Player Matchup

Tyr
Tyr
Iamfrostzz
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 27L
1,493 Elo+
Party 1
Jing Wei
Jing Wei
RebelFlagEnjoyer
Jing Wei
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,689 Elo+
Party 1
Cthulhu
Cthulhu
Tscottlom
Cthulhu
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 23L
1,507 Elo+
Party 1
Team Averages
Level 27
1,500 SR
1,563 Elo+

VS

Team Averages
Level 125
1,502 SR
1,489 Elo+
Da Ji
Da Ji
 
Da Ji
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Hanetenshi
Ares
Level 158
God Stats
6W - 8L
1,506 SR
Queue Stats
221W - 228L
1,498 Elo+
Solo
Merlin
Merlin
skippaman1
Merlin
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 108L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 2
6,061
606
2,847
14,395
13,902
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

12
4 / 6 / 1
7,684
768
8,061
9,790
3,965
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Tscottlom
Cthulhu
12
2 / 2 / 4
7,997
800
8,005
11,324
9,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
7 / 3 / 7
8,732
873
12,299
9,521
4,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 2 / 8
7,744
774
7,294
11,277
10,204
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
skippaman1
Merlin
14
5 / 1 / 9
8,352
835
9,640
6,846
3,123
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
6
Kills
15
15
Deaths
6
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
3
7
3.5
W
3
2
8
3.5
L
0
7
2
0.14
L
4
6
1
0.75
L
Cthulhu
Tscottlom
Cthulhu
2
2
4
2
W
Merlin
skippaman1
Merlin
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,913
Damage
29,233
35,509
Taken
27,644
27,248
Mitigated
18,009
5,698
Healing
5,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
12,299
3,628
0
1,375
9,521
4,682
310
2,974
6,547
0
29,730
W
7,294
605
0
1,304
11,277
10,204
13
2,973
8,304
23,156
0
L
2,847
1,030
0
1,683
14,395
13,902
0
6,872
7,523
0
9,180
L
8,061
6,186
0
0
9,790
3,965
174
4,937
4,853
0
19,600
L
Cthulhu
Tscottlom
Cthulhu
8,005
688
323
3,692
11,324
9,381
0
5,170
6,154
22,842
0
W
Merlin
skippaman1
Merlin
9,640
1,869
0
2,749
6,846
3,123
784
2,102
4,744
30,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,742
Gold Earned
24,828
78
Minions Killed
121
0
Camps Cleared
0
563,125
Distance Traveled
541,846
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,732
873
36
4
0
184,025
0
W
Ares
7,744
774
30
3
0
188,974
0
L
Tyr
6,061
606
5
1
0
180,972
0
L
Jing Wei
7,684
768
34
3
0
171,214
0
L
Cthulhu
7,997
800
39
4
0
210,939
0
W
Merlin
8,352
835
55
6
0
168,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role