Player Matchup

Hera
Hera
CooCooKuchoo
Hera
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,196 Elo+
Party 1
Sobek
Sobek
GOD1SHOOTER1
Sobek
Level 21
God Stats
5W - 4L
1,500 SR
Queue Stats
257W - 258L
1,595 Elo+
Solo
Neith
Neith
SolonFlint
Neith
Level 22
God Stats
1W - 0L
1,180 SR
Queue Stats
3W - 9L
1,211 Elo+
Party 1
Horus
Horus
SpectralFlame5
Horus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 16L
1,143 Elo+
Party 1
Raijin
Raijin
YouWithFace
Raijin
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 12L
1,063 Elo+
Party 1
Team Averages
Level 53
1,436 SR
1,242 Elo+

VS

Team Averages
Level 26
1,548 SR
1,442 Elo+
Cernunnos
Cernunnos
DBxCreeper
Cernunnos
Level 23
God Stats
1W - 1L
1,739 SR
Queue Stats
8W - 5L
1,918 Elo+
Solo
Anubis
Anubis
FatherBubbly
Anubis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
NIKKO7998
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,145 Elo+
Party 2
Tiamat
Tiamat
Theodorable4384
Tiamat
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
299W - 272L
1,220 Elo+
Solo
Horus
Horus
lfernando39
Horus
Level 25
God Stats
3W - 4L
1,502 SR
Queue Stats
186W - 219L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 19
8,382
931
10,927
7,431
3,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
5 / 3 / 13
9,696
1,077
6,177
17,999
21,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
16
10 / 1 / 12
9,369
1,041
14,554
6,661
3,578
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
2 / 2 / 19
8,763
974
3,813
18,028
20,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Raijin
16
7 / 1 / 16
9,438
1,049
18,377
9,443
5,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DBxCreeper
Cernunnos
16
2 / 2 / 6
7,601
845
10,474
9,563
4,688
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
16
6 / 5 / 3
8,306
923
15,576
14,475
8,082
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
NIKKO7998
Nemesis
12
0 / 6 / 3
6,129
681
6,253
12,214
10,445
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 8 / 5
6,117
680
5,811
11,325
7,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 4 / 3
6,974
775
1,268
9,199
8,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
29
25
Kills
9
9
Deaths
25
79
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
2
19
5.25
L
Cernunnos
DBxCreeper
Cernunnos
2
2
6
2.5
L
Anubis
6
5
3
1.5
W
5
3
13
3.83
L
Nemesis
NIKKO7998
Nemesis
0
6
3
0.25
W
Neith
10
1
12
16
W
2
2
19
5.75
L
0
8
5
0.31
W
Raijin
7
1
16
15
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,848
Damage
39,382
59,562
Taken
56,776
54,368
Mitigated
38,760
29,460
Healing
13,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,927
2,234
954
933
7,431
3,297
1,931
4,346
3,085
29,891
0
L
Cernunnos
DBxCreeper
Cernunnos
10,474
3,697
1,088
3,545
9,563
4,688
0
5,835
3,728
0
29,270
L
Anubis
15,576
1,333
0
4,756
14,475
8,082
0
9,874
4,601
25,894
0
W
6,177
515
1,170
5,983
17,999
21,785
297
4,109
13,890
10,854
0
L
Nemesis
NIKKO7998
Nemesis
6,253
1,857
143
1,036
12,214
10,445
0
5,576
6,638
0
7,744
W
Neith
14,554
6,555
459
1,818
6,661
3,578
3,299
2,012
4,649
0
27,746
W
3,813
2,634
7,347
9,091
18,028
20,479
557
7,737
10,291
0
5,401
L
5,811
1,315
141
747
11,325
7,019
0
7,841
3,484
10,070
0
W
Raijin
18,377
2,493
219
1,486
9,443
5,229
1,719
3,183
6,260
32,132
1,165
L
1,268
554
1,423
878
9,199
8,526
0
5,662
3,537
0
1,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,648
Gold Earned
35,127
109
Minions Killed
68
0
Camps Cleared
0
925,207
Distance Traveled
734,081
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,382
931
36
4
0
189,167
0
L
Cernunnos
7,601
845
37
4
0
155,501
0
L
Anubis
8,306
923
18
2
0
156,169
0
W
Sobek
9,696
1,077
6
1
0
183,423
0
L
Nemesis
6,129
681
3
0
0
189,579
0
W
Neith
9,369
1,041
30
3
0
177,969
0
W
Horus
8,763
974
1
0
0
202,449
0
L
Tiamat
6,117
680
6
1
0
149,403
0
W
Raijin
9,438
1,049
36
4
0
172,199
0
L
Horus
6,974
775
4
0
0
83,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role