Player Matchup

Kuzenbo
Kuzenbo
DinosaurusRexx
Kuzenbo
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 108L
1,402 Elo+
Solo
Izanami
Izanami
Jwoods1576
Izanami
Level 69
God Stats
9W - 6L
1,544 SR
Queue Stats
302W - 242L
1,509 Elo+
Party 1
Persephone
Persephone
Sevaer
Persephone
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 111L
1,412 Elo+
Solo
Danzaburou
Danzaburou
SkeetingSkatMan
Danzaburou
Level 74
God Stats
3W - 1L
1,508 SR
Queue Stats
306W - 292L
1,503 Elo+
Solo
Serqet
Serqet
chewiecolt
Serqet
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 69L
1,576 Elo+
Party 1
Team Averages
Level 73
1,510 SR
1,480 Elo+

VS

Team Averages
Level 35
1,500 SR
1,457 Elo+
Thor
Thor
LilFrogMan7259
Thor
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 32L
1,258 Elo+
Party 3
Merlin
Merlin
Nobody3973
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,557 Elo+
Party 2
Da Ji
Da Ji
SavagingFrog
Da Ji
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 55L
1,290 Elo+
Party 3
Surtr
Surtr
dustin056rebels
Surtr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,572 Elo+
Party 2
King Arthur
King Arthur
ll R KiiNG ll
King Arthur
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
313W - 321L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 16
8,907
810
5,452
14,020
23,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Jwoods1576
Izanami
17
9 / 3 / 14
10,549
959
16,694
12,392
6,081
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
Sevaer
Persephone
17
7 / 1 / 19
10,121
920
9,763
6,682
2,898
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
SkeetingSkatMan
Danzaburou
17
4 / 2 / 22
10,210
928
10,913
9,638
5,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
chewiecolt
Serqet
16
8 / 5 / 12
9,940
904
9,418
13,858
7,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 7 / 4
9,502
864
9,550
14,819
6,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Merlin
Nobody3973
Merlin
15
3 / 8 / 4
7,735
703
8,193
12,156
4,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 8 / 6
6,963
633
4,718
11,150
4,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 4 / 4
7,816
711
10,759
16,356
16,640
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
ll R KiiNG ll
King Arthur
1
0 / 2 / 0
2,668
243
0
1,581
211

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
31
29
Kills
13
14
Deaths
29
83
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
3
16
3
W
Izanami
Jwoods1576
Izanami
9
3
14
5.33
L
8
7
4
1.43
L
Merlin
Nobody3973
Merlin
3
8
4
0.63
L
0
8
6
0.38
W
Persephone
Sevaer
Persephone
7
1
19
16.5
W
Danzaburou
SkeetingSkatMan
Danzaburou
4
2
22
7.5
W
Serqet
chewiecolt
Serqet
8
5
12
2.8
L
2
4
4
1
L
King Arthur
ll R KiiNG ll
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,240
Damage
33,220
56,590
Taken
56,062
45,332
Mitigated
32,645
21,536
Healing
10,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,452
2,137
431
3,533
14,020
23,315
493
1,536
12,484
11,404
0
W
Izanami
Jwoods1576
Izanami
16,694
12,581
0
5,585
12,392
6,081
3,455
1,788
10,604
0
45,978
L
9,550
604
289
2,254
14,819
6,553
0
3,391
11,272
0
22,252
L
Merlin
Nobody3973
Merlin
8,193
379
468
444
12,156
4,673
0
3,313
8,571
17,047
435
L
4,718
1,513
0
0
11,150
4,568
0
3,565
7,417
0
7,348
W
Persephone
Sevaer
Persephone
9,763
2,479
1,675
3,238
6,682
2,898
868
2,136
4,545
18,664
373
W
Danzaburou
SkeetingSkatMan
Danzaburou
10,913
2,605
593
2,057
9,638
5,189
1,458
2,144
7,494
0
28,895
W
Serqet
chewiecolt
Serqet
9,418
1,969
299
4,125
13,858
7,849
1,433
1,426
11,706
0
18,087
L
10,759
2,796
352
6,317
16,356
16,640
0
4,590
10,727
1,474
19,730
L
King Arthur
ll R KiiNG ll
King Arthur
0
0
0
0
1,581
211
0
319
1,262
0
1

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,727
Gold Earned
34,684
165
Minions Killed
74
0
Camps Cleared
0
995,405
Distance Traveled
631,860
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,907
810
14
1
0
214,482
0
W
Izanami
10,549
959
66
6
0
186,245
0
L
Thor
9,502
864
20
2
0
144,638
0
L
Merlin
7,735
703
24
2
0
146,194
0
L
Da Ji
6,963
633
7
1
0
148,865
0
W
Persephone
10,121
920
20
2
0
182,427
0
W
Danzaburou
10,210
928
46
4
0
211,887
0
W
Serqet
9,940
904
19
2
0
200,364
0
L
Surtr
7,816
711
23
2
0
191,969
0
L
King Arthur
2,668
243
0
0
0
194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role