
6,390
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
11
Kills
4
4
Deaths
11
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Botus
Ishtar
1
1
1
1.5
W
0
1
2
1
L
Kuzenbo
GameRicoh
Kuzenbo
0
1
1
0.5
L
Tsukuyomi
GameWyvern
Tsukuyomi
1
3
2
0.67
L
Olorun
KWATA_FVGA
Olorun
2
2
0
1
W
Olorun
Kot3tsu
Olorun
4
2
0
2
W
Chronos
Oryxia
Chronos
1
0
1
1.5
L
Chaac
Smook85
Chaac
0
4
1
0.13
W
Hercules
3
1
2
4
W
Hun Batz
saulbaaf
Hun Batz
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,222
Damage
32,759
54,462
Taken
51,277
31,086
Mitigated
30,854
22,933
Healing
15,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Botus
Ishtar
7,632
4,624
0
2,839
6,844
2,882
0
4,766
2,078
0
53,165
W
4,191
327
2,053
3,674
12,126
7,377
0
3,465
8,661
18,308
0
L
Kuzenbo
GameRicoh
Kuzenbo
5,735
2,590
2,063
2,144
12,061
13,147
0
7,209
4,852
21,247
0
L
Tsukuyomi
GameWyvern
Tsukuyomi
8,473
1,292
0
2,387
11,915
4,196
0
1,317
10,598
0
59,420
L
Olorun
KWATA_FVGA
Olorun
6,575
3,350
138
2,830
9,901
4,239
0
7,369
2,532
45,532
0
W
Olorun
Kot3tsu
Olorun
10,938
5,779
657
4,931
11,566
5,119
1,114
5,355
6,211
60,398
0
W
Chronos
Oryxia
Chronos
5,532
1,279
0
1,271
7,527
2,636
0
3,181
4,346
47,062
0
L
Chaac
Smook85
Chaac
4,344
649
0
3,534
10,556
6,390
0
0
10,556
0
31,853
W
Hercules
7,968
3,184
0
5,029
11,319
10,974
273
0
10,572
0
57,207
W
Hun Batz
saulbaaf
Hun Batz
5,593
996
0
5,318
11,924
4,980
0
309
11,615
0
76,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,338
Gold Earned
32,564
443
Minions Killed
319
0
Camps Cleared
0
1,479,036
Distance Traveled
1,371,123
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,195
443
94
7
0
244,033
0
W
Cthulhu
6,465
462
27
2
0
305,098
6
L
Kuzenbo
6,244
446
17
1
0
279,275
1
L
Tsukuyomi
7,131
509
85
6
0
318,425
0
L
Olorun
6,927
495
70
5
0
247,769
4
W
Olorun
8,092
578
105
8
0
264,978
0
W
Chronos
6,505
465
91
7
0
279,838
0
L
Chaac
6,067
433
53
4
0
281,621
0
W
Hercules
8,540
610
103
7
0
272,382
0
W
Hun Batz
8,736
624
117
8
0
356,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role