Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DAYUUM TJ
Medusa
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 76L
1,453 Elo+
Solo
Nu Wa
Nu Wa
TikiTikitm
Nu Wa
Level 96
God Stats
6W - 1L
1,942 SR
Queue Stats
107W - 76L
1,602 Elo+
Solo
Chernobog
Chernobog
chilidogsnob
Chernobog
Level 127
God Stats
1W - 2L
1,298 SR
Queue Stats
67W - 68L
1,481 Elo+
Party 1
Ra
Ra
mrL3VY
Ra
Level 68
God Stats
9W - 4L
1,592 SR
Queue Stats
410W - 434L
1,410 Elo+
Party 1
Team Averages
Level 113
1,566 SR
1,489 Elo+

VS

Team Averages
Level 105
1,476 SR
1,454 Elo+
Terra
Terra
CGOD420
Terra
Level 101
God Stats
1W - 1L
1,676 SR
Queue Stats
86W - 77L
1,442 Elo+
Solo
Ares
Ares
SeymourButtz007
Ares
Level 125
God Stats
6W - 3L
1,500 SR
Queue Stats
427W - 436L
1,415 Elo+
Solo
Cliodhna
Cliodhna
TheSadisticOnes
Cliodhna
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,539 Elo+
Party 2
Izanami
Izanami
XTizza-__-X
Izanami
Level 123
God Stats
5W - 10L
1,205 SR
Queue Stats
542W - 547L
1,406 Elo+
Solo
Nemesis
Nemesis
Xylti
Nemesis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 88L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
5 / 0 / 6
9,535
867
20,803
7,770
3,650
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
DAYUUM TJ
Medusa
13
1 / 3 / 3
7,793
708
4,675
6,873
2,521
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
17
4 / 0 / 8
9,212
837
16,381
7,182
2,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
chilidogsnob
Chernobog
13
1 / 2 / 5
7,610
692
6,533
7,894
3,814
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
13
1 / 1 / 5
8,043
731
4,900
6,509
2,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
CGOD420
Terra
14
0 / 1 / 4
8,295
754
3,203
12,273
15,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
2 / 5 / 3
7,095
645
6,684
11,029
10,717
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cliodhna
15
1 / 2 / 5
8,270
752
10,773
14,081
6,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
XTizza-__-X
Izanami
13
1 / 3 / 2
7,700
700
4,767
10,516
4,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
Xylti
Nemesis
14
2 / 1 / 4
7,896
718
7,732
10,604
8,154
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
12
Kills
6
6
Deaths
12
27
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
5
0
6
8
L
Terra
CGOD420
Terra
0
1
4
2
W
Medusa
DAYUUM TJ
Medusa
1
3
3
0.83
L
2
5
3
0.7
L
Cliodhna
1
2
5
1.75
W
Nu Wa
4
0
8
8
L
Izanami
XTizza-__-X
Izanami
1
3
2
0.67
L
Nemesis
Xylti
Nemesis
2
1
4
4
W
Chernobog
chilidogsnob
Chernobog
1
2
5
1.75
W
Ra
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,292
Damage
33,159
36,228
Taken
58,503
15,319
Mitigated
45,067
23,598
Healing
28,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
20,803
530
28
5,368
7,770
3,650
192
2,898
4,872
32,850
0
L
Terra
CGOD420
Terra
3,203
120
5,952
5,919
12,273
15,692
0
9,315
2,958
11,474
0
W
Medusa
DAYUUM TJ
Medusa
4,675
1,912
687
1,375
6,873
2,521
980
1,793
5,080
0
17,249
L
6,684
0
103
235
11,029
10,717
0
7,496
3,533
10,053
0
L
Cliodhna
10,773
486
2,464
6,074
14,081
6,459
0
10,217
3,864
0
34,687
W
Nu Wa
16,381
3,667
1,089
2,408
7,182
2,952
666
1,871
5,311
30,958
0
L
Izanami
XTizza-__-X
Izanami
4,767
880
1,956
1,503
10,516
4,045
0
8,705
1,811
0
29,842
L
Nemesis
Xylti
Nemesis
7,732
1,032
1,599
3,025
10,604
8,154
0
6,351
4,253
0
16,157
W
Chernobog
chilidogsnob
Chernobog
6,533
2,709
1,300
1,228
7,894
3,814
78
1,872
6,022
0
11,380
W
Ra
4,900
189
6,151
3,964
6,509
2,382
0
1,453
5,056
14,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,193
Gold Earned
39,256
133
Minions Killed
157
0
Camps Cleared
0
1,138,082
Distance Traveled
1,038,321
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,535
867
35
3
0
227,821
0
L
Terra
8,295
754
14
1
0
225,840
0
W
Medusa
7,793
708
29
3
0
220,812
0
L
Ares
7,095
645
10
1
0
162,630
0
L
Cliodhna
8,270
752
63
6
0
227,000
0
W
Nu Wa
9,212
837
31
3
0
233,290
0
L
Izanami
7,700
700
40
4
0
197,795
0
L
Nemesis
7,896
718
30
3
0
225,056
0
W
Chernobog
7,610
692
10
1
0
217,178
0
W
Ra
8,043
731
28
3
0
238,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role