Player Matchup

Yemoja
Yemoja
Cooanhead
Yemoja
Level 23
God Stats
0W - 2L
1,285 SR
Queue Stats
14W - 20L
1,563 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Rypocalyps
Morgan Le Fay
Level 166
God Stats
3W - 1L
1,500 SR
Queue Stats
123W - 116L
1,526 Elo+
Party 2
Osiris
Osiris
Swooshboy9
Osiris
Level 122
God Stats
2W - 2L
1,731 SR
Queue Stats
249W - 245L
1,513 Elo+
Solo
Sobek
Sobek
XaidwithaZee
Sobek
Level 68
God Stats
8W - 4L
1,890 SR
Queue Stats
351W - 337L
1,402 Elo+
Solo
Kali
Kali
captain_krackman
Kali
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 98L
1,517 Elo+
Solo
Team Averages
Level 101
1,581 SR
1,504 Elo+

VS

Team Averages
Level 105
1,604 SR
1,517 Elo+
Fafnir
Fafnir
JayyTrace
Fafnir
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
136W - 154L
1,494 Elo+
Party 1
Discordia
Discordia
PartyMonsterBR7
Discordia
Level 124
God Stats
5W - 4L
1,280 SR
Queue Stats
219W - 246L
1,474 Elo+
Solo
Atlas
Atlas
Shinkick4free
Atlas
Level 120
God Stats
3W - 1L
1,698 SR
Queue Stats
143W - 138L
1,532 Elo+
Solo
Neith
Neith
ZulAtiram
Neith
Level 129
God Stats
3W - 0L
1,715 SR
Queue Stats
26W - 24L
1,581 Elo+
Solo
Aphrodite
Aphrodite
noweezy
Aphrodite
Level 121
God Stats
6W - 6L
1,828 SR
Queue Stats
264W - 264L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cooanhead
Yemoja
15
0 / 4 / 8
8,564
612
3,999
15,638
19,420
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Morgan Le Fay
Rypocalyps
Morgan Le Fay
17
6 / 4 / 3
10,399
743
26,229
16,421
10,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
Swooshboy9
Osiris
15
0 / 5 / 7
8,585
613
9,214
20,613
36,869
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 5 / 7
10,366
740
10,874
26,222
33,912
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
3 / 8 / 5
9,713
694
12,578
18,807
11,910
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
JayyTrace
Fafnir
19
7 / 1 / 17
11,196
800
11,364
23,343
35,195
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
PartyMonsterBR7
Discordia
17
1 / 3 / 17
10,256
733
15,329
9,609
7,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
2 / 4 / 20
11,329
809
12,394
19,793
30,400
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
ZulAtiram
Neith
18
7 / 3 / 11
11,477
820
26,629
14,300
9,214
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Aphrodite
noweezy
Aphrodite
19
9 / 2 / 13
11,496
821
19,167
14,982
12,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
104
12
Kills
26
26
Deaths
13
30
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Cooanhead
Yemoja
0
4
8
1
W
Fafnir
JayyTrace
Fafnir
7
1
17
15.5
W
Discordia
PartyMonsterBR7
Discordia
1
3
17
3.17
L
Morgan Le Fay
Rypocalyps
Morgan Le Fay
6
4
3
1.88
W
2
4
20
3
L
Osiris
Swooshboy9
Osiris
0
5
7
0.7
L
3
5
7
1.3
W
Neith
ZulAtiram
Neith
7
3
11
4.17
L
3
8
5
0.69
W
Aphrodite
noweezy
Aphrodite
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,894
Damage
84,883
97,701
Taken
82,027
112,632
Mitigated
94,585
34,927
Healing
40,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Cooanhead
Yemoja
3,999
1,450
3,814
1,530
15,638
19,420
0
10,059
5,579
10,739
0
W
Fafnir
JayyTrace
Fafnir
11,364
6,369
1,325
6,883
23,343
35,195
253
9,211
13,528
16,577
0
W
Discordia
PartyMonsterBR7
Discordia
15,329
879
745
1,547
9,609
7,222
4,040
4,916
4,327
37,858
0
L
Morgan Le Fay
Rypocalyps
Morgan Le Fay
26,229
2,400
3,663
4,683
16,421
10,521
0
12,189
4,232
39,399
1,004
W
12,394
4,482
857
2,646
19,793
30,400
243
7,008
12,243
23,917
0
L
Osiris
Swooshboy9
Osiris
9,214
2,293
0
5,401
20,613
36,869
0
10,897
9,716
188
20,994
L
10,874
689
984
9,325
26,222
33,912
0
11,878
14,344
18,863
0
W
Neith
ZulAtiram
Neith
26,629
13,488
233
5,730
14,300
9,214
1,668
8,326
5,800
0
46,036
L
12,578
5,955
1,370
4,157
18,807
11,910
88
12,496
6,311
0
26,623
W
Aphrodite
noweezy
Aphrodite
19,167
3,246
11,674
9,257
14,982
12,554
1,024
8,972
5,599
36,805
1,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,627
Gold Earned
55,754
131
Minions Killed
159
0
Camps Cleared
0
1,141,754
Distance Traveled
1,294,081
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,564
612
9
1
0
180,149
0
W
Fafnir
11,196
800
8
1
0
250,947
0
W
Discordia
10,256
733
41
3
0
250,571
0
L
Morgan Le Fay
10,399
743
58
4
0
237,424
0
W
Atlas
11,329
809
23
2
0
262,098
0
L
Osiris
8,585
613
18
1
0
254,494
0
L
Sobek
10,366
740
20
1
0
247,197
0
W
Neith
11,477
820
42
3
0
258,993
0
L
Kali
9,713
694
26
2
0
222,490
0
W
Aphrodite
11,496
821
45
3
0
271,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role