Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
DisVinnieBro
Guan Yu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 31L
1,651 Elo+
Party 2
Fenrir
Fenrir
Entre Nous
Fenrir
Level 102
God Stats
3W - 1L
1,804 SR
Queue Stats
121W - 132L
1,531 Elo+
Party 2
Ganesha
Ganesha
HytheBlaze
Ganesha
Level 143
God Stats
5W - 2L
1,715 SR
Queue Stats
112W - 131L
1,480 Elo+
Party 2
Atlas
Atlas
HytheEpic
Atlas
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 83L
1,559 Elo+
Party 2
Team Averages
Level 117
1,604 SR
1,544 Elo+

VS

Team Averages
Level 111
1,568 SR
1,494 Elo+
Kumbhakarna
Kumbhakarna
AlfiB
Kumbhakarna
Level 89
God Stats
4W - 4L
1,500 SR
Queue Stats
527W - 501L
1,508 Elo+
Party 1
Athena
Athena
DHG Neptune
Athena
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,450 Elo+
Party 3
Surtr
Surtr
FindingDigEm
Surtr
Level 95
God Stats
10W - 4L
1,385 SR
Queue Stats
241W - 210L
1,463 Elo+
Party 1
Guan Yu
Guan Yu
LegendPR
Guan Yu
Level 124
God Stats
2W - 0L
1,751 SR
Queue Stats
40W - 31L
1,506 Elo+
Party 3
Ao Kuang
Ao Kuang
undercookedbeef_
Ao Kuang
Level 109
God Stats
7W - 9L
1,702 SR
Queue Stats
500W - 498L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
6 / 4 / 4
9,716
747
13,916
17,704
22,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Guan Yu
DisVinnieBro
Guan Yu
16
2 / 6 / 4
8,538
657
6,943
23,718
17,149
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Entre Nous
Fenrir
14
2 / 9 / 7
8,425
648
15,617
17,552
8,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
HytheBlaze
Ganesha
15
0 / 7 / 10
8,869
682
17,366
22,171
29,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
HytheEpic
Atlas
16
2 / 4 / 7
8,835
680
25,191
21,835
18,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AlfiB
Kumbhakarna
16
1 / 2 / 25
10,395
800
14,864
15,013
18,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Athena
18
5 / 0 / 22
10,360
797
12,990
17,789
14,495
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
7 / 2 / 20
11,074
852
23,166
21,687
23,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Guan Yu
LegendPR
Guan Yu
17
3 / 3 / 23
10,014
770
14,039
20,144
23,393
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

19
14 / 5 / 12
11,919
917
32,125
23,494
13,001
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
132
12
Kills
30
30
Deaths
12
32
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
6
4
4
2
W
Kumbhakarna
AlfiB
Kumbhakarna
1
2
25
6.75
W
Athena
5
0
22
16
L
Guan Yu
DisVinnieBro
Guan Yu
2
6
4
0.67
L
Fenrir
Entre Nous
Fenrir
2
9
7
0.61
W
7
2
20
8.5
L
Ganesha
HytheBlaze
Ganesha
0
7
10
0.71
L
Atlas
HytheEpic
Atlas
2
4
7
1.38
W
Guan Yu
LegendPR
Guan Yu
3
3
23
4.83
W
14
5
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,033
Damage
97,184
102,980
Taken
98,127
96,855
Mitigated
92,906
35,025
Healing
57,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
13,916
2,139
318
2,541
17,704
22,287
0
10,381
7,323
0
27,572
W
Kumbhakarna
AlfiB
Kumbhakarna
14,864
800
2,072
2,002
15,013
18,840
717
7,693
7,320
24,812
0
W
Athena
12,990
3,903
7,511
6,698
17,789
14,495
1,145
6,763
11,026
31,426
0
L
Guan Yu
DisVinnieBro
Guan Yu
6,943
1,423
9,058
8,428
23,718
17,149
0
14,357
9,361
0
17,232
L
Fenrir
Entre Nous
Fenrir
15,617
2,004
1,438
1,535
17,552
8,607
0
9,220
8,332
0
24,097
W
23,166
6,023
1,271
3,657
21,687
23,177
819
11,044
10,643
1,197
39,633
L
Ganesha
HytheBlaze
Ganesha
17,366
1,578
713
1,724
22,171
29,919
0
13,650
8,521
27,283
0
L
Atlas
HytheEpic
Atlas
25,191
7,818
3,030
6,240
21,835
18,893
0
13,169
8,666
50,739
0
W
Guan Yu
LegendPR
Guan Yu
14,039
875
15,226
7,216
20,144
23,393
598
9,240
10,904
0
26,028
W
32,125
9,847
1,465
9,902
23,494
13,001
3,781
7,817
15,677
46,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,383
Gold Earned
53,762
163
Minions Killed
130
0
Camps Cleared
0
1,044,649
Distance Traveled
1,280,551
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,716
747
48
4
0
200,237
0
W
Kumbhakarna
10,395
800
14
1
0
207,963
0
W
Athena
10,360
797
23
2
0
274,705
0
L
Guan Yu
8,538
657
27
2
0
228,701
0
L
Fenrir
8,425
648
26
2
0
224,707
0
W
Surtr
11,074
852
38
3
0
267,377
0
L
Ganesha
8,869
682
0
0
0
188,122
0
L
Atlas
8,835
680
62
5
0
202,882
0
W
Guan Yu
10,014
770
28
2
0
271,247
0
W
Ao Kuang
11,919
917
27
2
0
259,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role