Player Matchup

Thanatos
Thanatos
MKBEANZ102
Thanatos
Level 99
God Stats
8W - 9L
1,298 SR
Queue Stats
185W - 163L
1,517 Elo+
Party 3
Cerberus
Cerberus
Parzivaalll
Cerberus
Level 125
God Stats
5W - 2L
1,500 SR
Queue Stats
262W - 247L
1,515 Elo+
Party 3
Sol
Sol
daeisgae
Sol
Level 85
God Stats
26W - 28L
1,620 SR
Queue Stats
230W - 236L
1,455 Elo+
Party 4
Agni
Agni
iTzKingSolomon
Agni
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 8L
1,596 Elo+
Solo
Yemoja
Yemoja
iamplant
Yemoja
Level 69
God Stats
40W - 43L
1,373 SR
Queue Stats
71W - 89L
1,320 Elo+
Party 4
Team Averages
Level 93
1,458 SR
1,481 Elo+

VS

Team Averages
Level 101
1,473 SR
1,469 Elo+
Janus
Janus
BaumBoys
Janus
Level 127
God Stats
0W - 1L
1,586 SR
Queue Stats
18W - 26L
1,579 Elo+
Party 2
Surtr
Surtr
BoomerBunny
Surtr
Level 126
God Stats
0W - 2L
1,231 SR
Queue Stats
12W - 9L
1,265 Elo+
Party 1
Ullr
Ullr
IamKalamity
Ullr
Level 117
God Stats
3W - 4L
1,499 SR
Queue Stats
24W - 28L
1,342 Elo+
Party 1
Sylvanus
Sylvanus
TiCkLeThEtWiNe9
Sylvanus
Level 48
God Stats
12W - 8L
1,606 SR
Queue Stats
39W - 30L
1,579 Elo+
Party 2
Nemesis
Nemesis
Valithem
Nemesis
Level 88
God Stats
0W - 1L
1,443 SR
Queue Stats
25W - 28L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
MKBEANZ102
Thanatos
13
8 / 0 / 1
8,183
629
6,625
7,575
3,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
Parzivaalll
Cerberus
11
0 / 1 / 3
6,975
537
5,402
9,271
8,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
4 / 0 / 1
8,387
645
8,271
9,955
3,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 0 / 3
7,460
574
9,564
5,308
1,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
iamplant
Yemoja
11
0 / 1 / 5
7,253
558
4,095
9,638
4,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BaumBoys
Janus
10
0 / 6 / 0
5,886
453
2,225
9,837
3,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 2 / 0
6,081
468
4,211
8,927
4,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 2 / 1
5,435
418
6,545
9,606
3,664
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
9
0 / 3 / 1
5,826
448
2,974
12,851
9,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Nemesis
Valithem
Nemesis
10
1 / 2 / 1
5,927
456
4,771
11,293
4,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
14
Kills
2
2
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
BaumBoys
Janus
0
6
0
0
L
1
2
0
0.5
L
0
2
1
0.25
W
Thanatos
MKBEANZ102
Thanatos
8
0
1
8.5
W
Cerberus
Parzivaalll
Cerberus
0
1
3
1.5
L
Sylvanus
0
3
1
0.17
L
Nemesis
Valithem
Nemesis
1
2
1
0.75
W
4
0
1
4.5
W
2
0
3
3.5
W
Yemoja
iamplant
Yemoja
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,957
Damage
20,726
41,747
Taken
52,514
21,601
Mitigated
25,014
26,716
Healing
12,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
BaumBoys
Janus
2,225
256
0
0
9,837
3,293
405
3,926
5,911
41,966
0
L
4,211
1,479
0
2,940
8,927
4,193
0
3,479
5,448
424
40,258
L
6,545
3,587
0
1,243
9,606
3,664
0
5,713
3,893
0
41,789
W
Thanatos
MKBEANZ102
Thanatos
6,625
1,125
0
10,059
7,575
3,600
142
1,007
6,568
0
48,932
W
Cerberus
Parzivaalll
Cerberus
5,402
36
0
4,193
9,271
8,025
166
827
8,444
46,984
0
L
Sylvanus
2,974
865
1,796
2,573
12,851
9,791
0
9,540
3,311
21,661
0
L
Nemesis
Valithem
Nemesis
4,771
1,870
0
3,463
11,293
4,073
0
4,412
6,881
0
36,499
W
8,271
4,312
274
4,964
9,955
3,759
761
866
9,089
80,712
0
W
9,564
625
0
1,440
5,308
1,759
2,114
1,655
3,653
57,901
809
W
Yemoja
iamplant
Yemoja
4,095
769
2,633
3,153
9,638
4,458
213
1,031
8,607
25,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,258
Gold Earned
29,155
442
Minions Killed
299
0
Camps Cleared
0
1,298,822
Distance Traveled
1,183,110
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,886
453
75
6
0
237,801
1
L
Surtr
6,081
468
71
5
0
185,611
0
L
Ullr
5,435
418
53
4
0
235,224
0
W
Thanatos
8,183
629
74
6
0
322,382
0
W
Cerberus
6,975
537
103
8
0
237,613
0
L
Sylvanus
5,826
448
36
3
0
216,932
0
L
Nemesis
5,927
456
64
5
0
307,542
0
W
Sol
8,387
645
135
10
0
244,247
2
W
Agni
7,460
574
92
7
0
243,783
4
W
Yemoja
7,253
558
38
3
0
250,797
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role